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Posts Made By:
SkyAshton
Forum:
Space Empires: IV & V
April 15th, 2004, 01:19 AM
Replies:
10
How to make a Wormhole??
Views:
2,686
Posted By
SkyAshton
Re: How to make a Wormhole??
I think its Change Bad Event Probability or something like that. Its in the abilitys somewheres. That would be kinda cool to have warp drive and impulse drives for a star trek mod or something like...
Forum:
Space Empires: IV & V
April 13th, 2004, 02:38 PM
Replies:
90
OT: Roll Call
Views:
8,645
Posted By
SkyAshton
Re: OT: Roll Call
HERE!!! *raises hand franticly to get attention* http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
April 10th, 2004, 11:12 PM
Replies:
23
Worst Games Of SEIV You Have Ever Played
Views:
2,826
Posted By
SkyAshton
Re: Worst Games Of SEIV You Have Ever Played
One game I started colonizing only to discover a alien race was in the next system... It declared war, and I pooled all my resources to ships, but it wasn't enough... I was reduced to a tiny world...
Forum:
Space Empires: IV & V
April 10th, 2004, 09:05 PM
Replies:
11
ReDesign Mod
Views:
2,511
Posted By
SkyAshton
Re: ReDesign Mod
Keep the ideas coming!!! Don't hold back!!!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif ...
Forum:
Space Empires: IV & V
April 9th, 2004, 07:42 PM
Replies:
11
ReDesign Mod
Views:
2,511
Posted By
SkyAshton
Re: ReDesign Mod
I would mean for the moveable planet to be a mobile attack base. And there wouldn't be a space-yard ability on the hull, it would be made by a component. In SEV, I could just script the abilitys of a...
Forum:
Space Empires: IV & V
April 9th, 2004, 03:06 PM
Replies:
11
ReDesign Mod
Views:
2,511
Posted By
SkyAshton
Re: ReDesign Mod
Good idea! However, I think i'll make it into a Planetship. Those two would be about 50% cargo, and have hull ability to release units. It would be veeeeeeeery slow, like 1 unit per turn, but there...
Forum:
Space Empires: IV & V
April 8th, 2004, 06:57 PM
Replies:
11
ReDesign Mod
Views:
2,511
Posted By
SkyAshton
Re: ReDesign Mod
I'm going to try to implement Turbelence Generators for sats. It would damage anything that moved in and out of the sector.
Forum:
Space Empires: IV & V
April 7th, 2004, 12:47 PM
Replies:
11
ReDesign Mod
Views:
2,511
Posted By
SkyAshton
ReDesign Mod
I'm making a new mod, and I need ideas. Start posting! http://forum.shrapnelgames.com/images/icons/icon10.gif
Showing results 1 to 8 of 8
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