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Search: Posts Made By: Dungeon_master
Forum: Scenarios and Mods February 25th, 2006, 02:51 PM
Replies: 5
Views: 3,603
Posted By Dungeon_master
Re: Sith Decimator Mod

Thnx a lot fingers. I tend to use 256x256 ship sprite because i use the shillouette for system coordination. About the filtering error it will be fixed by making the ship sprite 1 pixel shorter...
Forum: Scenarios and Mods February 24th, 2006, 12:21 PM
Replies: 3
Views: 2,889
Posted By Dungeon_master
FL Rheinland Cruiser and audio mod UPDATED V 1.1

Here is my newest creation. The Rheinland Cruiser from Freelancer together with audio mod.

Features:

1 A massive Rheinland Cruiser :-) armed with 6 weapons 2 of them being the upgraded Mass...
Forum: Scenarios and Mods February 22nd, 2006, 03:45 PM
Replies: 5
Views: 3,603
Posted By Dungeon_master
Re: Sith Decimator Mod

Welll the freelancer TC doesnt go as planned. I am opening the models and use a top down screenshot of them to make the .tga and shillouette .png but the 3D perspective of freelancer makes hardpoint...
Forum: Scenarios and Mods February 18th, 2006, 05:54 PM
Replies: 5
Views: 3,603
Posted By Dungeon_master
Sith Decimator Mod !UPDATED! V1.1

Hi guys. This is my first mod for WW. I have been modding the .ini files for my own pleasure for quite a while but now i decided to make a complete ship addon. So since i am a Star Wars fan i...
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