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Search: Posts Made By: ToddT
Forum: Space Empires: IV & V October 17th, 2006, 07:29 PM
Replies: 8
Views: 1,332
Posted By ToddT
Re: Multiplayer?Anyone?

Well have pacthed to 1.08, as for game sttings usualy work what is list as this SEV i really have no idea.
Forum: Space Empires: IV & V October 16th, 2006, 11:02 PM
Replies: 8
Views: 1,332
Posted By ToddT
Re: Multiplayer?Anyone?

never happen........
well will log off in about 15 from now
Forum: Space Empires: IV & V October 16th, 2006, 10:24 PM
Replies: 8
Views: 1,332
Posted By ToddT
Re: Multiplayer?Anyone?

yeah just SEV so am interested, justr wish patch came out today
Forum: Space Empires: IV & V October 10th, 2006, 11:47 PM
Replies: 75
Views: 8,929
Posted By ToddT
Re: OT: A Nuclear North Korea

Since the whole thing started? before i was born, neclaera weapons capabilty probly last 10 years, anything truly viable, right now not very. as for the non-aggresion treaty. Technically North Korea...
Forum: Space Empires: IV & V October 8th, 2006, 11:55 AM
Replies: 46
Views: 5,855
Posted By ToddT
Re: OT: Illegal immigrants sue Wendy\'s...

Read article, it appears wendyis but the caFe that had already started the program the lawfirm drooped the ball btu know new, Wenys is being sued in lagre part because probalbe has a far larger...
Forum: Space Empires: IV & V September 30th, 2006, 07:35 PM
Replies: 26
Views: 4,364
Posted By ToddT
Re: Tachyon Sensors

Basic scanners increase by point 2 per lvl and top out at 5.2 at lvl21 so basic scanners can't see mines til lvl 21.
as specified in my prior post. Its lvl 5 tachyon scanners that can see mines of...
Forum: Space Empires: IV & V September 30th, 2006, 12:21 AM
Replies: 26
Views: 4,364
Posted By ToddT
Re: Tachyon Sensors

Basic Scanners go to lvl, 21 Tachyon goes to lvl 26.
Basic scannner lvl 1 starts at range 3 detction lvl 1.2.
range increases by 1 per lvl, dection increases by .2

Tachyons start at range 2 and...
Forum: Space Empires: IV & V September 27th, 2006, 11:57 PM
Replies: 45
Views: 4,692
Posted By ToddT
Re: Anybody up for a game of stock SE4 at PBW?

hmm maybe need to see how a couple of unstarted games pan out. one is winding. one gme is gaming but being dragged out by some players till just before timer times out, wouldn't be except its 84 hr...
Forum: Space Empires: IV & V September 27th, 2006, 11:43 PM
Replies: 9
Views: 917
Posted By ToddT
Re: EBGames: SE:V ships Oct 5th?

yes its prerelease and theres still 117 copies availble within 10 miles of my zip, based on current info, 16 copies that require me not travel outside my normal travel zone.
i can't remeber but...
Forum: Space Empires: IV & V September 23rd, 2006, 04:52 PM
Replies: 20
Views: 2,045
Posted By ToddT
Re: SE:V AI Diplomacy Observations

lets see Xiati i have a conflict resolution treaty with trade 10% of smaller empire recently upped to 20% by ai, and required to seend all enemy ship designs (I believe as in other than mine message...
Forum: Space Empires: IV & V September 5th, 2006, 11:09 PM
Replies: 4
Views: 1,507
Posted By ToddT
Re: Star Trek Mod and Colony Ships

i beleive that is the case its been awhile but sounds right.
Forum: Space Empires: IV & V August 27th, 2006, 04:12 PM
Replies: 83
Views: 10,958
Posted By ToddT
Re: OT: I know how to solve global warming

Renegade, read an acticle recently. had to with providing a sun screen. But un like your idea this is far practical.
First it has to do with, the fact theres to components to the global warming...
Forum: Space Empires: IV & V August 22nd, 2006, 11:03 PM
Replies: 25
Views: 2,982
Posted By ToddT
Re: SE:V Shipset Questions

hmm saw that then skipped over it for some reason, anyway the scaling numbers are completly different
destroyer model radis is 5.0 and scaling is .01 versus 588.822 and .004
Forum: Space Empires: IV & V August 22nd, 2006, 10:21 PM
Replies: 23
Views: 3,718
Posted By ToddT
Re: More questions...

don't forget remote mining depletes both asteroids and planets on percert per turn, so remote mining about continously drops off. across multiple mining sites the effect can be large.
Forum: Space Empires: IV & V August 22nd, 2006, 10:07 PM
Replies: 25
Views: 2,982
Posted By ToddT
Re: SE:V Shipset Questions

SpaceObjects no such file in demo as far as i can see, have checked all directories. the model info provided, comforms what i sad about model sizes (i opened the actual .X files)
it seems you can...
Forum: Space Empires: IV & V August 22nd, 2006, 09:34 PM
Replies: 25
Views: 2,982
Posted By ToddT
Re: SE:V Shipset Questions

i took a peek at the human destroyer and crusiuer in Starfury demo. the txt files are mia so can't say anything about them, but the destroyer model is larger than the cruiser model. but in game thats...
Forum: Space Empires: IV & V August 17th, 2006, 10:08 PM
Replies: 55
Views: 8,667
Posted By ToddT
Re: OT: The solar system has 12 planets

i didn't remeber the details haven't really kept track of that stuff in any meaning full detail in years. This redefinition of what a planet it sis doesn't surprise me.
Forum: Space Empires: IV & V August 17th, 2006, 09:27 PM
Replies: 55
Views: 8,667
Posted By ToddT
Re: OT: The solar system has 12 planets

Nah, i have a very cynical take on this. Given the perodic discussion as to whether pluto is a planet or not, and now the discovery of other objects almost as big, the ones pushing for planet status...
Forum: Space Empires: IV & V August 3rd, 2006, 07:49 PM
Replies: 29
Views: 6,040
Posted By ToddT
Re: OT: LAND WALKER -Japanese Robot suit-

Hmmm, flimsy, yeah thats one word that comes to mind, the weapons when i saw that there more than just props, definitely reminded me of one of the later episodes of Junkyard Wars. htey had to build...
Forum: Space Empires: IV & V July 30th, 2006, 04:21 PM
Replies: 19
Views: 3,281
Posted By ToddT
Re: need help - game froze

i had an issue with fleets in one game, i using the default names, they do run out, its been awile but ithink the number of fleets i had remaned unchanged or highr just started naming fleets (some...
Forum: Space Empires: IV & V July 29th, 2006, 05:13 PM
Replies: 208
Views: 17,338
Posted By ToddT
Re: Official SE5 release date announced - Septembe

funny i named 3, you references past 10 years, the First comand and conqueror game had several issues patched after release, one bug actully allowed a player to place a building anywher on the map,...
Forum: Space Empires: IV & V July 29th, 2006, 04:06 PM
Replies: 208
Views: 17,338
Posted By ToddT
Re: Official SE5 release date announced - Septembe

I guess known of these will count as decent games, but i can name a few and interestingly the first 3 all tied to windows. Serria's SpaceBucks only need one patch but with out that patch game could...
Forum: Space Empires: IV & V July 28th, 2006, 07:15 PM
Replies: 83
Views: 10,024
Posted By ToddT
Re: SE:V Screenshots at the SE Depot

Which ai races have baships i just checked 2 i saw no Baseship bmp. Or are you sayin Deluxe has altererd imge ointer use Baseship bmb if one exists.
Forum: Space Empires: IV & V July 28th, 2006, 06:23 PM
Replies: 83
Views: 10,024
Posted By ToddT
Re: SE:V Screenshots at the SE Depot

baseships in Stock SEIV use the starbase bmp, The Neo standard ships sets usually add a specific image for base ships, but those will usually only get used in mods.
its been awile but think thers a...
Forum: Space Empires: IV & V July 17th, 2006, 07:53 PM
Replies: 37
Views: 6,557
Posted By ToddT
Re: OT: World War 3...

Dizzy, you going a tad over board, hte US needs to move away from oil, sadly the oil barons have far to much say about how things go in congress, they could put brakes on alot of things that go in...
Showing results 1 to 25 of 104

 
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