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Posts Made By:
Thilock_Dominus
Forum:
Dominions 3: The Awakening
April 25th, 2012, 01:50 PM
Replies:
40
Illwinter Next Project
Views:
11,614
Posted By
Thilock_Dominus
Re: Illwinter Next Project
Sounds like little bit of the old dos classic game from SSI; Sword of Aragon. Every army units you have to equip - quite fun actually.
I can recommending that you try the game. It's a gem.
It...
Forum:
Scenarios, Maps and Mods
March 2nd, 2012, 03:35 AM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
64,823
Posted By
Thilock_Dominus
Re: Nosophoros - The Vampire Lords
I have thought making a CBM friendly version, but it requires a lot of work to get them fit together.
But if people reporting back where they find oddness and strange things, the easier it would be...
Forum:
Scenarios, Maps and Mods
March 2nd, 2012, 12:37 AM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
64,823
Posted By
Thilock_Dominus
Re: Nosophoros - The Vampire Lords
The vampireblood uses "Vamperic Sword" (607) and "drain" (63).
http://dom3.servegame.com/wiki/Nosophoros/The_Vampire_Lords/Pureblood_Vampire
You may run into some oddness as nosophoros and CBM is...
Forum:
Scenarios, Maps and Mods
February 26th, 2012, 01:58 AM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
64,823
Posted By
Thilock_Dominus
Re: Nosophoros - The Vampire Lords
Version 1.02 is released!!!
--- NEW ---
• Tested with Dominions 3 version 3.27
• The Manual redone.
• Chart of Units
• New Gui (Grey Gui), replaces the old Nosophoros gui.
---...
Forum:
Scenarios, Maps and Mods
February 16th, 2012, 11:10 AM
Replies:
15
the #homesick modding command
Views:
5,096
Posted By
Thilock_Dominus
Re: the #homesick modding command
Or #immortal and zero map movements. Can only attack via Teleport then resurrected back home.
Forum:
Conquest of Elysium II
February 15th, 2012, 03:39 PM
Replies:
30
CoE3 game variation ideas
Views:
27,212
Posted By
Thilock_Dominus
Re: CoE3 game variation ideas
What's the society settings for?
Forum:
Dominions 3: The Awakening
February 14th, 2012, 12:50 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
http://www.desura.com/about
Forum:
Dominions 3: The Awakening
February 14th, 2012, 12:32 PM
Replies:
7
downloading mods
Views:
2,426
Posted By
Thilock_Dominus
Re: downloading mods
Though it would be nice to know which OS you're using.
Eg. on Linux you extract the mod to ~/dominions3/mods (in your home directory).
Usually a mod contains a .dm file which needs to be in...
Forum:
Dominions 3: The Awakening
February 13th, 2012, 03:35 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
Agreed. Better wait a bit longer than getting buggy product earlier, even though I'm feeling like a kid at Christmas eve. :p
To the beta testers:
Are there units that are affected by season(s),...
Forum:
Conquest of Elysium II
February 12th, 2012, 04:30 PM
Replies:
84
CoE3 AAR: A Chronicle of the Interregnum
Views:
48,113
Posted By
Thilock_Dominus
Re: CoE3 AAR: A Chronicle of the Interregnum
What's the benefit of becoming a vampire instead of a Lich?
Forum:
Conquest of Elysium II
February 12th, 2012, 02:57 AM
Replies:
84
CoE3 AAR: A Chronicle of the Interregnum
Views:
48,113
Posted By
Thilock_Dominus
Re: CoE3 AAR: A Chronicle of the Interregnum
No more updates?
Now I have followed this AAR everyday, I really hope you continue it :)
Forum:
Dominions 3: The Awakening
February 5th, 2012, 08:30 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
Wish: I know that there's no unit description in CoE3 like Dom3, but when/if CoE3 get patched later so the community can mod CoE3, could the devs make it possible/open to add unit descriptions?
Forum:
Dominions 3: The Awakening
February 1st, 2012, 04:44 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
In an average game, how many units can/is the player managing? And how many units can be under one commander?
Forum:
Dominions 3: The Awakening
January 31st, 2012, 11:45 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
No, you don't need Desura to play it (or any other games you got from desura).
Inside the Desura folder you'll find binaries/scripts that you can launch outside Desura.
But you need to launch...
Forum:
Dominions 3: The Awakening
January 2nd, 2012, 06:40 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
That's one of the reason I suggest Desura (the other reason is it's also available for Linux). With Desura you don't need Desura client to run the game you purchased.
Forum:
Dominions 3: The Awakening
December 31st, 2011, 05:57 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
The good thing to do this, is that you get the game out to a bigger audience :)
Forum:
Dominions 3: The Awakening
December 31st, 2011, 05:22 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
Desura could be an option to release the game through. It support both Windows and Linux.
Forum:
Dominions 3: The Awakening
December 31st, 2011, 04:12 PM
Replies:
20
Any mod suggestions for a returning player
Views:
5,701
Posted By
Thilock_Dominus
Re: Any mod suggestions for a returning player
You can only use the already existing effects'n'stuff and mix them or change them.
There's a community file that's a lot more extensive than the official modding file. (Can't remember where to...
Forum:
Dominions 3: The Awakening
December 31st, 2011, 02:35 AM
Replies:
20
Any mod suggestions for a returning player
Views:
5,701
Posted By
Thilock_Dominus
Re: Any mod suggestions for a returning player
Aye, you can add/mod spells.
If you download the mod manual, you can check out what can be change and added: http://download.shrapnelgames.com/downloads/modding_v327a.pdf
(page 22)
Forum:
Dominions 3: The Awakening
December 29th, 2011, 03:10 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,631
Posted By
Thilock_Dominus
Re: Conquest of Elysium 3 dev log
Is 'Dragon Lord' available in CoE3, like in CoE2?
Really like draconian armies.
Forum:
Dominions 3: The Awakening
December 29th, 2011, 02:35 PM
Replies:
20
Any mod suggestions for a returning player
Views:
5,701
Posted By
Thilock_Dominus
Re: Any mod suggestions for a returning player
For SP I'll recommend; Nosophoros - The Vampire Lords (http://forum.shrapnelgames.com/showthread.php?p=669732)
[/shameless self-promotion]
Forum:
Conquest of Elysium II
December 15th, 2011, 04:25 PM
Replies:
25
CoE III
Views:
25,813
Posted By
Thilock_Dominus
Re: CoE III
Will CoE III be moddable?
Forum:
Scenarios, Maps and Mods
May 31st, 2010, 12:05 AM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
64,823
Posted By
Thilock_Dominus
Re: Nosophoros - The Vampire Lords
Thanks for the input.
@Globu
I'll fix this.
@Wraithlord
It's a ingame bug in Dominions 3. The soulless should die.
Forum:
Dominions 3: The Awakening
February 7th, 2010, 05:40 AM
Replies:
14
Mod Recommendations
Views:
3,026
Posted By
Thilock_Dominus
Re: Mod Recommendations
You could try my mod The Vampire Lords (http://forum.shrapnelgames.com/showthread.php?t=42090). It's basically aimed for Singleplayers with a good story attached.
Forum:
Scenarios, Maps and Mods
December 26th, 2009, 03:58 PM
Replies:
35
Warhammer: Wood Elves
Views:
14,109
Posted By
Thilock_Dominus
Re: Warhammer: Wood Elves
An interesting way to use forestshape, would be that all the wood elves have forestshape. So you can actually make the wood elves be a bit stronger when fighting in woods, or bit weaker when not...
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