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Showing results 1 to 25 of 105
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Posts Made By:
jars_u
Forum:
Star Legacy
September 19th, 2010, 01:03 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,024
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
Anything new to share on Star Legacy Development?
Recent emails from Impulse about a discount on Star Ruler (http://starruler.blind-mind.com/) reminded me how long its been since I bought a 4X...
Forum:
Star Legacy
May 14th, 2010, 11:04 PM
Replies:
45
Combat Mechanics
Views:
35,309
Posted By
jars_u
Re: Combat Mechanics
Because of their superior speed on the tactical map I always found drones without any weapons or warheads were best used to blockade the worm holes/warp points. Enemy ships would just chase them...
Forum:
Star Legacy
May 13th, 2010, 01:04 PM
Replies:
45
Combat Mechanics
Views:
35,309
Posted By
jars_u
Re: Combat Mechanics
I remember drones which you could add warheads too and use like a kind of missile - but the missiles (always preferred the torpedo's myself) that you could build into a ship were more fixed from what...
Forum:
Star Legacy
May 10th, 2010, 07:24 PM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
jars_u
Re: Off Topic Thread
I agree - I'm glad to see the genre is alive and well. Here are a couple of other projects/recent releases that might be of interest:
Star Ruler (http://starruler.blind-mind.com/)
Thousand...
Forum:
Star Legacy
May 10th, 2010, 07:15 PM
Replies:
45
Combat Mechanics
Views:
35,309
Posted By
jars_u
Re: Combat Mechanics
SE4/5 modeled each of these effectively I think but my concern with weapons in general was besides the incremental upgrades (version 1, 2, etc.) some of the actual distinguishing characteristics of...
Forum:
Star Legacy
May 8th, 2010, 08:08 PM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
jars_u
Re: Off Topic Thread
I'm curious to solicit thoughts from people who have played
Distant Worlds (http://www.metacritic.com/games/platforms/pc/distantworlds?q=Distant%20Worlds) and Armada 2526...
Forum:
Star Legacy
May 8th, 2010, 11:05 AM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
jars_u
Re: Off Topic Thread
How in general terms is combat and ship design handled in Distant Worlds? From looking at some of the video online I get the impression it is a RTS - select all gaggle kind of affair. How does ship...
Forum:
Star Legacy
May 6th, 2010, 07:04 PM
Replies:
45
Combat Mechanics
Views:
35,309
Posted By
jars_u
Re: Combat Mechanics
I think this can still be resolved with the weapon characteristics themselves without the need for independent orders for individual platforms. The greater the range of the defensive weapon the...
Forum:
Star Legacy
May 5th, 2010, 08:07 PM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
jars_u
Re: game play examples
Saw Flotilla on Steam today - never heard of it or http://www.blendogames.com/ before and while it has some obvious limitations it for me is also intriguing enough to put money down on it. Thought...
Forum:
Star Legacy
May 4th, 2010, 10:16 PM
Replies:
45
Combat Mechanics
Views:
35,309
Posted By
jars_u
Re: Combat Mechanics
I agree with Gregstrom that sounds like MM Hell - I think SE resolved this nicely by having point defense weapons whose only function/ability was to fire on incoming missiles etc. - this affords the...
Forum:
Star Legacy
May 1st, 2010, 10:21 AM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
jars_u
Re: Off Topic Thread
They were forced to eat Robin's minstrels... and there was much rejoicing.
Forum:
Star Legacy
May 1st, 2010, 10:18 AM
Replies:
50
Ship Talk
Views:
40,012
Posted By
jars_u
Re: Ship Talk
I see on page 2 of the off topic thread there is a discussion that also address this issue in some detail - I think the off topic is now on topic and we need a new off topic thread! :confused:
Forum:
Star Legacy
May 1st, 2010, 10:11 AM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
jars_u
Re: Off Topic Thread
:up: I think that sounds like an excellent implementation. Would also allow firing arcs for capital ships to have meaningful repercussions for both design and combat strategies. Also if capital...
Forum:
Star Legacy
May 1st, 2010, 09:56 AM
Replies:
50
Ship Talk
Views:
40,012
Posted By
jars_u
Re: Ship Talk
Ship design was always one of my favorite aspects of both SE4 & 5 - but managing and upgrading all the incremental designs was certainly a chore especially as the game went on.
Unless SL affords...
Forum:
Star Legacy
May 1st, 2010, 09:43 AM
Replies:
43
Planets and Resources
Views:
34,254
Posted By
jars_u
Re: Planets and Resources
I think that an excellent idea that I would also like to see implemented in some fashion in SL - could add some real depth to the game on a number of levels.
Forum:
Star Legacy
April 21st, 2010, 10:30 PM
Replies:
50
Ship Talk
Views:
40,012
Posted By
jars_u
Re: Ship Talk
Designing better ships and then using them to blow stuff up better is one of my favorite aspects of 4X so I'm in favor of the general idea of ship design having real depth that impacts combat...
Forum:
Star Legacy
April 20th, 2010, 07:02 PM
Replies:
43
Planets and Resources
Views:
34,254
Posted By
jars_u
Re: Planets and Resources
I see what you mean now - that is a further abstraction - one that I think could work - but I was thinking more along the lines of placing 5 mines at specific points around the moon instead of just...
Forum:
Star Legacy
April 18th, 2010, 02:19 PM
Replies:
50
Ship Talk
Views:
40,012
Posted By
jars_u
Re: Ship Talk
The option to choose and further customize a "leader ability" to me would be welcome and also allow for further customization (attack bonus, trade bonus, etc.) I also agree that there should be a...
Forum:
Star Legacy
April 18th, 2010, 02:12 PM
Replies:
43
Planets and Resources
Views:
34,254
Posted By
jars_u
Re: Planets and Resources
I agree I think systems and the ability to customize for games in SE4 was something that wasn't broke - just trying to fully grasp what was inferred or what might be possible with "zones". But as I...
Forum:
Star Legacy
April 17th, 2010, 08:10 AM
Replies:
43
Planets and Resources
Views:
34,254
Posted By
jars_u
Re: Planets and Resources
I not sold good or bad but I would think having specific defined zones would increase not decrease the level of micromanagement as you have defined it.
Having zones that correlate for the...
Forum:
Star Legacy
April 17th, 2010, 08:02 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,024
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
I think this is an especially good idea that would add some good depth both in being able to hire or sell mercenary services. Players that focus all on butter could use that cash to hire the guns. ...
Forum:
Star Legacy
April 15th, 2010, 08:05 AM
Replies:
36
Off Topic Thread
Views:
31,850
Posted By
jars_u
Re: Off Topic Thread
Sticking to Their Guns: BioShock 2 Devs Revive XCOM… as a First-Person Shooter
http://www.xcom.com/index.html
Forum:
Star Legacy
April 11th, 2010, 08:39 AM
Replies:
50
Ship Talk
Views:
40,012
Posted By
jars_u
Re: Ship Talk
GSB didn't really excite me but I thought the overall concept certainly has some merits that can be utilized in a turn based execution. I agree that having a legion of ships and just throwing them...
Forum:
Star Legacy
April 1st, 2010, 10:34 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,024
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
From what I best remember about playing X-Com
* RPG aspect of seeing your soldiers advance in skill as well as being able to customize their equipment by mission/preference
* destructible...
Forum:
Star Legacy
April 1st, 2010, 10:22 PM
Replies:
50
Ship Talk
Views:
40,012
Posted By
jars_u
Re: Ship Talk
:up:
Showing results 1 to 25 of 105
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