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Showing results 1 to 25 of 62
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Posts Made By:
josh_f
Forum:
Multiplayer and AARs
February 21st, 2007, 08:18 PM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
19,982
Posted By
josh_f
Good Game Guys
Game is officially over, and Tien Chi has won. Just wanted to say good game guys. I had fun despite being screwed by the RNG early (Oceania capital was stuck in an inland sea). Thanks Graeme for...
Forum:
Multiplayer and AARs
December 21st, 2006, 10:03 AM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
19,982
Posted By
josh_f
Re: Pausing the game during the holidays
I will be away from 12/22-12/26 but would not mind seeing the game paused until the New Year.
Forum:
Dominions 3: The Awakening
December 11th, 2006, 04:07 PM
Replies:
9
Two Newbie Questions: (Priest level & Assassins)
Views:
1,385
Posted By
josh_f
Re: Northern Light?
The Crystal Shield also increases Holy.
Forum:
Dominions 3: The Awakening
December 9th, 2006, 07:46 PM
Replies:
4
Good news for the mac people
Views:
1,170
Posted By
josh_f
Re: Good news for the mac people
Excellent news, I for one look forward to finally being able to run Dominions with all the flare turned on.
thanks.
Forum:
Dominions 3: The Awakening
November 21st, 2006, 11:43 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,638
Posted By
josh_f
Re: bug thread
Mod commands #clearmagic #clearstat #clear cause Macintosh client to hang.
Forum:
Scenarios, Maps and Mods
November 21st, 2006, 11:31 AM
Replies:
3
Possible bug with Mod Commands
Views:
1,042
Posted By
josh_f
Re: Possible bug with Mod Commands
I reinstalled Dominions 3 from the CD and then downloaded and installed the 3.01 update again. The application is still freezing. A quick look through the Worthy hero's thread reveals that I am not...
Forum:
Scenarios, Maps and Mods
November 18th, 2006, 04:49 PM
Replies:
3
Possible bug with Mod Commands
Views:
1,042
Posted By
josh_f
Re: Possible bug with Mod Commands
Actually it is hanging, not quitting. I am going to launch it from terminal and leave it for a few hours to see if I can get more data... After an hour+ it is still hanging. here is more info:
I am...
Forum:
Scenarios, Maps and Mods
November 17th, 2006, 11:39 PM
Replies:
3
Possible bug with Mod Commands
Views:
1,042
Posted By
josh_f
Possible bug with Mod Commands
Before I post this in the bug thread I want to check with other people. When I load a mod which useing #clear or #clearmagic on the macintosh version of Dominions, the program quits.
Forum:
Dominions 3: The Awakening
November 5th, 2006, 01:04 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,638
Posted By
josh_f
Re: Bug thread
Ctis Desert Tombs can no longer summon Tomb Wyrms.
I can find no way to summon Tomb Wyrms. I even made a Tomb King my prophet and still did not have the option to summon Tomb Wyrms.
Forum:
Dominions 3: The Awakening
November 3rd, 2006, 10:25 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,638
Posted By
josh_f
Re: Bug thread
Agartha recieves the same province defense under water as on the surface.
According to the manual Agartha should receive wet ones as provice defense under water. In a current MP game I noted that...
Forum:
Multiplayer and AARs
October 12th, 2006, 04:49 PM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
19,982
Posted By
josh_f
Re: MP Game, Early Era, Random Nations, Victory Po
I always enjoy your games, so count me in.
Forum:
Dominions 3: The Awakening
October 11th, 2006, 06:29 PM
Replies:
6
Quick question regarding Mac version
Views:
1,183
Posted By
josh_f
Re: Quick question regarding Mac version
thanks for the quick response.
Forum:
Dominions 3: The Awakening
October 11th, 2006, 01:39 PM
Replies:
6
Quick question regarding Mac version
Views:
1,183
Posted By
josh_f
Quick question regarding Mac version
Is the mac version fat binary? If not is there any plan to support intel-based macs?
Forum:
Dominions 3: The Awakening
October 9th, 2006, 03:28 PM
Replies:
28
Help with Vanheim
Views:
2,681
Posted By
josh_f
Re: Help with Vanheim
Early on you can use Vandrotts to take weak independents using shock wave. Remember to get lightning resistance to 100% before doing this.
Later in the game give a Vandrott a Staff of Storms, a...
Forum:
Dominions 3: The Awakening
October 5th, 2006, 04:26 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,638
Posted By
josh_f
Re: Bug thread
Risen Oracle pretender does not have fire susceptibility.
Forum:
Dominions 2: The Ascension Wars
May 3rd, 2005, 10:25 PM
Replies:
114
Shepherds of Creation signup
Views:
10,630
Posted By
josh_f
Re: Shepherds of Creation signup
I am currently Atlantis, and I am afraid I don't have any interest in switching.
Forum:
Dominions 2: The Ascension Wars
May 1st, 2005, 12:29 PM
Replies:
114
Shepherds of Creation signup
Views:
10,630
Posted By
josh_f
Re: Shepherds of Creation signup
Why don't we do a roll call of who is still interested, if we are only missing Caelum we can probable find sub easily as it is only the second turn. If we are missing more people we can put up a...
Forum:
Dominions 2: The Ascension Wars
February 24th, 2005, 06:46 PM
Replies:
114
Shepherds of Creation signup
Views:
10,630
Posted By
josh_f
Re: Shepherds of Creation signup
I would Like Nereus in game 3. thanks
Forum:
Multiplayer & AARs
October 28th, 2004, 03:18 PM
Replies:
78
Cradle of Doom - MP game - RUNNING
Views:
9,761
Posted By
josh_f
Re: Cradle of Doom - MP game - RUNNING
A note to everyone. I am back in the game. Sorry for staling. I moved coasts the week before Last, and it has taken me a while to be able to find time to play again.
--josh
Forum:
Multiplayer & AARs
September 16th, 2004, 05:21 PM
Replies:
78
Cradle of Doom - MP game - RUNNING
Views:
9,761
Posted By
josh_f
Re: Cradle of Doom - MP game - RUNNING
Since I have one of the three bugged items. I recommend we go back to 2.12. Unless you guys want to take up a collection to compensate me for my now useless artifact.
Forum:
Multiplayer & AARs
September 10th, 2004, 08:30 PM
Replies:
78
Cradle of Doom - MP game - RUNNING
Views:
9,761
Posted By
josh_f
Re: Cradle of Doom - MP game - RUNNING
You are not alone. I was unable to upload my turn this morning.
Forum:
Dominions 2: The Ascension Wars
August 6th, 2004, 11:15 PM
Replies:
4
Screenshot capture in Mac OS X?
Views:
1,091
Posted By
josh_f
Re: Screenshot capture in Mac OS X?
Use ctrl-tab to get into windowed mode, and then go to your Utilities folder and find an app called Grab. Grab is installed automatically when you install 10.x
Forum:
Dominions 2: The Ascension Wars
April 28th, 2004, 10:23 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
197,200
Posted By
josh_f
Re: Dominions II Bug Thread
Under Dom 1 heat penalties were relative and began when scales were 2 different from the preferred scale (i.e. most nations suffered fatigue in heat or cold 2). After a little testing I've determined...
Forum:
Dominions 2: The Ascension Wars
April 28th, 2004, 10:19 PM
Replies:
23
Advis again F9W9 for ctis
Views:
2,475
Posted By
josh_f
Re: Advis again F9W9 for ctis
You are correct. Heat penalties are no longer relative. I wonder if this is intended by the developers.
Forum:
Dominions 2: The Ascension Wars
April 27th, 2004, 11:18 PM
Replies:
23
Advis again F9W9 for ctis
Views:
2,475
Posted By
josh_f
Re: Advis again F9W9 for ctis
Re: Heat.
Unless they changed the way heat penalty works from Dom 1. Heat penalty is based on your nations preferred Heat scale. Giants in heat 1 would have the same fatigue penalty as Ulm in...
Showing results 1 to 25 of 62
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