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Posts Made By:
Swarm
Forum:
SEIV
December 1st, 2005, 11:41 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,079
Posted By
Swarm
Re: SE5, Tell Aaron what\'s on your Wish List
Technological degradation
...The idea being that an empire has to spend a certain amount on research just to keep still. Below this amount and it will lose build, then repair capability.
I'm...
Forum:
Space Empires: IV & V
August 19th, 2005, 06:35 AM
Replies:
30
Retrofit Problems
Views:
1,683
Posted By
Swarm
Re: Retrofit Problems
http://forum.shrapnelgames.com/images/smilies/shock.gif Now that should go into the FAQ!
Kudos to Demorve for figuring it out.
Forum:
Space Empires: IV & V
June 22nd, 2005, 10:58 AM
Replies:
18
[Tool] SE4 text to html/javascript
Views:
2,011
Posted By
Swarm
missing file
Looks good - but the download zip is missing se4pedia.js. When I fetch that from your site and add it manually, it works perfectly - seems to be fine for DevNullModGold and Proportions.
Good...
Forum:
Space Empires: IV & V
May 20th, 2005, 07:49 AM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
47,668
Posted By
Swarm
Re: Devnull Mod Gold: updates and discussion
Please do - It would be a real shame for this mod to stagnate.
Could you also correct the repair rates of temporal spaceyards? ( the figures are correct in the descriptions, but wrong in the...
Forum:
Space Empires: IV & V
April 18th, 2005, 12:25 PM
Replies:
2
AI in simultaneous game
Views:
869
Posted By
Swarm
AI in simultaneous game
Can anyone enlighten me on the exact meaning of the setting AI should not make changes to the empire during a Simultaneous game
I know approximately what it does, but not the details.
So, if I...
Forum:
Space Empires: IV & V
January 19th, 2005, 10:55 AM
Replies:
36
A couple of Component questions...
Views:
4,278
Posted By
Swarm
Re: A couple of Component questions...
Beaten to the reply :-( Must learn to type faster!
Forum:
Space Empires: IV & V
January 19th, 2005, 10:53 AM
Replies:
36
A couple of Component questions...
Views:
4,278
Posted By
Swarm
Re: A couple of Component questions...
1) In the unmodified game, no difference in function between Hyper Optics, Gravitic Sensors, and Tachyon Sensors. They all pierce the level of Cloaking specified in the component description. They...
Forum:
Space Empires: IV & V
January 11th, 2005, 08:07 AM
Replies:
10
anti-planet drone woes
Views:
2,443
Posted By
Swarm
Re: anti-planet drone woes
Thanks everyone. I hadn't seen that entry in the history file. I'm glad to know its not just something I'm doing wrong. Pity -- I had a ripe target for those antiplanet drones lines up :-)
Forum:
Space Empires: IV & V
January 10th, 2005, 02:59 PM
Replies:
10
anti-planet drone woes
Views:
2,443
Posted By
Swarm
Re: anti-planet drone woes
Thanks, but launching them outside of combat is not the problem. Getting them to launch during combat is.
Forum:
Space Empires: IV & V
January 10th, 2005, 09:50 AM
Replies:
10
anti-planet drone woes
Views:
2,443
Posted By
Swarm
anti-planet drone woes
My first post http://forum.shrapnelgames.com/images/smilies/smile.gif
I've been trying to make some use of drones in a PBEM game (v1.91).
Anti-ship drones are fine, but I can't persuade a...
Showing results 1 to 10 of 10
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