The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 4
1
2
3
>
Last
»
Showing results 1 to 25 of 96
Search took
0.00
seconds.
Search:
Posts Made By:
KnidVermicious
Forum:
Space Empires: IV & V
December 16th, 2003, 03:22 AM
Replies:
1
Good missile/fighter AI?
Views:
1,009
Posted By
KnidVermicious
Good missile/fighter AI?
Are there any AIs that use missiles and fighters as their main weapons?
What would be important factors in an AI that did use them?
Forum:
Space Empires: IV & V
December 15th, 2003, 03:17 AM
Replies:
12
New ancient unique techs
Views:
1,593
Posted By
KnidVermicious
Re: New ancient unique techs
I ran into something bizarre. I had made large weapon platform a unique tech, and included a big nasty cannon. I removed all weapon platforms from regular research,and I set all weapons to not have...
Forum:
Space Empires: IV & V
December 14th, 2003, 09:44 PM
Replies:
8
Fighters and designtype
Views:
2,039
Posted By
KnidVermicious
Re: Fighters and designtype
How do I remake the empire file? Is there some kind of tutorial somewhere?
Forum:
Space Empires: IV & V
December 14th, 2003, 08:07 PM
Replies:
8
Fighters and designtype
Views:
2,039
Posted By
KnidVermicious
Re: Fighters and designtype
Aha! It worked.
However, I did get a error from one of the new strategies I added. How do I correct this?
Forum:
Space Empires: IV & V
December 14th, 2003, 07:18 PM
Replies:
12
New ancient unique techs
Views:
1,593
Posted By
KnidVermicious
Re: New ancient unique techs
Does the AI ever use unique techs? Is that even worth considering when creating new techs?
Forum:
Space Empires: IV & V
December 13th, 2003, 07:34 PM
Replies:
12
New ancient unique techs
Views:
1,593
Posted By
KnidVermicious
Re: New ancient unique techs
I originally started thinking about new uniques because I wanted to add a planetary defense cannon to the Planetary Assault mod.
Currently I'm thinking of adding:
Planetary Defense Cannon...
Forum:
Space Empires: IV & V
December 13th, 2003, 07:27 PM
Replies:
8
Fighters and designtype
Views:
2,039
Posted By
KnidVermicious
Re: Fighters and designtype
The problem I'm seeing is this: The AI construction file calls for a fighter. In the design files you have two fighter designs, one for anti-fighter, one for anti-ship. I don't think having mixed...
Forum:
Space Empires: IV & V
December 13th, 2003, 06:43 PM
Replies:
8
Fighters and designtype
Views:
2,039
Posted By
KnidVermicious
Re: Fighters and designtype
Yeah, but I want more control over the design itself. In the mod, weapons can target ships or target fighters, but not both. I need to control it so the AI will build fighters with only anti-ship and...
Forum:
Space Empires: IV & V
December 13th, 2003, 06:19 PM
Replies:
8
Fighters and designtype
Views:
2,039
Posted By
KnidVermicious
Fighters and designtype
For the Planetary Assault mod it is necessary to create an anti-fighter fighter and an anti-ship fighter. The AI_designcreation and AI_construction files only have a single "fighter" as a design...
Forum:
Space Empires: IV & V
December 13th, 2003, 02:24 AM
Replies:
12
New ancient unique techs
Views:
1,593
Posted By
KnidVermicious
Re: New ancient unique techs
Is there a newer Version of the Eye Candy Mod? The one on my cd doesn't have any component or tech changes, just colonytypes, and name changes.
Forum:
Space Empires: IV & V
December 13th, 2003, 12:04 AM
Replies:
12
New ancient unique techs
Views:
1,593
Posted By
KnidVermicious
New ancient unique techs
I am interested in adjusting the current unique techs and adding some more. I have a few ideas bumping around, but I want to be sure I don't make anything too unbalancing.
I've looked at some of...
Forum:
Space Empires: IV & V
December 11th, 2003, 04:51 PM
Replies:
16
Planetary Assault Mod
Views:
1,870
Posted By
KnidVermicious
Re: Planetary Assault Mod
I'm running a game with the TDM AI's and the Jraenar are kicking some serious tail. The current build has small troop, small fighter,a nd a basic point-defense cannon for everyone at the start. I...
Forum:
Space Empires: IV & V
December 10th, 2003, 06:05 AM
Replies:
16
Planetary Assault Mod
Views:
1,870
Posted By
KnidVermicious
Re: Planetary Assault Mod
I removed planetary napalm entirely from the game. I don't want the ships to attack the planet at all. They still do, but can't do any damage. Irritating, but I can't see how to get around it without...
Forum:
Space Empires: IV & V
December 5th, 2003, 01:22 AM
Replies:
16
Planetary Assault Mod
Views:
1,870
Posted By
KnidVermicious
Re: Planetary Assault Mod
Initial testing shows the AI attacking planets and causing 0% damage. Haven't seen any troop building yet. I'm wondering how to make the AI not attack when it doesn't have the weapons/troops to do...
Forum:
Space Empires: IV & V
December 1st, 2003, 01:16 AM
Replies:
16
Planetary Assault Mod
Views:
1,870
Posted By
KnidVermicious
Re: Planetary Assault Mod
I like Proportions, too. I think Proportions is a major departure from the original game, and I was trying to stick closer to unmodded (at least for this mod. Rather than making planets more...
Forum:
Space Empires: IV & V
November 26th, 2003, 09:26 PM
Replies:
16
Planetary Assault Mod
Views:
1,870
Posted By
KnidVermicious
Re: Planetary Assault Mod
I emailed it to you. Thanks Fyron.
Forum:
Space Empires: IV & V
November 26th, 2003, 09:13 PM
Replies:
16
Planetary Assault Mod
Views:
1,870
Posted By
KnidVermicious
Planetary Assault Mod
I can't seem to attach files in the Downlad forums. What do I need to do? It used to work.
Anyway, here is something I've been working on:
Planetary Assault Mod v0.9 11/25/2003
Purpose of...
Forum:
Space Empires: IV & V
August 25th, 2003, 03:35 PM
Replies:
40
Bio-Psych Mod v1.16
Views:
4,676
Posted By
KnidVermicious
Re: Bio-Psych Mod v1.16
OK, I lied. I forgot I had the modfiles here at work. So here is v1.16 with just minor bugfixes. Thanks, Fyron.
Text1061818343.txt (http://forum.shrapnelgames.com/newuploads/1061818343.txt)
...
Forum:
Space Empires: IV & V
August 25th, 2003, 03:17 PM
Replies:
40
Bio-Psych Mod v1.16
Views:
4,676
Posted By
KnidVermicious
Re: Bio-Psych Mod v1.16
Feel free to use it, Fyron. Thanks for all of your help. Life is getting a little hectic right now, so I won't get around to updating the mod for some time.
Forum:
Space Empires: IV & V
August 20th, 2003, 05:39 PM
Replies:
40
Bio-Psych Mod v1.16
Views:
4,676
Posted By
KnidVermicious
Re: Bio-Psych Mod v1.16
Coming Soon:
Seeker Mod (needs a better name)
*I'll start it a standalone mod, but eventually add all the Bio-Psych stuff. I'll be testing them together soon.
*Purpose is to increase the...
Forum:
Space Empires: IV & V
August 20th, 2003, 05:23 PM
Replies:
40
Bio-Psych Mod v1.16
Views:
4,676
Posted By
KnidVermicious
Re: Bio-Psych Mod v1.16
Bio-Psych Mod v1.15-now using Image Modpack!
Text1061392859.txt (http://forum.shrapnelgames.com/newuploads/1061392859.txt)
Data1061392902.zip...
Forum:
Space Empires: IV & V
August 18th, 2003, 07:18 PM
Replies:
40
Bio-Psych Mod v1.16
Views:
4,676
Posted By
KnidVermicious
Re: Bio-Psych Mod v1.16
So a Secret Police HQ could give + to Intel and minus to Happiness on a planet. Would the penalty to happiness counteract the bonus to Intel?
Forum:
Space Empires: IV & V
August 18th, 2003, 04:49 PM
Replies:
40
Bio-Psych Mod v1.16
Views:
4,676
Posted By
KnidVermicious
Re: Bio-Psych Mod v1.16
Bio-Psych Mod v1.1
Text1061218097.txt (http://forum.shrapnelgames.com/newuploads/1061218097.txt)
Data1061218046.zip (http://forum.shrapnelgames.com/newuploads/1061218046.zip)
Forum:
SEIV Scenarios and Mods
August 18th, 2003, 04:48 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
80,633
Posted By
KnidVermicious
Re: Space Empires IV: Data/Sound/Graphic
Bio-Psych Mod v1.16
Added Death Ray weapons and more Psych facilities.
Updated to use Image Modpack.
My attempt to bring some life to the Biology and Psychology tech areas. Mostly just new...
Forum:
Space Empires: IV & V
August 18th, 2003, 03:33 PM
Replies:
5
Mod permission question
Views:
1,158
Posted By
KnidVermicious
Mod permission question
I've started working on my second mod that I would like to share. In it, I use components from several mods. How do I go about getting permission to use those components? How do I give credit?
The...
Showing results 1 to 25 of 96
Page 1 of 4
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:18 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.