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Posts Made By:
Barronosod
Forum:
Space Empires: IV & V
January 5th, 2008, 08:59 PM
Replies:
8
Strange Tech jump
Views:
3,067
Posted By
Barronosod
Re: Strange Tech jump
Ah, that may be the case. I'll have to experiment a bit to figure it out.
Thanks once again everyone. Great community we have here
Forum:
Space Empires: IV & V
January 5th, 2008, 01:58 AM
Replies:
8
Strange Tech jump
Views:
3,067
Posted By
Barronosod
Re: Strange Tech jump
Will this have an effect on the total game? I'm kind of into this one and I'd like to see it play out. But not if it'll most likely crash somewhere down the line.
Forum:
Space Empires: IV & V
January 5th, 2008, 12:41 AM
Replies:
8
Strange Tech jump
Views:
3,067
Posted By
Barronosod
Re: Strange Tech jump
7 Empires total
Forum:
Space Empires: IV & V
January 4th, 2008, 10:01 PM
Replies:
8
Strange Tech jump
Views:
3,067
Posted By
Barronosod
Strange Tech jump
Hey all. When I start a new game and add empires that Ive created (5k racial, and 100,000,000 tech) all empires but 1 start w/ the correct number of techs I've assigned to them during the creation...
Forum:
Space Empires: IV & V
January 3rd, 2008, 09:58 PM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Re: Retreating Fighters?
Man, I don't know what's happing then. It's happened in 2 sep. games thus far. Ah well, I'll keep trying to figure out the cause.
Also, looks like my gametype is huge due to the empires folder...
Forum:
Space Empires: IV & V
January 2nd, 2008, 06:00 PM
Replies:
7
OT: Zeitgeist Movie
Views:
2,365
Posted By
Barronosod
Re: OT: Zeitgeist Movie
Yeah, pretty interesting stuff. Even if you're not into the conspiracy theory aspect of it, there's something to be said.
Forum:
Space Empires: IV & V
January 2nd, 2008, 05:58 PM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Re: Retreating Fighters?
I'm clearly a moron when it comes to this stuff...
When I zip the mod, it comes out to be about 202 meg., which I assume is far too large to upload.
Maybe this can be resolved easier. I notice...
Forum:
Space Empires: IV & V
December 31st, 2007, 07:09 PM
Replies:
5
Group select on combat screen
Views:
2,375
Posted By
Barronosod
Group select on combat screen
I deployed a bunch of satellites around a wormhole, and sadly they've been deployed far from the wormhole on the combat screen. Is there any way to group select them, instead of moving them one by...
Forum:
Space Empires: IV & V
December 30th, 2007, 07:52 AM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Re: Retreating Fighters?
Well, there you have it http://forum.shrapnelgames.com/images/smilies/happy.gif Also FYI, I'm wearing a yellow shirt and pajama pants. I had a great homemade salad and turkey sandwich.
Just FYI
Forum:
Space Empires: IV & V
December 29th, 2007, 07:27 PM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Re: Retreating Fighters?
Also, I'm using the latest Unnamed's Upgraded AI with FQM mod. Currently player 7, the Sishril.
Forum:
Space Empires: IV & V
December 29th, 2007, 07:25 PM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Re: Retreating Fighters?
Thanks again everyone. The Fighters in question are at -10,1 in the Terebellum system. Again, even when fully supplied/ord. they'll attack single targets, but not the enemy fleet of 44 ships.
Forum:
Space Empires: IV & V
December 28th, 2007, 10:26 PM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Re: Retreating Fighters?
Sounds good to me. How do I attach the game to the post? I assume it's the .gam file?
Thanks all
Forum:
Space Empires: IV & V
December 24th, 2007, 04:31 AM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Re: Retreating Fighters?
I don't believe so, as all of my fighter designs have a strategy of Fighter Attack. How do I change the strategy of a fighter group/fleet?
Forum:
Space Empires: IV & V
December 23rd, 2007, 10:55 PM
Replies:
18
Retreating Fighters?
Views:
5,009
Posted By
Barronosod
Retreating Fighters?
I scanned the forums to find the answer to this one, but it might be slightly different than previously addressed issues.
I have a fighter group of about 210 fighters, a mix of rocket designs and...
Forum:
Space Empires: IV & V
May 16th, 2007, 02:54 AM
Replies:
16
New patch
Views:
1,937
Posted By
Barronosod
Re: New patch
How many games do you usually have going at once?
My issue is that when I'm in the mood to play, I dive in for hours at a time. I guess that's not quite possible w/ long term multiplayer games...
Forum:
Space Empires: IV & V
May 15th, 2007, 09:32 PM
Replies:
16
New patch
Views:
1,937
Posted By
Barronosod
Re: New patch
Wow. I had no idea. That's my kind of marathon game. Thanks guys, you've given me a whole new horizon... --cue sweeping music--
And Templar, for AI games what specific mods do you refer to?
Forum:
Space Empires: IV & V
May 15th, 2007, 03:08 PM
Replies:
16
New patch
Views:
1,937
Posted By
Barronosod
Re: New patch
How long do the multiplayer games go? I've never done that for SE or Civ, even though I love those kinds of games. But I go for the marathon (several days/weeks)ones, not the quickie 3-4 hour ones.
Forum:
Space Empires: IV & V
May 12th, 2007, 06:53 PM
Replies:
16
New patch
Views:
1,937
Posted By
Barronosod
Re: New patch
Thanks guys. That's exactly what I was looking to find out. Maybe I'll wait for 1 more patch. I'm still very excited about the game.
Forum:
Space Empires: IV & V
May 12th, 2007, 06:48 AM
Replies:
16
New patch
Views:
1,937
Posted By
Barronosod
New patch
Just a quickie. I'm one of those that has been waiting for SEV to get a little more "polished" than the original release. Namely in the AI department. Has the new patch made the game more...
Forum:
Space Empires: IV & V
February 20th, 2007, 11:28 PM
Replies:
2
Mods, etc.
Views:
933
Posted By
Barronosod
Re: Mods, etc.
Anyone try the new Inter-related mod?
Forum:
Space Empires: IV & V
February 20th, 2007, 09:43 PM
Replies:
2
Mods, etc.
Views:
933
Posted By
Barronosod
Mods, etc.
What mods do you guys recommend most for AI improvement?
Forum:
Space Empires: IV & V
February 20th, 2007, 08:36 PM
Replies:
3
Inter-Relations mod... good?
Views:
936
Posted By
Barronosod
Inter-Relations mod... good?
Has anyone tried this one? I'm mainly looking for the mod which has improved the AI the most. A tough question.
Forum:
Space Empires: IV & V
February 19th, 2007, 10:01 PM
Replies:
2
Just checking in...
Views:
739
Posted By
Barronosod
Just checking in...
Hey all. I'm the same as many people; I bought SE:V but was unhappy w/ the major bugs and poor AI. I'm just checking in after a couple months to see if mainly the AI has been improved to a...
Forum:
Dominions 3: The Awakening
January 10th, 2007, 02:33 AM
Replies:
22
Immortality
Views:
2,897
Posted By
Barronosod
Re: There isn\'t one.
That would explain why I couldn't find it in the game. Though there are several threads speaking of such a spell...
Forum:
Dominions 3: The Awakening
January 10th, 2007, 02:19 AM
Replies:
22
Immortality
Views:
2,897
Posted By
Barronosod
Immortality
I'm a fool, but I can't seem to find the immortality spell anywhere. Which path? I'm looking to insure the life of my precious commanders (and the whole mummy thing is nice, but...) so other...
Showing results 1 to 25 of 70
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