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Search: Posts Made By: Vilemare
Forum: Scenarios, Maps and Mods June 1st, 2007, 01:55 AM
Replies: 7
Views: 1,170
Posted By Vilemare
Map concept 2

Again just a map concept (permanent lack of personal time forces me to present these ideas again purely as a concept).

Holy City

Dom3 map which covers one large walled city and some surrounding...
Forum: Scenarios, Maps and Mods May 25th, 2007, 08:43 AM
Replies: 7
Views: 1,170
Posted By Vilemare
Map concept

I am testing using hexes for dominion3. I have created a mapboard template with VERY large hexes with dominion area pips in the middle. For my testings I edit/create new maps insanely fast by using...
Forum: Scenarios, Maps and Mods November 13th, 2006, 06:19 AM
Replies: 2
Views: 1,509
Posted By Vilemare
Forum: Scenarios, Maps and Mods November 13th, 2006, 04:33 AM
Replies: 2
Views: 1,509
Posted By Vilemare
A map template of you know what

This is map template on which I am working my map on. You know what it is ... I cleaned it up from some source pictures I found here and there. The actual map work is still pretty much in progress,...
Forum: Space Empires: IV & V December 12th, 2000, 12:16 PM
Replies: 8
Views: 1,306
Posted By Vilemare
Re: Decoying PD

Recap. Conclusion.

Current PD-saturation based missile envelope does not need decoys. Missile variant requiring combat support tech and having higher damage tolerance (high ECM) might be cool but...
Forum: Space Empires: IV & V December 11th, 2000, 01:40 PM
Replies: 8
Views: 1,306
Posted By Vilemare
Decoying PD

I hope this is a fresh idea. Anyway:

Automatic PD fire makes it easy to implement a decoy missile component. Make it cheaper, and smaller than real missile comp and it should be worth taking...
Forum: Space Empires: IV & V November 28th, 2000, 08:15 AM
Replies: 3
Views: 1,407
Posted By Vilemare
Re: More cargo-related questions! ( a tangent, actually)

I agree with Freyland here. I mean the production capabilities of newborn 5M colony with no industry are around 50% of your 4G homeworlds production in terms of units. I went ALOT further than Talenn...
Forum: Space Empires: IV & V November 28th, 2000, 07:17 AM
Replies: 12
Views: 3,043
Posted By Vilemare
Re: Anyone up for a PBEM game?

I haven't pbem'd for a while. Do the free internet disk drives make the procedure any easier these days or is it still the poor hosts email accountant who will absorb the load?
Forum: Space Empires: IV & V November 24th, 2000, 01:11 PM
Replies: 14
Views: 2,299
Posted By Vilemare
Re: Moding Questions

Pop Modifier thingie came out OK.
Seems to work fine with negative modifiers(<100%). Also, the first modifier tresholds all values above zero, so no problems there.

Example: I set it up with...
Forum: Space Empires: IV & V November 24th, 2000, 12:43 PM
Replies: 1
Views: 1,072
Posted By Vilemare
Re: AI empires without names?!

Got that one once. AI is using the custom shipset you added, and missing the 5 AI-files which descibe the race: DesingCreation, Fleets, General, Research and Settings. Copy those 5 txt files from...
Forum: Space Empires: IV & V November 23rd, 2000, 07:47 AM
Replies: 14
Views: 2,299
Posted By Vilemare
Re: Moding Questions

Can you set up negative production modifiers using <Population Modifiers> and how does the game handle the pops below the first defined modifier? (Worst case - it would default back to 100 perc).
...
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