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Showing results 1 to 15 of 15
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Posts Made By:
Koral
Forum:
Multiplayer and AARs
December 30th, 2011, 06:08 AM
Replies:
48
MP:
MA game - Happy Christmas - ended - Koral - Ulm wins!
Views:
8,750
Posted By
Koral
One empowernment 50 blood slaves, then you add 2...
One empowernment 50 blood slaves, then you add 2 blood boosters each 25 slaves.
So the total is 100 slaves as opposed to 99 slaves for a vampire lord for a generic nation. Ulm has a forge bonus...
Forum:
Multiplayer and AARs
December 28th, 2011, 09:40 PM
Replies:
48
MP:
MA game - Happy Christmas - ended - Koral - Ulm wins!
Views:
8,750
Posted By
Koral
Re: MA game - Happy Christmas - ended - Koral - Ulm wins!
I actually meant the resource bonus ulm gets in the capital. I'm confident they can get a good start without it.
Forum:
Multiplayer and AARs
December 28th, 2011, 10:47 AM
Replies:
48
MP:
MA game - Happy Christmas - ended - Koral - Ulm wins!
Views:
8,750
Posted By
Koral
Re: MA game - Happy Christmas - started
Sure, we can end the game. I like these small games as well.
I like the feel of MA ulm though it could use some nerfing. At least the forge bonus in capitol should go.
I went blood 7 and...
Forum:
Multiplayer and AARs
November 22nd, 2011, 05:38 PM
Replies:
48
MP:
MA game - Happy Christmas - ended - Koral - Ulm wins!
Views:
8,750
Posted By
Koral
Re: MA game - Happy Christmas - started
Some problems with llamaserver. I have sent the turn twice now I think. Hopefully it will pick it up.
Forum:
Multiplayer and AARs
November 17th, 2011, 02:40 AM
Replies:
48
MP:
MA game - Happy Christmas - ended - Koral - Ulm wins!
Views:
8,750
Posted By
Koral
Re: MA game - Happy Christmas - started
Private messages are now enabled.
Forum:
Multiplayer and AARs
November 11th, 2011, 08:38 AM
Replies:
48
MP:
MA game - Happy Christmas - ended - Koral - Ulm wins!
Views:
8,750
Posted By
Koral
Re: MA game - Happy Christmas - started
Ulm
Forum:
Multiplayer and AARs
November 11th, 2011, 07:22 AM
Replies:
48
MP:
MA game - Happy Christmas - ended - Koral - Ulm wins!
Views:
8,750
Posted By
Koral
Re: MA game - Happy Christmas - recruiting 5/6
I could join the game. I can design a pretender tomorrow.
Forum:
Multiplayer and AARs
June 30th, 2011, 05:00 PM
Replies:
3
Sub needed for Ermor in VanillaStrawberry
Views:
2,717
Posted By
Koral
Re: Sub needed for Ermor in VanillaStrawberry
There is a sub on irc. He hasn't gotten his account verified yet so can't post in the thread and wanted someone to reserve the spot.
23:58 < Bullock> that me (Bullock) hard MP noob want to be the...
Forum:
Scenarios, Maps and Mods
May 17th, 2011, 03:09 PM
Replies:
13
Best way to have a different form in combat?
Views:
3,349
Posted By
Koral
Re: Best way to have a different form in combat?
One of the exiles wanted to let you know: "You can use polymorph, but it has to point to a monster with an id between 1 and 999. The polymorph effect is #effect 54. See the warhammer dwarf mod for an...
Forum:
Dominions 3: The Awakening
April 20th, 2011, 08:56 AM
Replies:
8
MR cancel weapon effect + Penetration item
Views:
2,779
Posted By
Koral
Re: MR cancel weapon effect + Penetration item
The answer to this thread is "No" pen bonus does not boost items.
Forum:
Multiplayer and AARs
February 28th, 2011, 08:18 AM
Replies:
35
Newb All Age game - Nicer Shade of Green - (Full - Please Upload Pretenders)
Views:
9,925
Posted By
Koral
Re: Newb friendly All Age game - A Nicer Shade of Green - (Recruiting)
CBM preference is 1.82 and I'll play LA ULM.
Forum:
Scenarios, Maps and Mods
February 20th, 2011, 08:17 AM
Replies:
220
Mod:
Nation - Tomb Kings - v1.03 released (March 2009)!
Views:
74,354
Posted By
Koral
Re: Nation - Tomb Kings - v1.03 released (March 2009)!
You also need to remove the scorpion hero. (Or make him a summon) It is the same enc 0 trampler, but holy and priest. It won't have awe but regenerates without research after self-buffing and can get...
Forum:
Scenarios, Maps and Mods
February 12th, 2011, 06:41 AM
Replies:
10
SP AI boost mods/nations?
Views:
3,239
Posted By
Koral
SP AI boost mods/nations?
Any recommendations for SP challenges? Maybe some CBM compatible mods that gives AI a boost. Or some overpowered nations that would help AI a bit. I seem to recall seeing a post about some...
Forum:
Dominions 3: The Awakening
February 12th, 2011, 06:04 AM
Replies:
45
An Open Letter to Illwinter Game Design
Views:
12,048
Posted By
Koral
Re: An Open Letter to Illwinter Game Design
It also would help a lot if gems (and maybe itmes) could be transported at will. We're talking about gods and a month's timeframe. Even a regular pigeon could do it reasonably.
Forum:
Scenarios, Maps and Mods
October 31st, 2010, 07:25 AM
Replies:
2
First modding project
Views:
1,772
Posted By
Koral
First modding project
Been playing dominions SP with CBM for a while. Thought about modding all national PDs to be at least something that might be useful instead of way to throw away money.
Is there some kind of...
Showing results 1 to 15 of 15
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