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Showing results 1 to 25 of 80
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Posts Made By:
Cyberis
Forum:
Approaching Infinity
March 25th, 2015, 12:02 AM
Replies:
12
Approaching Infinity : The Next Update (STTNG)
Views:
7,444
Posted By
Cyberis
Re: Approaching Infinity : The Next Update (STTNG)
Very Cool!!!! On both fronts.
Forum:
Approaching Infinity
February 20th, 2015, 02:08 PM
Replies:
12
Patch Notes
Views:
6,258
Posted By
Cyberis
Re: Patch Notes
Tim,
Do you know if there will be updated demos?
Forum:
Approaching Infinity
February 19th, 2015, 05:50 PM
Replies:
11
AI Economy
Views:
5,773
Posted By
Cyberis
Re: AI Economy
I don't know whether to put this in "feature request" or mention it here but it would be very cool to have a black market economy. I'm not sure what would be in such a market (slaves? dark matter?...
Forum:
Approaching Infinity
February 12th, 2015, 09:32 PM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
Yeah,
I really like the planet scanning idea. It should cost some supplies though.
Forum:
Approaching Infinity
February 4th, 2015, 11:57 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,701
Posted By
Cyberis
Re: Reports of bugs or possible bugs.
Ibol,
+1
Yes a flow chart for us crafting challenged would be awesome!!
Forum:
Approaching Infinity
February 4th, 2015, 11:47 AM
Replies:
12
Disappointing End :-(
Views:
6,102
Posted By
Cyberis
Re: Disappointing End :-(
Glad you gave it another shot Chris. I've been in similar situations even on easy when four pirates blew me out of the sky as soon as I jumped into sector 5 and I nearly ate it in sector 27 when...
Forum:
Approaching Infinity
January 30th, 2015, 08:25 PM
Replies:
7
How does the Lab work?
Views:
4,183
Posted By
Cyberis
Re: How does the Lab work?
My strategy for crafting has been to buy cheap items in early sectors and disassemble them, wait until I get the tentaculon crafting quest (where you get ALOT of parts) and then do some experimenting...
Forum:
After Action Reports
January 29th, 2015, 02:12 PM
Replies:
15
YASD: Yet Another Stupid Death
Views:
13,242
Posted By
Cyberis
Re: YASD: Yet Another Stupid Death
Yup,
I've had my away party die rather quickly when three cave-ins happen in succession like that. Ouch!
Forum:
Approaching Infinity
January 25th, 2015, 09:11 PM
Replies:
21
Most helpful skills?
Views:
10,268
Posted By
Cyberis
Re: Most helpful skills?
I really like "Shuttle Ace" and make that my Captain's initial skill. I also like the Cargo Specialist skill so I can get major cargo space in a Light Explorer ship. I haven't had good results with...
Forum:
Approaching Infinity
January 25th, 2015, 08:21 PM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
Geomagnetic storm during which your ranged attacks don't work
Gravity fluctuations on High Grav or dying planets which caused per move status damage
Meteor strike that obliterate areas of the...
Forum:
After Action Reports
January 23rd, 2015, 10:03 PM
Replies:
15
YASD: Yet Another Stupid Death
Views:
13,242
Posted By
Cyberis
Re: YASD: Yet Another Stupid Death
Heh, Heh!
I guess there is something refreshing when the creator of the game gets smoked every once in a while.:p I haven't even played on normal yet so I'm a looooong way from hard. But I have...
Forum:
Approaching Infinity
January 22nd, 2015, 12:45 AM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
If by burn you mean with flame (oxidation) I guess not but if you mean burn by a transfer of heat then I would suppose you could do that on any kind of planet.
Forum:
After Action Reports
January 17th, 2015, 11:47 PM
Replies:
27
Victory!
Views:
22,986
Posted By
Cyberis
Re: Victory!
I completed the Amulet of Yendor victory. Here are some stats on that game. The first time I attempted this victory condition I died a miserable death, so this is payback for all those scoundrel...
Forum:
Approaching Infinity
January 15th, 2015, 05:38 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,701
Posted By
Cyberis
Re: Reports of bugs or possible bugs.
Yeah, this game is like spaceman crack!!!!!!!!!
Forum:
Approaching Infinity
January 15th, 2015, 05:36 PM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
JimSB,
I'd love that too but you have to admit there is an element of strategy involved when you have to do all of that in space rather than at the surface.
Forum:
Approaching Infinity
January 14th, 2015, 01:08 PM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
Zircher,
I agree that if a feature, like auto-explore, is in a game, it should work well; OTOH, I don't use it -- I like the adventure of manually exploring stuff; otherwise, why play the game. I'd...
Forum:
Scenarios and Mods
January 13th, 2015, 10:21 AM
Replies:
2
Animated loot mod..
Views:
6,985
Posted By
Cyberis
Re: Animated loot mod..
David,
I installed the mod and played with the animated icons for a couple of hours. I really liked the one for the Ore. I also liked the ones for the Food and the Microchips. The only one that...
Forum:
Approaching Infinity
January 12th, 2015, 12:15 PM
Replies:
6
Roguelike Highlight on Approaching Infinity
Views:
3,587
Posted By
Cyberis
Re: Roguelike Highlight on Approaching Infinity
Nice Article!
Forum:
Approaching Infinity
January 11th, 2015, 09:17 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,701
Posted By
Cyberis
Re: Reports of bugs or possible bugs.
I had a strange bug happen to me recently. I landed on a planet with a cave but hadn't yet explored the cave. I went back into orbit and brought the shuttle nearer to the cave (but not on top of it)....
Forum:
Approaching Infinity
January 10th, 2015, 05:52 PM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
PLugger,
I think that robots would change the mechanics of the game too much without much payoff. Redshirts (i.e. non-officer crew) are pretty much robots now and suits/oxygen and officer inclusion...
Forum:
Approaching Infinity
January 7th, 2015, 03:08 PM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
+1 on targeting priority. I really like the hand scanners, they make exploring the planet quite a bit faster, but engaging enemies does become trickier since it doesn't distinguish those that can...
Forum:
Approaching Infinity
January 1st, 2015, 02:11 PM
Replies:
100
Sticky:
Feature requests
Views:
51,656
Posted By
Cyberis
Re: Feature requests
Another idea that is similar to JimSB (i.e. better suits, more simultaneous devices - which I +1) is better storage of those devices on board ship. I would like to either be able to: 1) store those...
Forum:
Approaching Infinity
December 30th, 2014, 11:21 PM
Replies:
2
Question:
Star Temple Security Field
Views:
3,337
Posted By
Cyberis
Star Temple Security Field
I've gotten into a Star Temple in Sector 5. It looks like about 52% of the temple is behind a red force field but there isn't any switch to turn that off on my side of the star temple. Am I missing...
Forum:
Approaching Infinity
December 30th, 2014, 12:13 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,701
Posted By
Cyberis
Re: Reports of bugs or possible bugs.
JimSB,
This is a known issue which I had reported earlier. Ibol is aware and I believe he is working on a fix.
Forum:
Approaching Infinity
December 30th, 2014, 12:12 PM
Replies:
35
What makes this game worth $40 more than any other roguelike?
Views:
29,804
Posted By
Cyberis
Re: What makes this game worth $40 more than any other roguelike?
+1: Grown up.
Showing results 1 to 25 of 80
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