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Posts Made By:
bor
Forum:
Space Empires: Starfury
October 9th, 2003, 12:25 AM
Replies:
13
Combat, what's the deal?
Views:
2,264
Posted By
bor
Re: Combat, what\'s the deal?
why 100kt power? In the demo I just haven't seen power as that big an issue, 50kt seems fine for a cruiser, and that's running 4 beams 2 heavies, and 2 point defence cannons.
In the components...
Forum:
Space Empires: Starfury
October 9th, 2003, 12:15 AM
Replies:
2
Ship... too... slow...
Views:
1,652
Posted By
bor
Re: Ship... too... slow...
You aren't exceeding the size of your cargo holds are you? If so you get a hefty speed penalty, depending on how much you've exceeded it by.
Forum:
Space Empires: Starfury
October 6th, 2003, 12:53 AM
Replies:
8
Is it possible to target multiple ships?
Views:
2,975
Posted By
bor
Re: Is it possible to target multiple ships?
I've been meaning to try modifying a normal weapon to set the autofire flag (Weapon Autofires := TRUE) I assume it will automatically fire like a Point Defense Cannon, but it will have more legal...
Forum:
Space Empires: Starfury
October 6th, 2003, 12:43 AM
Replies:
3
Some comments on the demo
Views:
1,892
Posted By
bor
Re: Some comments on the demo
I've been rammed by fighters countless times, and when you are fighting a number of ships and fighters at once, it's not easy to avoid.
I've been rammed immediately after coming through a jump...
Forum:
Space Empires: Starfury
October 6th, 2003, 12:40 AM
Replies:
21
Contraband
Views:
4,016
Posted By
bor
Re: Contraband
The silly thing about it is that contraband isn't even worth very much. If it was worth a whole pile of money (at non pirate stations), you'd have to think twice before spacing it.
Also, I looked...
Forum:
Space Empires: Starfury
September 30th, 2003, 10:20 PM
Replies:
35
Arcade Game?
Views:
6,883
Posted By
bor
Re: Arcade Game?
I suspect it is playing differently on different computers nonetheless. Some people are calling it barely playable unless they crank the speed up to eight. Now, perceptions and preferences vary,...
Forum:
Space Empires: Starfury
September 29th, 2003, 08:18 PM
Replies:
35
Arcade Game?
Views:
6,883
Posted By
bor
Re: Arcade Game?
I agree also, the game moves a lot faster than I'd like. (Athlon xp t-bred @2ghz Radeon 64mb)
I thought it was a design issue, but maybe for some reason it runs faster on some systems than...
Forum:
Space Empires: Starfury
September 29th, 2003, 07:51 PM
Replies:
9
Trade in values-possible bug
Views:
2,018
Posted By
bor
Re: Trade in values-possible bug
What it works out to be is payment cost = new ship cost - NEW ship trade in value. Although it shows the correct (current ship) trade in value when in space dock, it doesn't seem to use them in...
Forum:
Space Empires: Starfury
September 29th, 2003, 06:52 AM
Replies:
9
Trade in values-possible bug
Views:
2,018
Posted By
bor
Trade in values-possible bug
In the demo I tried changing the trade-in values for ships in Main_PurchaseShipsPlayer.txt. (IMO 50% depreciation is way to high,though it seems like a standard for this kind of game)
Anyways, I...
Showing results 1 to 9 of 9
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