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Posts Made By:
lorq13
Forum:
Star Legacy
August 9th, 2011, 04:46 AM
Replies:
10
Status?
Views:
17,251
Posted By
lorq13
Re: Status?
Too bad; there seems to be no activity here any more. I was quite exited at many of the ideas that have been presented here, hope to see it is still being worked on.
Forum:
World Supremacy
December 7th, 2010, 08:10 AM
Replies:
5
How very dissapointed
Views:
10,049
Posted By
lorq13
How very dissapointed
So the demo is very weak; the AI is bad, and tactical combat benefits players. Also there is very unbalanced units. Combine these facts and you have a game that can be beat in the 19 turns given in...
Forum:
World Supremacy
December 5th, 2010, 11:57 PM
Replies:
17
Early Observations/Thoughts
Views:
16,346
Posted By
lorq13
Re: Early Observations/Thoughts
After playing a few games(20 turns each) I see the AI is a pushover. I also see no reason to build anything other than tanks, fighters, and bombers. Anything else moves too slowly or has too short...
Forum:
World Supremacy
December 5th, 2010, 08:54 AM
Replies:
9
Any play guides
Views:
12,269
Posted By
lorq13
Re: Any play guides
It would be nice to see the mechanics, though. Like how much one Fab. Complex can build, what movement options are available with navy units(incl landing units), how units interact in combat, etc.
...
Forum:
Star Legacy
July 30th, 2010, 08:51 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
46,135
Posted By
lorq13
Re: High level design thoughts
As long as you can change ANYTHING, meaning number of planet types, number of atmospheres, speeds of seekers/boarding parties, adding more resource types, players will come up with very interesting...
Forum:
Star Legacy
July 28th, 2010, 06:44 AM
Replies:
45
Combat Mechanics
Views:
36,288
Posted By
lorq13
Re: Combat Mechanics
One thing I'd like to see concerning combat is the ability to change tactics during a fight. For example; when shields are down, change from short range to maximum range, or when ship loses 1/2 of...
Showing results 1 to 6 of 6
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