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Search: Posts Made By: CJN
Forum: Dominions 2: The Ascension Wars December 30th, 2004, 03:13 AM
Replies: 13
Views: 3,535
Posted By CJN
Re: Dominions II mapfile parser

Version 0.6.0 is now available. Take a look at it.
I decided to move the province id first in the first line of province info to make parsing easier. Just look for lines starting with "(". some...
Forum: Dominions 2: The Ascension Wars December 22nd, 2004, 05:43 PM
Replies: 13
Views: 3,535
Posted By CJN
Re: Dominions II mapfile parser

Don't worry about that, I program it mostly to improve my programming skills.



How about:
Line 1: Name, id
Line 2: Terrain
Line 3: Neighbours
Line 4: NOSTART, START, VP, etc.
Line 5->:...
Forum: Dominions 2: The Ascension Wars December 22nd, 2004, 07:11 AM
Replies: 901
Views: 181,792
Posted By CJN
Re: More ideas

Use .dominions3 instead of dominion3 as the name of the savefile directory under Unix/Linux systems. It is convention to create all top-level computer generated files in the user's home directory as...
Forum: Dominions 2: The Ascension Wars December 20th, 2004, 06:57 PM
Replies: 13
Views: 3,535
Posted By CJN
Re: Dominions II mapfile parser

I might be able to do something about the format if you post some details about the problem.
Forum: Dominions 2: The Ascension Wars December 19th, 2004, 11:27 AM
Replies: 13
Views: 3,535
Posted By CJN
Re: Dominions II mapfile parser

Well, that command is not in mapedit.pdf. I will add it next time I update. I guess that it sets the strength of independent forces, right? Does anyone know of any other undocumented map commands?
Forum: Dominions 2: The Ascension Wars December 18th, 2004, 02:56 PM
Replies: 1,131
Views: 212,509
Posted By CJN
Re: Dominions II Bug Thread

I have found the following things that looks like errors in the map files:

- arcoeye.map: #dominionstr is used with only one argument. This is wrong according to mapedit.pdf and flames.map use the...
Forum: Dominions 2: The Ascension Wars December 18th, 2004, 12:14 PM
Replies: 13
Views: 3,535
Posted By CJN
Re: Dominions II mapfile parser

Sounds like you didn't add the mapfile name when you ran it.
(sys.argv[1] = first command line argument)
Did you use IDLE to run in windows? Is it possible to add command line arguments when you...
Forum: Dominions 2: The Ascension Wars December 18th, 2004, 12:07 PM
Replies: 13
Views: 3,535
Posted By CJN
Re: Dominions II mapfile parser

I guess that you are using Windows?
- First make sure you have installed Python. It can be found at Python Programming Language (http://www.python.org). The only libraries used are sys, re and...
Forum: Dominions 2: The Ascension Wars December 17th, 2004, 04:18 PM
Replies: 78
Views: 7,979
Posted By CJN
Re: Patch \'n mod

Yes, it worked for me.
The file has a .tar extension, but it is in fact a compressed tar archive. Did you use the z option with tar?
Forum: Dominions 2: The Ascension Wars December 17th, 2004, 10:44 AM
Replies: 13
Views: 3,535
Posted By CJN
Dominions II mapfile parser

I have made a Python script that reads a .map file and prints out info from it on the screen. The script is attached as a zip file to this post.
It started when I wanted to get the terrain...
Forum: Dominions 2: The Ascension Wars December 16th, 2004, 05:23 PM
Replies: 78
Views: 7,979
Posted By CJN
Re: Patch \'n mod

A small error found in the Linux x86 patch:
- The files orania.map and oraniawar.map extracted into the main dominions directory instead of the maps/ directory.

EDIT: Ignore, my mistake, forgot...
Forum: Dominions 2: The Ascension Wars December 15th, 2004, 08:13 AM
Replies: 18
Views: 3,093
Posted By CJN
Re: Newbie questions

Thank you for all the answers! They were helpful in figuring out what went wrong.
BTW, does anyone use firedrake a lot? I tried to add a pair to my army but they didn't seem to create a difference....
Forum: Dominions 2: The Ascension Wars December 13th, 2004, 08:28 AM
Replies: 18
Views: 3,093
Posted By CJN
Newbie questions

Greetings everyone. I'm quite new to Dominions 2 and have still problems. But first I want to thank the people at Illwinter for creating a good game that works under Linux, Bruce Geryk for creating a...
Showing results 1 to 13 of 13

 
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