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Showing results 1 to 11 of 11
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Posts Made By:
mafia
Forum:
Space Empires: IV & V
February 4th, 2001, 05:34 AM
Replies:
4
Idea for those who want to search for Warp Points...
Views:
1,143
Posted By
mafia
Re: Idea for those who want to search for Warp Points...
Why not just replace the warp-point graphic with one that matches the background stars? Once you find them, the name of the connecting system would be shown...
but why would one want to "search"...
Forum:
Space Empires: IV & V
December 26th, 2000, 05:54 AM
Replies:
25
AI is BETTER??
Views:
2,779
Posted By
mafia
Re: AI is BETTER??
Maps without warp points is the only way to play imo. Much more challenging against the AI as you never know where they'll open a hole. If you haven't tried no warp points yet I highly recommend it....
Forum:
Space Empires: IV & V
December 26th, 2000, 05:45 AM
Replies:
3
range check errors in 1.19
Views:
1,426
Posted By
mafia
range check errors in 1.19
When I try to attack enemy planets with over 200 satelites I get a range check error and the game locks every time without fail.
I play maps with no warp points and high starting tech. My latest...
Forum:
Space Empires: IV & V
December 22nd, 2000, 12:14 AM
Replies:
23
An analysis of the AI_Anger files in 1.19
Views:
3,925
Posted By
mafia
Re: An analysis of the AI_Anger files in 1.19
I accept demands all the time and don't follow through. Mainly they ask me to break a treaty with their "...most hated enemy." I accept their demand in writing but don't break the treaty. They seem...
Forum:
Space Empires: IV & V
December 14th, 2000, 06:16 AM
Replies:
16
MOO3
Views:
2,932
Posted By
mafia
Re: MOO3
cyclemania - I checked out your MOO3 site. The second link down, read about the tech tree they are planning on writing. It's a complete copy of SE4's tech tree!
-m
Forum:
Space Empires: IV & V
December 13th, 2000, 01:41 AM
Replies:
4
How do I move around the components for Ringworlds and Sphereworlds?
Views:
1,136
Posted By
mafia
Re: How do I move around the components for Ringworlds and Sphereworlds?
my bad, 10 plating, 10 cables and 1 generator for sphere worlds.
5 plating, 5 cables and 1 generator for ring worlds.
that should clarify.
-m
Forum:
Space Empires: IV & V
December 12th, 2000, 07:36 AM
Replies:
4
How do I move around the components for Ringworlds and Sphereworlds?
Views:
1,136
Posted By
mafia
Re: How do I move around the components for Ringworlds and Sphereworlds?
You have to build the starbases at the star you want to utilize. You need to design a ship with a construction yard component. I suggest building about 20 of em. Move them all to the star and start...
Forum:
Space Empires: IV & V
November 27th, 2000, 05:22 AM
Replies:
9
AI Tweaks and Personalities and Other Thoughts
Views:
1,449
Posted By
mafia
Re: AI Tweaks and Personalities and Other Thoughts
Yes AI can be bolstered a bit but I think AI will never be up to human standars and improving the multiplayer aspect of this game is the *only* way to face a worthy foe. PBEM is a thing of the past....
Forum:
Space Empires: IV & V
November 12th, 2000, 06:37 PM
Replies:
24
All Pre-orders Shipping!
Views:
4,502
Posted By
mafia
Re: All Pre-orders Shipping!
Thnx rich. I sent shrpnel an e-mail with a copy of my order from Chips & Bits Inc. I realize now I only recieved an order summary and not a confirmation. I'm checking with C&B and may have to simply...
Forum:
Space Empires: IV & V
November 12th, 2000, 02:59 AM
Replies:
24
All Pre-orders Shipping!
Views:
4,502
Posted By
mafia
Re: All Pre-orders Shipping!
...at least you're getting yours. I pre-ordered. I recieved an e-mail confirming my order (weeks ago). Now, no e-mail from shrapnel or malfador and no package. I believe my CC was billed but need to...
Forum:
Space Empires: IV & V
November 3rd, 2000, 05:59 AM
Replies:
9
Diplomacy
Views:
1,882
Posted By
mafia
Re: Diplomacy
This is a problem in my opinion, however, a simple yet effective solution exists. Add a new ship order "blockade". With a blockade order, your ship would stop any other empire's ships from passing...
Showing results 1 to 11 of 11
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