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Posts Made By:
Beck
Forum:
Space Empires: IV & V
September 2nd, 2007, 01:26 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Sorry for caring. I've been reading the posts of the people in this thread for years and you get to care what happens to them. I won't let it happen again.
i wasn't trying to lecture you, I was...
Forum:
Space Empires: IV & V
September 1st, 2007, 11:21 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Yes, he could have expected to have made out better in his attacks, but that's the flunky results the combat system frequently produces. It could just as easy be the other way around next time. ...
Forum:
Space Empires: IV & V
June 22nd, 2007, 06:29 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
The price/upkeep on infrastructure jumps 22.2%. Thus at 1000, you make thousands less income than at 999.99. It's called a jump because you need to be able to purchase a huge block of...
Forum:
Space Empires: IV & V
June 20th, 2007, 07:55 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Banks or not, option A is always the best option. The bank bonus is applied to the $6 same as the other options and you get $9 not $4.60 if you have all five banks. There is no difference in...
Forum:
Space Empires: IV & V
May 5th, 2007, 12:27 AM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
I'm guessing that is an in-house deal since the standard street price for a $20 donation is $3 million. It's tough get actual value on the street because of the aid slots. For a really large nation,...
Forum:
Space Empires: IV & V
May 4th, 2007, 11:50 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Atrocities, if you have the money available, I would swap out the church. Churches are way down on the list since they only give you a +1 happiness. Given your resource mix, I think the best option...
Forum:
Space Empires: IV & V
May 4th, 2007, 10:00 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
When you're looking at the smilie for your happiness, hit control-A and it should highlight the number adjacent to the smilie. The higher the number the better. Just remember, this will be relative...
Forum:
Space Empires: IV & V
April 29th, 2007, 05:58 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Well, it'll take more like two weeks. If you gift your stuff to someone, you'll have to wait 10 days for all your slots to clear before you'll be allowed to delete your nation. Sell off all your...
Forum:
Space Empires: IV & V
April 29th, 2007, 01:36 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Lead is generally considered one of the worst unless you going to war a lot since it's direct benefits are all military related. It too suffers an environment penalty and it's not needed for the...
Forum:
Space Empires: IV & V
April 29th, 2007, 10:14 AM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Actually coal isn't too bad, it is a component for five bonus resources. It's the uranium that is the source of your trade problems, not coal. Uranium has a number of negative side effects, chief...
Forum:
Space Empires: IV & V
April 27th, 2007, 04:34 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
If it were an abuse of the rules or against the spirit of the game as you suggest, admin could fix it rather easy by not allowing the trade of tech. And there are things you cannot trade, like...
Forum:
Space Empires: IV & V
April 23rd, 2007, 02:27 AM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
GuyofDoom was not as fortunate, he's been jumped by three members of ONOS and his original target has been buffed up by aid packets.
Forum:
Space Empires: IV & V
April 22nd, 2007, 11:57 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Just so you know, once you're able to change out of anarchy, it will still take 2-3 days for your economy to recover completely. Glad it worked out. I think he didn't push because he wasn't really...
Forum:
Space Empires: IV & V
April 22nd, 2007, 09:53 PM
Replies:
629
Rise of the Remorhaz Society
Views:
144,678
Posted By
Beck
Re: Rise of the Remorhaz Society
Boy, when I saw this thread again with new posts I thought (hoping anyway)there was a new chapter. I guess I'll have to reread the story again to satisfy the craving.
Forum:
Space Empires: IV & V
April 22nd, 2007, 09:38 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
It looks like he probably paid a $20 donation for himself since he's not showing any recent aid packages that could explain the jump. When you attacked you would have seen if he was sitting on a...
Forum:
Space Empires: IV & V
April 20th, 2007, 11:18 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Virtually all the major alliances were involved in a war. One side was The Initiative (the winners) and the other was known as the Aegis(the losers)(though that was not an official name, it was a...
Forum:
Space Empires: IV & V
April 20th, 2007, 10:09 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Do as you wish, I'm just stating what the current climate is.
Forum:
Space Empires: IV & V
April 20th, 2007, 09:13 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Yes it stands for Great War 3. It only takes a second to check if your target is in an alliance. I'd watch even the piddly alliances, you don't know what ties they may have with larger alliances. ...
Forum:
Space Empires: IV & V
April 20th, 2007, 06:59 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
PE, he's not only attacking your guy, but someone from ONOS too. If they find out, they'll probably fill his war slots. Maybe the whole alliance since there's no clear path for diplomacy to...
Forum:
Space Empires: IV & V
April 4th, 2007, 03:02 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
That's not entirely true. Any battle can bring about the capture of land, tech or money.
Forum:
Space Empires: IV & V
April 2nd, 2007, 06:34 PM
Replies:
15
Random Thoughts, Observations, and Questions.
Views:
2,213
Posted By
Beck
Re: Random Thoughts, Observations, and Questions.
Hell, I always wanted to know what happened to Tinman. Yeah ,there were a lot of loose ends they could have tied up in additonal episodes or movies instead of the seemingly endless holodeck episodes.
Forum:
Space Empires: IV & V
April 2nd, 2007, 06:28 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Just so you know, you'll not be able to delete your nation if you have any active aid or war slots. Of course you can take the lazy man option and do nothing and it wll be deleted for you after 20...
Forum:
Space Empires: IV & V
March 31st, 2007, 10:14 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
I'm not sure where you got your information from. It was common knowledge that mods played the game, but as far as I know, none are involved in running alliances. Several of the largest alliances...
Forum:
Space Empires: IV & V
March 14th, 2007, 10:25 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Agreed, though for once and I'm not a Diplomacy kinda guy, I am enjoying some of the interplay more than I have in the past.
Forum:
Space Empires: IV & V
March 14th, 2007, 09:37 PM
Replies:
927
OT: Cyber Nation
Views:
88,059
Posted By
Beck
Re: OT: Cyber Nation
Atrocities, I agree with you the basic game principles are weak and boring, it's the human element that still has me playing the game. That's one reason when I switched I didn't go with one of the...
Showing results 1 to 25 of 122
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