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Showing results 1 to 11 of 11
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Posts Made By:
Vilemare
Forum:
Scenarios, Maps and Mods
June 1st, 2007, 01:55 AM
Replies:
7
Map concept
Views:
1,170
Posted By
Vilemare
Map concept 2
Again just a map concept (permanent lack of personal time forces me to present these ideas again purely as a concept).
Holy City
Dom3 map which covers one large walled city and some surrounding...
Forum:
Scenarios, Maps and Mods
May 25th, 2007, 08:43 AM
Replies:
7
Map concept
Views:
1,170
Posted By
Vilemare
Map concept
I am testing using hexes for dominion3. I have created a mapboard template with VERY large hexes with dominion area pips in the middle. For my testings I edit/create new maps insanely fast by using...
Forum:
Scenarios, Maps and Mods
November 13th, 2006, 06:19 AM
Replies:
2
A map template of you know what
Views:
1,509
Posted By
Vilemare
Re: A map template of you know what
A thumbnail
Forum:
Scenarios, Maps and Mods
November 13th, 2006, 04:33 AM
Replies:
2
A map template of you know what
Views:
1,509
Posted By
Vilemare
A map template of you know what
This is map template on which I am working my map on. You know what it is ... I cleaned it up from some source pictures I found here and there. The actual map work is still pretty much in progress,...
Forum:
Space Empires: IV & V
December 12th, 2000, 12:16 PM
Replies:
8
Decoying PD
Views:
1,306
Posted By
Vilemare
Re: Decoying PD
Recap. Conclusion.
Current PD-saturation based missile envelope does not need decoys. Missile variant requiring combat support tech and having higher damage tolerance (high ECM) might be cool but...
Forum:
Space Empires: IV & V
December 11th, 2000, 01:40 PM
Replies:
8
Decoying PD
Views:
1,306
Posted By
Vilemare
Decoying PD
I hope this is a fresh idea. Anyway:
Automatic PD fire makes it easy to implement a decoy missile component. Make it cheaper, and smaller than real missile comp and it should be worth taking...
Forum:
Space Empires: IV & V
November 28th, 2000, 08:15 AM
Replies:
3
More cargo-related questions! ( a tangent, actually)
Views:
1,407
Posted By
Vilemare
Re: More cargo-related questions! ( a tangent, actually)
I agree with Freyland here. I mean the production capabilities of newborn 5M colony with no industry are around 50% of your 4G homeworlds production in terms of units. I went ALOT further than Talenn...
Forum:
Space Empires: IV & V
November 28th, 2000, 07:17 AM
Replies:
12
Anyone up for a PBEM game?
Views:
3,043
Posted By
Vilemare
Re: Anyone up for a PBEM game?
I haven't pbem'd for a while. Do the free internet disk drives make the procedure any easier these days or is it still the poor hosts email accountant who will absorb the load?
Forum:
Space Empires: IV & V
November 24th, 2000, 01:11 PM
Replies:
14
Moding Questions
Views:
2,299
Posted By
Vilemare
Re: Moding Questions
Pop Modifier thingie came out OK.
Seems to work fine with negative modifiers(<100%). Also, the first modifier tresholds all values above zero, so no problems there.
Example: I set it up with...
Forum:
Space Empires: IV & V
November 24th, 2000, 12:43 PM
Replies:
1
AI empires without names?!
Views:
1,072
Posted By
Vilemare
Re: AI empires without names?!
Got that one once. AI is using the custom shipset you added, and missing the 5 AI-files which descibe the race: DesingCreation, Fleets, General, Research and Settings. Copy those 5 txt files from...
Forum:
Space Empires: IV & V
November 23rd, 2000, 07:47 AM
Replies:
14
Moding Questions
Views:
2,299
Posted By
Vilemare
Re: Moding Questions
Can you set up negative production modifiers using <Population Modifiers> and how does the game handle the pops below the first defined modifier? (Worst case - it would default back to 100 perc).
...
Showing results 1 to 11 of 11
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