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Search: Posts Made By: Mordred
Forum: Space Empires: IV & V June 7th, 2004, 09:02 PM
Replies: 5,004
Views: 466,587
Posted By Mordred
Re: Babylon 5 Mod

but that means that the "Jumpgate" ship design i found in this mod is.....worthless at the moment?
I mean, i can only use it if i edit the file to add a movement point, but not before?

*mhm*...
Forum: Space Empires: IV & V June 7th, 2004, 05:38 PM
Replies: 5,004
Views: 466,587
Posted By Mordred
Re: Babylon 5 Mod

next question and please forgive me
but, what does "unexpended MP" mean? in special, i dunno the shrotcut of "MP"
Forum: Space Empires: IV & V June 6th, 2004, 08:05 PM
Replies: 5,004
Views: 466,587
Posted By Mordred
Re: Babylon 5 Mod

i build a "mobile space yard" and constructed the wormhole generator direct in space.
It was outside the range of any planet, it got a 20 000 resuply generator and nevertheless it was unable to open...
Forum: Space Empires: IV & V June 5th, 2004, 10:48 PM
Replies: 5,004
Views: 466,587
Posted By Mordred
Re: Babylon 5 Mod

but there's no manual or guide or something like that out?


for example: i have left some techtrees i can research, but i get no reward (that means, i'm researching "nothing"....)

and still...
Forum: Space Empires: IV & V June 1st, 2004, 08:52 PM
Replies: 5,004
Views: 466,587
Posted By Mordred
Re: Babylon 5 Mod

<removed due to "doubleposting">

[ June 01, 2004, 19:58: Message edited by: Mordred ]
Forum: Space Empires: IV & V June 1st, 2004, 08:50 PM
Replies: 5,004
Views: 466,587
Posted By Mordred
Re: Babylon 5 Mod

Hi ppl!
Is there any Manual or something like this out?
I just installed the Mod but got some problems.

For example. If i play "B5 Noamds" tech tree, do i need the "B5 standart" tree too?
I...
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