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Posts Made By:
eagleton
Forum:
Space Empires: IV & V
May 2nd, 2001, 09:55 AM
Replies:
33
Has any one ever actually completed a full game?
Views:
3,590
Posted By
eagleton
Re: Has any one ever actually completed a full game?
I finish all of my games. It' because I'm an anal character and get punished by myself if I don't.
Forum:
Space Empires: IV & V
March 24th, 2001, 01:57 AM
Replies:
22
pre-ringworld construct save
Views:
3,092
Posted By
eagleton
Re: pre-ringworld construct save
I just tried tactical combat with the ringworld in Forlon and had a lock-up, too.
Forum:
Space Empires: IV & V
March 22nd, 2001, 01:11 AM
Replies:
22
pre-ringworld construct save
Views:
3,092
Posted By
eagleton
Re: pre-ringworld construct save
This game is unbelievable! I have never seen anyone play this far.
Do I get it right that your AI-opponent built a ringworld? It would be the first AI-ringworld I've ever heard of. Or was it a human...
Forum:
Space Empires: IV & V
March 14th, 2001, 06:14 PM
Replies:
2
Question to Tampa Gamer about Darlok
Views:
1,055
Posted By
eagleton
Question to Tampa Gamer about Darlok
In my current game, one of the randomly selected AI races are the Darlok. When I switched off computer control for them, I found to my surprise that their "Cunning" abilities were set to average...
Forum:
Space Empires: IV & V
March 10th, 2001, 01:57 PM
Replies:
0
How good is the TDM Modpack?
Views:
1,411
Posted By
eagleton
How good is the TDM Modpack?
Hi everyone,
I'm thinking about installing the recent TDM Modpack and would like to know a bit about other players' experiences before I do that:
1) Has anyone played both the actual patch AND...
Forum:
Space Empires: IV & V
March 9th, 2001, 01:36 AM
Replies:
14
typo in 1.30
Views:
3,142
Posted By
eagleton
Re: typo in 1.30
I must say I'm on Windows 98, and it sucks! (fighting tears, banging head against printer, tormented facial expression, blood spilling on keyboard,)
I have no idea how that exclamation mark crept...
Forum:
Space Empires: IV & V
March 8th, 2001, 09:52 AM
Replies:
14
typo in 1.30
Views:
3,142
Posted By
eagleton
Re: typo in 1.30
The error is in Xiati_AI-DesignCreation.txt.
You can search for "troop transports". When you're there, go six lines down to
Num Must Have At Least 1 Ability := 1
This is how...
Forum:
Space Empires: IV & V
March 8th, 2001, 12:53 AM
Replies:
14
typo in 1.30
Views:
3,142
Posted By
eagleton
Re: typo in 1.30
Strange.
I just donloaded the patch today and installed it like anyone else. I had a "Can't find line..." error on the Xiati's turn, so I checked the Design creation file and fixed it, and it...
Forum:
Space Empires: IV & V
March 8th, 2001, 12:47 AM
Replies:
6
outdated engines
Views:
1,747
Posted By
eagleton
Re: outdated engines
Is the Mod Pack still working and an improvement for Version 1.30?
Does the AI in the TDM Mod Pack now use resupply pods? I remember having played Mephisto's mod quite a while ago, when it had...
Forum:
Space Empires: IV & V
March 8th, 2001, 12:19 AM
Replies:
14
typo in 1.30
Views:
3,142
Posted By
eagleton
Re: typo in 1.30
It's in "Num Must Have At Least 1 Ability"
Forum:
Space Empires: IV & V
March 8th, 2001, 12:17 AM
Replies:
6
outdated engines
Views:
1,747
Posted By
eagleton
Re: outdated engines
Sea,
it's 1.30, actually
Forum:
Space Empires: IV & V
March 7th, 2001, 11:56 PM
Replies:
6
outdated engines
Views:
1,747
Posted By
eagleton
outdated engines
An old problem that was said to be fixed still occurs in my current game:
Year 2436,5, and all my opponents still stick with Ion Engine 3!
Is there any mod out there that has fixed this?
Forum:
Space Empires: IV & V
March 7th, 2001, 11:53 PM
Replies:
14
typo in 1.30
Views:
3,142
Posted By
eagleton
typo in 1.30
There is an exclamation mark in the design creation file for the Xiati that will create an error. Just search the section dealing with troop transports and you will see it in one of the lines.
Forum:
Space Empires: IV & V
February 15th, 2001, 09:03 PM
Replies:
3
"Personality Groups" Error
Views:
1,973
Posted By
eagleton
Re: \"Personality Groups\" Error
Patch 2 means the 1.19 Version. After that I copied the latest from the Mod Consortium (Mephisto et al.)
Forum:
Space Empires: IV & V
February 15th, 2001, 04:57 PM
Replies:
3
"Personality Groups" Error
Views:
1,973
Posted By
eagleton
\"Personality Groups\" Error
Hi folks,
I just installed SE4 again with patch 2, the latest Mod Pack by Mephisto and the others, some new races I've found, and now I get an error message that says that "Personality Groups" was...
Forum:
Space Empires: IV & V
January 31st, 2001, 04:55 PM
Replies:
3
How Do I Reclaim Rebelled Planet
Views:
729
Posted By
eagleton
Re: How Do I Reclaim Rebelled Planet
The easiest way is to demand their surrender. They will surrender if you have 300% or more of their points. Hope this will be changed in later patches.
Forum:
Space Empires: IV & V
January 26th, 2001, 02:32 AM
Replies:
9
Why do Neutrals build Open-Warp-Components
Views:
1,547
Posted By
eagleton
Re: Why do Neutrals build Open-Warp-Components
Is it possible to change these file for the Neutrals - just to prevent them from building sun destroyers and blowing their own system up?
Forum:
Space Empires: IV & V
January 25th, 2001, 10:53 PM
Replies:
9
Why do Neutrals build Open-Warp-Components
Views:
1,547
Posted By
eagleton
Re: Why do Neutrals build Open-Warp-Components
No, I've never seen Neutrals blowing their own system up, but if they're stupid enough to build open-warp-ships that make work easier for their enemies, you cannot know for sure. Would be a cool act...
Forum:
Space Empires: IV & V
January 25th, 2001, 10:47 PM
Replies:
16
Do the regular Empires do Stellar Manipulation?
Views:
3,358
Posted By
eagleton
Re: Do the regular Empires do Stellar Manipulation?
I destroyed a destroyer of the Texrak (Neutrals!) with an open-warp-component! Looking at their system, they had obviously opened a warp point although they never leave their system!
Forum:
Space Empires: IV & V
January 25th, 2001, 03:10 AM
Replies:
9
Why do Neutrals build Open-Warp-Components
Views:
1,547
Posted By
eagleton
Why do Neutrals build Open-Warp-Components
After I had destroyed a ship of the Texrak, I realized to my confusion that it had an open warp component on it!
As they don't leave their system, it's not too clever to open still more warp...
Forum:
Space Empires: IV & V
January 16th, 2001, 12:05 PM
Replies:
0
Design names, and sometimes numbers
Views:
829
Posted By
eagleton
Design names, and sometimes numbers
I've noticed that in my current game, the Praetorians and the Sallega have run out of design names.
While the Praetorians now use numbers for their new ship designs (like 975), the Sallega simply...
Forum:
Space Empires: IV & V
January 11th, 2001, 09:51 PM
Replies:
8
Does invading planets work in strategic combat?
Views:
1,578
Posted By
eagleton
Re: Does invading planets work in strategic combat?
Hydraa: My troop transport was signed out as one, so there must be another problem...
AJC: fleet strategy! I forgot about that. This should be why it did not work! Many thanx!
Umber Gryphon:...
Forum:
Space Empires: IV & V
January 11th, 2001, 12:25 PM
Replies:
8
Does invading planets work in strategic combat?
Views:
1,578
Posted By
eagleton
Does invading planets work in strategic combat?
Last night, I tried out troops for the first time. I attacked a planet of the Sallega with four light cruisers and a small troop transport.
In tactical combat, I chose auto and watched what my...
Forum:
Space Empires: IV & V
January 5th, 2001, 03:04 PM
Replies:
4
Mephisto's Mod/Organic, Crystalline and Psychic Races
Views:
1,779
Posted By
eagleton
Re: Mephisto\'s Mod/Organic, Crystalline and Psychic Races
Yeah, you're right. The Ukra-Tal have started researching ECM, and the Cue Cappa in my current game are simply too small (only have one system).
Forum:
Space Empires: IV & V
January 5th, 2001, 01:08 PM
Replies:
4
Mephisto's Mod/Organic, Crystalline and Psychic Races
Views:
1,779
Posted By
eagleton
Mephisto\'s Mod/Organic, Crystalline and Psychic Races
Hi Mephisto,
I'm playing your wonderful mod right now and just have one question: While all "normal races" seem to use CS and ECM, the Cue Cappa and the Ukra-Tal don't.
Why?
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