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Showing results 1 to 18 of 18
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Posts Made By:
mbosveld
Forum:
Space Empires: IV & V
January 4th, 2001, 08:46 PM
Replies:
49
POLL: Which mod would you prefer?
Views:
7,844
Posted By
mbosveld
Re: POLL: Which mod would you prefer?
Is Kimbal Kinnison Dead, did EE Doc Smith live in vane.
I vote for a Lensmen Ship set. With 6 books of ships from speeders to flying planets there would not be a shortage of ship types.
Forum:
Space Empires: IV & V
December 21st, 2000, 10:26 PM
Replies:
12
Stellar Manipulation Mods
Views:
1,914
Posted By
mbosveld
Re: Stellar Manipulation Mods
You might want to post this in the MOD forum/
Forum:
Space Empires: IV & V
December 21st, 2000, 10:25 PM
Replies:
5
Has anyone else...?
Views:
949
Posted By
mbosveld
Re: Has anyone else...?
I have mone set to 254 and it also works OK.
Forum:
Space Empires: IV & V
December 17th, 2000, 07:48 PM
Replies:
0
New Mod
Views:
1,087
Posted By
mbosveld
New Mod
I have posted my own modification on the Mod board and would appreciate any and all feedback about additioanl enhancements and corrections.
Thnk you.
Forum:
Space Empires: IV & V
December 7th, 2000, 02:59 AM
Replies:
5
Counter Intel Calculation
Views:
1,456
Posted By
mbosveld
Re: Counter Intel Calculation
So under this system there is "never?" any reason to invest in counter intel at a level lower than your current best level, e.g. Never spend intel points on a leel 1 op when you have the points for a...
Forum:
Space Empires: IV & V
December 6th, 2000, 05:13 PM
Replies:
5
Counter Intel Calculation
Views:
1,456
Posted By
mbosveld
Re: Counter Intel Calculation
I know that in 1.02 that counter-intel was only effective on the turn it completed. In my current game I have been preventing all intel against me when I am at war with all 14 remaining empires and...
Forum:
Space Empires: IV & V
December 1st, 2000, 07:14 PM
Replies:
5
Counter Intel Calculation
Views:
1,456
Posted By
mbosveld
Counter Intel Calculation
In v1.11 the notes state that Counter Intel is now effective during the entire build period.
Does anyone know how effective?
If it is fully effective each turn then just loading up you tasks...
Forum:
Space Empires: IV & V
November 17th, 2000, 04:14 PM
Replies:
36
Major Modification
Views:
4,409
Posted By
mbosveld
Re: Major Modification
I too enjoy this series. I think the senario map ides would work, remember that they travel along grav waves and that these do not necessarily connect every system to every other (I know that they...
Forum:
Space Empires: IV & V
November 17th, 2000, 04:06 PM
Replies:
11
Bug in Fleet Stategic Combat
Views:
2,639
Posted By
mbosveld
Re: Bug in Fleet Stategic Combat
To answer the questions below:
1. I always use strategic combat.
2. An normal Attach DN design:
Master Computer III
Phased Shield V x 3
Multiplex Tracking V x 2
Heavey Mount Wave...
Forum:
Space Empires: IV & V
November 16th, 2000, 08:54 PM
Replies:
18
How do you stop Rioting?
Views:
3,095
Posted By
mbosveld
Re: How do you stop Rioting?
I have had to wait many turns before the slow change in happiness caused the rioting to stop from Pacification centers.
Forum:
Space Empires: IV & V
November 16th, 2000, 08:45 PM
Replies:
10
So whats the downside to Satellites?
Views:
2,328
Posted By
mbosveld
Re: So whats the downside to Satellites?
Maybe satalites could have a life expectancy. Some number of turns before they are non-functional?
Forum:
Space Empires: IV & V
November 16th, 2000, 08:39 PM
Replies:
3
Additional Game Play Questions/Issues
Views:
1,925
Posted By
mbosveld
Re: Additional Game Play Questions/Issues
Plasma Torpedos's and sheild depleters?
Why would you combine a stand-off seeker with a relatively short range direct fire weapon?
I either build long range snipers (missiles or torpedos and...
Forum:
Space Empires: IV & V
November 16th, 2000, 08:33 PM
Replies:
6
How does resupply work?
Views:
1,473
Posted By
mbosveld
Re: How does resupply work?
You are mostly correct, but it is not the system but the secoor of the system that contains the resupply depot. (e.g. the planet that has the resupply facility)
Forum:
Space Empires: IV & V
November 16th, 2000, 07:57 PM
Replies:
11
Bug in Fleet Stategic Combat
Views:
2,639
Posted By
mbosveld
Re: Bug in Fleet Stategic Combat
Maintenance Cost is relative to the size and development level of the empire. I normally stay on the defensive until I get high enough tech to change the atmopsphere of planets and build high level...
Forum:
Space Empires: IV & V
November 16th, 2000, 03:53 PM
Replies:
11
Bug in Fleet Stategic Combat
Views:
2,639
Posted By
mbosveld
Re: Bug in Fleet Stategic Combat
DN = Dreadnaught
WMG = Wave Motion Gun
Using stellar manipulation you can open and close warp points. So I open a warp point, warp and then close it, when I have defeated that system I close its...
Forum:
Space Empires: IV & V
November 16th, 2000, 03:07 PM
Replies:
11
Bug in Fleet Stategic Combat
Views:
2,639
Posted By
mbosveld
Re: Bug in Fleet Stategic Combat
All the ships were DN's. I like to build WMG heavy DN's for offense, 1 DN for opening warp points, 1 for closing warp points, and a fleet support DN that consists of LOTS of repair bays.
The...
Forum:
Space Empires: IV & V
November 16th, 2000, 05:25 AM
Replies:
11
Bug in Fleet Stategic Combat
Views:
2,639
Posted By
mbosveld
Bug in Fleet Stategic Combat
If you have ships in the fleet that do not have offensive weapons, and if one of them is made the formation leader in strategic combat the whole fleet will not attack. I have not been able to set...
Forum:
Space Empires: IV & V
November 14th, 2000, 03:15 PM
Replies:
29
No AI Minesweepers???????!!!!!
Views:
3,146
Posted By
mbosveld
Re: No AI Minesweepers???????!!!!!
I looked through the AI build files and it did not seem to be much/any challenge to add mine sweepers to the standard build order. I have only been playing the released game for a few hours and...
Showing results 1 to 18 of 18
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