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Search: Posts Made By: OmegaMagus
Forum: Scenarios and Mods March 13th, 2006, 01:33 PM
Replies: 19
Views: 6,026
Posted By OmegaMagus
Re: Battlestar Galactica MOD V2.0 release

I'm glad that you like the MOD. It's always great to hear how much people like your creation.

I've always been concerned about the strength, or rather lack of stregnth, of the Basestars. But since...
Forum: Scenarios and Mods February 28th, 2006, 04:25 AM
Replies: 19
Views: 6,026
Posted By OmegaMagus
Re: Battlestar Galactica MOD V2.0 release

I took a shot from the show of a smoke trail and made it into a sprite. It looks really good, as long as I keep it under a certain size. After that it starts looking... well just weird. I've also...
Forum: Scenarios and Mods February 23rd, 2006, 07:11 PM
Replies: 19
Views: 6,026
Posted By OmegaMagus
Re: Battlestar Galactica MOD V2.0 release

All Cylon weapons have a distictive blue glow to them and all Colonial weapons have a simular red/orange glow. I also have Season one and two (thank god for DVR's) and when I have the time I'm going...
Forum: Scenarios and Mods February 23rd, 2006, 05:43 PM
Replies: 19
Views: 6,026
Posted By OmegaMagus
Re: Battlestar Galactica MOD V2.0 release

As I mentioned in my last post I am looking for topdown views of Rapters, Heavey Raiders and the Battlestar Pegasus. I might have a shot of a Raptor (although it isn't very good). I am going to need...
Forum: Scenarios and Mods February 22nd, 2006, 06:23 AM
Replies: 5
Views: 3,607
Posted By OmegaMagus
Re: Sith Decimator Mod

Excelent MOD! I love the ship and your "upgrade" for the Mass Driver. Everything balances out really well. If you can find the cloaking device, you are almost unstopable! Good luck on your TC,...
Forum: Scenarios and Mods February 22nd, 2006, 03:46 AM
Replies: 19
Views: 6,026
Posted By OmegaMagus
Re: Battlestar Galactica MOD V2.0 release

Yeah I did notice that. But I assume that because Pegasus is a newer ship, she would have what Galactica has and then some. I don't think that Galactica has fixed main guns like Pegasus does, since...
Forum: Scenarios and Mods February 17th, 2006, 04:02 PM
Replies: 19
Views: 6,026
Posted By OmegaMagus
Re: Battlestar Galactica MOD V2.0 release

Yes I replaced the original with the update (no need to keep the old one around when there is a newer one)
Forum: Scenarios and Mods February 13th, 2006, 10:14 PM
Replies: 19
Views: 6,026
Posted By OmegaMagus
Battlestar Galactica MOD V2.0 release

I've been promising it for a while, so here it is! There are some things that are already being tweaked and worked on. Until I churn out another update, Enjoy!

Changed Galactica's long range gun...
Forum: Scenarios and Mods February 13th, 2006, 02:32 AM
Replies: 13
Views: 4,668
Posted By OmegaMagus
Re: Battlestar Galactica 2.0

It looks like the two Battlestars are firering their main flak turrets right into the baststars. Smoke trails are there, but from their main flak turrets? I don't know, I'm going to leave my MOD the...
Forum: Scenarios and Mods February 10th, 2006, 10:10 PM
Replies: 13
Views: 4,668
Posted By OmegaMagus
Re: Battlestar Galactica 2.0

After watching the episode in slow motion, I agree the missiles do seem to be fired from the main gun area on both the Galactica and the Pegasus.

The attached screen shows a better view of the...
Forum: Scenarios and Mods February 10th, 2006, 02:57 PM
Replies: 13
Views: 4,668
Posted By OmegaMagus
Re: Battlestar Galactica 2.0

I don't know about hte number of point defense cannons (all the numbers I've seen seem too big to me) but everywhere I look the numbers are in the hundreds. As for the missiles, the most recent...
Forum: Scenarios and Mods February 10th, 2006, 06:18 AM
Replies: 13
Views: 4,668
Posted By OmegaMagus
Re: Battlestar Galactica 2.0

The only problem with laying down more smoke particles is that the game engine has a preset limit. The more you lay down the more likely you will get gaps or sudden stops in the smoke trail. I made...
Forum: Scenarios and Mods February 9th, 2006, 09:54 PM
Replies: 13
Views: 4,668
Posted By OmegaMagus
Re: Battlestar Galactica 2.0

Final prerelease before I combine my Battlestar and Basestar MODs into a single uber-MOD.

-Combined MajorDiarr's additions to the Basestar's missile with some of my own. (THANKS MAJORDIARR!)...
Forum: Scenarios and Mods February 9th, 2006, 08:37 PM
Replies: 13
Views: 4,668
Posted By OmegaMagus
Re: Battlestar Galactica 2.0

I love what you did to the missiles! I've been trying to get them just right for a while now and never could nail the look down.

I personally don't like the shot gunning of the flak guns, I don't...
Forum: Scenarios and Mods February 8th, 2006, 04:53 AM
Replies: 13
Views: 4,668
Posted By OmegaMagus
Battlestar Galactica 2.0

To show that I haven't been sitting on my hands for the past several days, here is an alpha prerelease. This will allow you to play as the Cylon Basestar. I did my best to base it off of the new...
Forum: Scenarios and Mods February 3rd, 2006, 10:04 PM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Last update before 2.0

This is the last update before 2.0 unless there is something I just HAVE to fix. Nothing special in here.
-Flak cannons now fire more randomly
-Flak cannons can no longer target cap ships (too...
Forum: Scenarios and Mods February 3rd, 2006, 09:09 PM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Bug

I'm having trouble playing with my MOD. Can anyone else get the nonsimulator part of the game to work without crashing?

-FIXED-

don't know what caused it but I fixed it... I think
Forum: Scenarios and Mods February 3rd, 2006, 08:55 PM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Re: Plans for 2.0

It is built in, I basically applied the randomness of the shotgun effect to a single bullet so most of the shots made go wide. Included a screenshot.
Forum: Scenarios and Mods February 3rd, 2006, 05:47 AM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Plans for 2.0

Looking towards the future I see that there really isn't much for me to do with this MOD once I've balanced things as much as I can... So the next thing I'll do is add in the Cylon ships. I already...
Forum: Scenarios and Mods February 3rd, 2006, 02:28 AM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Re: Battlestar Galactica Mod Update

While messing around with the settings I stumbled across something that works better then the shotgun effect. A high rate of fire machine gun, that wobbles. Basically I took the randomness of the...
Forum: Scenarios and Mods February 2nd, 2006, 07:35 PM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Battlestar Galactica Mod Update

Here is the updated MOD.

-Changed Galactica model (now she flies right-side-up)
-Galactica turns slower
-Galactica's armour has been significantly reduced
-Galactica's flak cannons now fire...
Forum: Scenarios and Mods February 2nd, 2006, 05:06 PM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Re: Battlestar Galactica Mod

I stand corrected. Thank you for pointing that out, sorry I didn't believe you when you first commented on the orientation of the Galactica. The problem is being fixed, and so are the balancing...
Forum: Scenarios and Mods February 1st, 2006, 02:25 AM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Re: Battlestar Galactica Mod

But that's the whole point! =b~

Seriously, now that I have more time to play, I'm going to get things a bit more rounded out. I was probably a bit too excited about putting this out and following...
Forum: Scenarios and Mods January 31st, 2006, 09:27 PM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Re: Battlestar Galactica Mod

After some tweaking and play testing (since I have nothing better to do at the moment) here is a small update.

-Replaced the Galactica's point-defense cannons with flak cannons
-Tweaked the...
Forum: Scenarios and Mods January 31st, 2006, 08:16 PM
Replies: 17
Views: 5,156
Posted By OmegaMagus
Re: Battlestar Galactica Mod

Thanks for the responce, but there are two things I feel I need to clarify:
-The graphics I used for both the Galactica and the Viper were top-down shots of models. They are a bit on the bright...
Showing results 1 to 25 of 27

 
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