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Posts Made By:
WingNut
Forum:
WinSPMBT
July 5th, 2005, 09:41 PM
Replies:
23
Possible bug in airborne drops
Views:
5,083
Posted By
WingNut
Re: Possible bug in airborne drops
Yeah, they don't take too kindly to being pushed out of the aircraft without a parachute... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
WinSPMBT
July 5th, 2005, 09:39 PM
Replies:
7
Building Avoidance???
Views:
2,084
Posted By
WingNut
Re: Building Avoidance???
Also, riverine craft will "collapse" buildings on the waters edge, although I have not had one get stuck yet doing so. But as noted above, if you move 1 hex at a time, which is prudent anyway, then...
Forum:
WinSPMBT
July 2nd, 2005, 11:33 PM
Replies:
2
S/F mod
Views:
2,125
Posted By
WingNut
Re: S/F mod
Yes, you can do quite a bit with the game and mobhack. I'm starting work on a mod based on Traveller 2300, which is a "near future" Earth setting.
Forum:
WinSPMBT
July 2nd, 2005, 03:28 PM
Replies:
11
Map border oddity
Views:
2,603
Posted By
WingNut
Re: Map border oddity
Thanks! I'll remember to check the location of the victory hexes when reviewing the map, and move them if they're out of bounds.
Forum:
WinSPMBT
July 1st, 2005, 10:04 PM
Replies:
11
Map border oddity
Views:
2,603
Posted By
WingNut
Map border oddity
First of all, awesome game! You guys have really outdone yourselves with this Windows conversion of SPMBT!!
OK, I'm playing a gen'd campaing, USMC vs NVN, and I'm using a 70 wide by 30 high map...
Forum:
WinSPMBT
June 27th, 2005, 12:30 AM
Replies:
6
ammo cannisters explode on impact
Views:
2,294
Posted By
WingNut
Re: ammo cannisters explode on impact
Hey, at least there aren't any exploding paratroops (airborne suicide bombers) like in one of the earlier versions. THAT got expensive.
Forum:
WinSPMBT
June 27th, 2005, 12:24 AM
Replies:
36
The sound problem culprits as far as I can tell
Views:
7,437
Posted By
WingNut
Re: The sound problem culprits as far as I can tel
The AC97 is an onboard audio chip, if I'm not mistaken. The integrated audio and graphic cards are pretty much, with rare exception, junk for anything other than simple office automation tasks. Try...
Forum:
WinSPMBT
June 24th, 2005, 09:41 PM
Replies:
11
Assaults and the mine belt
Views:
4,986
Posted By
WingNut
Re: Assaults and the mine belt
Here's something else that you can try. When you are deploying your forces, you can change how many turns the game lasts. If you're not into "the Charge of the Light Brigade" type of game, you can...
Forum:
WinSPMBT
June 22nd, 2005, 11:57 PM
Replies:
10
Deployment Bug
Views:
3,543
Posted By
WingNut
Re: Bug Update
I tried to dupe the problem, and I was able to stack units to my hearts content without any crash. I think MobHack is right in that something in the background, possibly your AVI util, is causing...
Forum:
WinSPMBT
June 22nd, 2005, 10:50 PM
Replies:
44
Very impressed
Views:
11,727
Posted By
WingNut
Re: Very impressed
To the SPCAMO Team, you guys are awesome! It runs very well, is very familiar, and the new gfx are absolutely outstanding! It was well worth the wait!
Running on:
Win XP Pro
AMD Sempron 2GHz...
Showing results 1 to 10 of 10
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