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Showing results 1 to 25 of 31
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Posts Made By:
Attle
Forum:
Scenarios, Maps and Mods
April 15th, 2010, 11:04 AM
Replies:
92
Mod:
Arga Dis, Blood and Bronze - NEW VERSION 1.4
Views:
23,272
Posted By
Attle
Re: Arga Dis, Blood and Bronze - NEW VERSION 1.4
I'm playing a game with the latest edition atm, and some things seem quite strange. I got wights, smoulderghosts, umbrals, sepulchrals, flame and iron corpses, and cavern wights as additional...
Forum:
Dominions 3: The Awakening
November 24th, 2009, 10:10 AM
Replies:
12
Others looking for Solium Infernum?
Views:
6,144
Posted By
Attle
Re: Others looking for Solium Infernum?
Found out about it yesterday, seems really nice! A lot like the board game The Hellgame which I am very fond of!
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 08:56 AM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
34,633
Posted By
Attle
Re: Possible mod nation? - Kingdom of Angmar
I think there is a mod which enables the player to summon a commander based on a Nazgul/witch king. Or rather, I know there is a mod but I can't find it now. Maybe someone else here knows which mod...
Forum:
Scenarios, Maps and Mods
May 27th, 2009, 03:36 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,904
Posted By
Attle
Re: Mytheology Pretenders 3
It is.
Forum:
Scenarios, Maps and Mods
May 22nd, 2009, 09:35 AM
Replies:
3
Map:
Land of Milk and Honey
Views:
5,741
Posted By
Attle
Re: Land of Milk and Honey
Looks neat!
Forum:
Scenarios, Maps and Mods
May 11th, 2009, 02:52 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,904
Posted By
Attle
Re: Mytheology Pretenders 3
Got the latest patch? I got a similar error due to not having the latest patch.
Also, awesome mod Psi. Jack of Shadows is sweet! =D
Forum:
Dominions 3: The Awakening
May 1st, 2009, 03:56 PM
Replies:
3
Help please!
Views:
1,713
Posted By
Attle
Re: Help please!
Thank you Edi! The patch was the problem, had totaly missed the new one. :P
Forum:
Dominions 3: The Awakening
May 1st, 2009, 02:09 PM
Replies:
3
Help please!
Views:
1,713
Posted By
Attle
Help please!
Hi, today I was playing my dominions peacefully, minding my own business when suddenly an evil error appeared. When I try to finish the turn I get the message "Något gick fel! kv bad item mt0". If...
Forum:
Scenarios, Maps and Mods
January 18th, 2009, 10:51 AM
Replies:
48
Mod:
Pax Malazica.
Views:
14,211
Posted By
Attle
Re: Pax Malazica.
Awesome, will try it out!
Forum:
Scenarios, Maps and Mods
November 1st, 2008, 03:19 PM
Replies:
28
Poll:
Mod:
Mark of the Champion, an Arena mod
Views:
17,972
Posted By
Attle
Re: Mark of the Champion, an Arena mod
Neat!
Forum:
Scenarios, Maps and Mods
October 6th, 2008, 02:51 PM
Replies:
48
Mod:
Pax Malazica.
Views:
14,211
Posted By
Attle
Re: Pax Malazica.
Nice! Will try it out.
Forum:
Dominions 3: The Awakening
September 10th, 2008, 11:59 AM
Replies:
21
Brag about your biggest Heroic quality
Views:
5,065
Posted By
Attle
Re: Brag about your biggest Heroic quality
Playing an SP game currently with Nifelheim and one of my Nifel Jarls has Awesome Presence - Awe 17 unmodified. Don't know what to equip him with in order to maximize his killability.
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 07:01 PM
Replies:
2
Modding: Spells
Views:
1,259
Posted By
Attle
Re: Modding: Spells
It worked very well! Thanks Sombre!
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 04:39 PM
Replies:
2
Modding: Spells
Views:
1,259
Posted By
Attle
Modding: Spells
Am I too ambitious if I were to try to add the effect of the Illwinter spell to a summoning spell that I made. Is it possible?
The manual states:
"With this command the effect of another spell...
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 03:40 PM
Replies:
4
Modding: Spell cost
Views:
1,295
Posted By
Attle
Re: Modding: Spell cost
It is a new unit which has W5B5. It being able to lead other troops isn't unthematic nor a real problem. It's just that I thought it was wierd it could while being scripted not to be able.
Also,...
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 03:34 PM
Replies:
11
Modding: Effects?
Views:
2,417
Posted By
Attle
Re: Modding: Effects?
I understand. I guess being too ambitious is a common noob misstake. :p So I shall try to hamper it a bit. Thanks a lot!
I think I shall take away the secondaryeffects, making it only:
...
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 03:04 PM
Replies:
4
Modding: Spell cost
Views:
1,295
Posted By
Attle
Re: Modding: Spell cost
My dude is a new monster and I don't have any other mod active, so he should have a clear slate but I shall try changing his number anyways. Thanks!
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 03:00 PM
Replies:
11
Modding: Effects?
Views:
2,417
Posted By
Attle
Re: Modding: Effects?
This is what my efforts has amounted to. The written effects should correspond to cold, elf bane, ice blade and small area cold. The small area cold shows when I look ingame on the weapon but the...
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 01:19 PM
Replies:
4
Modding: Spell cost
Views:
1,295
Posted By
Attle
Modding: Spell cost
Another noob question: is 320 the cap gem cost of a ritual?
Also is there a command for chill, found heat but not chill. <-- Sorted \o/
Might actually get quite a long list...
3. Can a monster...
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 06:04 AM
Replies:
11
Modding: Effects?
Views:
2,417
Posted By
Attle
Re: Modding: Effects?
I am using the manual but for example it doesn't state what id large area frost has. But I guess I'll just work with what I got. Currently I am trying to add a summoning effect to the Illwinter...
Forum:
Scenarios, Maps and Mods
September 6th, 2008, 05:08 AM
Replies:
11
Modding: Effects?
Views:
2,417
Posted By
Attle
Re: Modding: Effects?
Thanks for the quick response! What I want is a list of #secondaryeffect and #secondaryeffectalways. I want the weapon to empower the user in a magic path. Though I realized it won't really be...
Forum:
Scenarios, Maps and Mods
September 5th, 2008, 08:06 PM
Replies:
11
Modding: Effects?
Views:
2,417
Posted By
Attle
Modding: Effects?
Hi,
I'm a long time lurker who has finally decided to make an attempt at some modding of my own. I'm currently working on a new weapon to which I'm trying to add some cool effects, though I...
Forum:
Scenarios, Maps and Mods
August 30th, 2008, 02:07 PM
Replies:
48
Mod:
Pax Malazica.
Views:
14,211
Posted By
Attle
Re: Pax Malazica.
Some of my thoughts on the troops. The heavy infantry is great at soaking up damage. The sappers are a bit volatile, just as in the books. With the siege bonus they will be a solid unit too. The...
Forum:
Scenarios, Maps and Mods
August 25th, 2008, 05:25 PM
Replies:
48
Mod:
Pax Malazica.
Views:
14,211
Posted By
Attle
Re: Pax Malazica.
I am currently trying this mod out in SP and one thing that stands out is the lack of decent PD. I only get militias at 30 PD which is very poor. It can't stop anything.
Other than that I haven't...
Forum:
Scenarios, Maps and Mods
June 17th, 2008, 04:49 PM
Replies:
48
Mod:
Pax Malazica.
Views:
14,211
Posted By
Attle
Re: Pax Malazica.
Actually Karsa would be perfect as a pretender... ;D
Showing results 1 to 25 of 31
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