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Posts Made By:
Jarkko
Forum:
Dominions 3: The Awakening
December 2nd, 2011, 12:25 PM
Replies:
38
Opening Gambit
Views:
7,176
Posted By
Jarkko
Re: Opening Gambit
This is slightly off-topic, but I'll mention a few cases where I *always* recruit on turn 1 something I want to prophetise.
Nations who can recruit demon or undead commanders. Prophetise him and...
Forum:
Dominions 3: The Awakening
November 5th, 2011, 02:05 AM
Replies:
11
Mystery: Dragon Master
Views:
2,651
Posted By
Jarkko
Re: Mystery: Dragon Master
Smells like roll-back has happened, and things got messed up as they always do when there is a roll-back.
Forum:
Dominions 3: The Awakening
September 30th, 2011, 04:12 PM
Replies:
20
How to explain Dom3 to a 5 year old?
Views:
4,625
Posted By
Jarkko
Re: How to explain Dom3 to a 5 year old?
Land of Legends is what my kids played at that age (even earlier) :)
http://forum.shrapnelgames.com/forumdisplay.php?f=74
Forum:
Dominions 3: The Awakening
August 8th, 2011, 02:21 PM
Replies:
11
heretics
Views:
3,933
Posted By
Jarkko
Re: heretics
Heretics allow you to take a low initial Dom score. If you get past the initial rush phase, place heretics in your border castles. No dominions, absolutely none, will get to a province where you have...
Forum:
Dominions 3: The Awakening
April 18th, 2011, 06:12 AM
Replies:
26
The best PD ?
Views:
8,757
Posted By
Jarkko
Re: The best PD ?
I quite like the Pangaea PD. Not necessarily alone, but it is IMO one of the best PD's (not quite up there with Sauromatia or LA Tien Chi PD's, but not that far behind) to support an army.
Harpies...
Forum:
Dominions 3: The Awakening
April 2nd, 2011, 01:09 AM
Replies:
25
Is D3 worth the $55 upgrade from D2?
Views:
6,656
Posted By
Jarkko
Re: Is D3 worth the $55 upgrade from D2?
Nethog, if I had to choose one reason why to buy Dom3 (after having played Dom2, that is), it would be taxes. Checking and setting taxes in Dom2 was for me the most boring thing in the game, in Dom3...
Forum:
Dominions 3: The Awakening
April 1st, 2011, 08:02 AM
Replies:
62
Question about EA Tir Na N'og
Views:
13,684
Posted By
Jarkko
Re: Question about EA Tir Na N'og
I have recently fallen in love with the LA Man summon Bean Sidhe (this is a MP game using CBM1.82). Despite she being called Bean Sidhe she is actually closer to the Baobhan Sidhe (both have Stealth...
Forum:
Dominions 3: The Awakening
March 31st, 2011, 12:43 AM
Replies:
9
Alternate strategies you'd like to try, but...
Views:
3,546
Posted By
Jarkko
Re: Alternate strategies you'd like to try, but...
chrispedersen used a variation of this in the Magellan game a couple years ago. He had IIRC W9S9 (right?) bless, but his pretender (Lady of Luck was it?) was just dormant and thus used as a SC...
Forum:
Scenarios, Maps and Mods
March 30th, 2011, 03:46 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
15,418
Posted By
Jarkko
Re: Conceptual Balance Mod 1.83 released!
There is no such log. Korwyn and kiandutha have attempted to get all the changes listed: http://forum.shrapnelgames.com/showthread.php?t=46904
If you notice any other differences, I am sure you...
Forum:
Dominions 3: The Awakening
March 28th, 2011, 08:39 AM
Replies:
9
Alternate strategies you'd like to try, but...
Views:
3,546
Posted By
Jarkko
Alternate strategies you'd like to try, but...
Alternate strategies you'd like to try, but which you never had guts to give a shot.
You know, there are things you go oooh and aaaah in SP tests, but then in MP games you actually go for the same...
Forum:
Dominions 3: The Awakening
March 26th, 2011, 09:38 AM
Replies:
12
Beginning Super Combatants
Views:
7,528
Posted By
Jarkko
Re: Beginning Super Combatants
I'll name a few example, using CBM. Using an unequpped SC pretender you have to remember to *never* attack anything with unbreakable units (undead and other mindless (like Dark Vines), berserkers...
Forum:
Scenarios, Maps and Mods
March 16th, 2011, 09:34 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
15,418
Posted By
Jarkko
Re: Conceptual Balance Mod 1.83 released!
Not just 2 banes, but 2 banes with axe of hate and quickness. That is one very stunned Grendelkin after round one (and with quickness those banes always get in the attacks first, unless the...
Forum:
Scenarios, Maps and Mods
March 15th, 2011, 06:33 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
15,418
Posted By
Jarkko
Re: Conceptual Balance Mod 1.83 released!
SOP = Standard Operating Procedure
Black Bow of Botulf requires a hit to cause feeblemind, you don't have to actually deal any damage to cause the feeblemind. After the target is feebleminded it...
Forum:
Scenarios, Maps and Mods
March 15th, 2011, 01:21 AM
Replies:
53
Conceptual Balance Mod 1.83 released!
Views:
15,418
Posted By
Jarkko
Re: Conceptual Balance Mod 1.83 released!
SOP to kill Grendelkin.
If the Grendelkin doesn't have a shield of valour (I bet my hat that is not the standard equipment for grendelkin ;) ) then take one indy commander with Black Bow of...
Forum:
Dominions 3: The Awakening
March 11th, 2011, 09:13 AM
Replies:
8
Catching someone with boots of the planes
Views:
2,676
Posted By
Jarkko
Re: Catching someone with boots of the planes
Calahan, you are partly wrong :) The effect remains as you explain, but the reason you give is not correct :)
Rituals are cast in "random" order (not really random, but you know what I mean)....
Forum:
Dominions 3: The Awakening
March 9th, 2011, 04:31 PM
Replies:
17
Gem use, master enslave, high astral and oracle.
Views:
4,984
Posted By
Jarkko
Re: Gem use, master enslave, high astral and oracle.
You are reading it wrong :) As has been pointed out in this thread already a few times, a mage can use at most as many gems as he has levels in the path, and one of those gems can be used to increase...
Forum:
Dominions 3: The Awakening
March 9th, 2011, 01:00 AM
Replies:
17
Gem use, master enslave, high astral and oracle.
Views:
4,984
Posted By
Jarkko
Re: Gem use, master enslave, high astral and oracle.
This is the kind of info that is explicitly stated in the rulebook, and is also correctly stated in the rulebook ;) Read rulebook page 89 "A mage can only use as many gems as his current skill level...
Forum:
Dominions 3: The Awakening
March 9th, 2011, 12:56 AM
Replies:
17
Gem use, master enslave, high astral and oracle.
Views:
4,984
Posted By
Jarkko
Re: Gem use, master enslave, high astral and oracle.
You are reading it wrong :) As has been pointed out in this thread already a few times, a mage can use at most as many gems as he has levels in the path, and one of those gems can be used to increase...
Forum:
Dominions 3: The Awakening
March 8th, 2011, 02:40 AM
Replies:
16
they should get rid of flying boots
Views:
5,344
Posted By
Jarkko
Re: they should get rid of flying boots
The boots actually cost gems too, *and* they don't allow you to move in the magic phase.
But perhaps all flying troops and commanders should be removed. And sailers. And sneakers. All those make...
Forum:
Multiplayer and AARs
February 28th, 2011, 02:26 AM
Replies:
274
Turbocharged AI vs Humanities Last Hope - Running
Views:
43,823
Posted By
Jarkko
Re: Turbocharged AI vs Humanities Last Hope - Running
No, a toon takes damage for each point over 200 points of fatigue. So being at fatigue 200 does no damage.
Forum:
Multiplayer and AARs
February 27th, 2011, 08:55 AM
Replies:
274
Turbocharged AI vs Humanities Last Hope - Running
Views:
43,823
Posted By
Jarkko
Re: Turbocharged AI vs Humanities Last Hope - Running
No it doesn't. A mage casting a spell never goes above 200 fatigue hmiself. Effectively it thus does not matter if you cast a spell that causes 400 fatigue with a mage that is just able to cast it,...
Forum:
Dominions 3: The Awakening
February 23rd, 2011, 08:48 AM
Replies:
62
Question about EA Tir Na N'og
Views:
13,684
Posted By
Jarkko
Re: Question about EA Tir Na N'og
TNN gets in CBM 1.82 the quickness song at Ench0. Buying the sacred 50g infantry makes no sense, but buying the 25 gold glamorous elite infantry makes much more sense :) Quickened they will rip apart...
Forum:
Dominions 3: The Awakening
February 23rd, 2011, 12:57 AM
Replies:
62
Question about EA Tir Na N'og
Views:
13,684
Posted By
Jarkko
Re: Question about EA Tir Na N'og
Been tempted to try them not as a bless-thug nation, but as a scales-heavy wannabe-MA Ulm. Now why would anybody want to be MA Ulm is of course another question :p
Anyway, they have many paths...
Forum:
Scenarios, Maps and Mods
February 20th, 2011, 11:42 AM
Replies:
148
Mod:
CBM 1.8 released
Views:
28,682
Posted By
Jarkko
Re: CBM 1.8 released
Errr, what? I definitively used Possession on mercs and they didn't disappear anywhere. Which merc did you test with to get that result?
Forum:
Dominions 3: The Awakening
February 20th, 2011, 01:15 AM
Replies:
27
Taking over territories with Assassins...
Views:
6,004
Posted By
Jarkko
Re: Taking over territories with Assassins...
Calahan, you forgot about the third way to initiate assassination combat :) A failed seduce results in assassination combat (which is why IMO one should always equip and script seducers for...
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