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Showing results 1 to 13 of 13
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Posts Made By:
Toe
Forum:
Scenarios and Mods
July 8th, 2006, 01:57 PM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,102
Posted By
Toe
Re: New Mod: Added Content
try rightclicking the link - a little menu should appear.
there you simply select "save link as" (might be called a little different in your browser) and choose where you want to save the file.
...
Forum:
Scenarios and Mods
June 1st, 2006, 04:47 PM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,102
Posted By
Toe
Re: New Mod: Added Content
Thanks for all the nice words! http://forum.shrapnelgames.com/images/smilies/happy.gif
The Space Hulk bug is fixed in the newest release - it's attached to my previous post.
At the moment I'm...
Forum:
Scenarios and Mods
April 4th, 2006, 11:37 AM
Replies:
20
WW: Weapon Effects Mod - The best badly named mod.
Views:
6,432
Posted By
Toe
Re: WW: Weapon Effects Mod - The best badly named
This mod looks good, but there's a problem with the photon torpedo launcher. Its image isn't showing and once I put it into the cargo load my game crashed.
Are you still working on the battleship?...
Forum:
Scenarios and Mods
April 4th, 2006, 09:16 AM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,102
Posted By
Toe
Re: New Mod: Added Content
A new release:
Even more new weapons (with improved balance compared to the last version), allies and items you can find.
Enjoy http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios and Mods
April 3rd, 2006, 06:09 PM
Replies:
20
WW: Weapon Effects Mod - The best badly named mod.
Views:
6,432
Posted By
Toe
Re: WW: Weapon Effects Mod - The best badly named
looking forward to this mod http://forum.shrapnelgames.com/images/smilies/happy.gif
have you found a working webspace yet?
Forum:
Scenarios and Mods
April 1st, 2006, 01:28 PM
Replies:
6
Question: TIME command
Views:
2,611
Posted By
Toe
Re: Question: TIME command
too bad...
but thanks for answering my question
Forum:
Scenarios and Mods
March 29th, 2006, 06:57 AM
Replies:
10
Mizendar Mod
Views:
15,001
Posted By
Toe
Re: Mizendar Mod
Wow - great work!
It must have taken a long time to create all those new ship graphics.
Forum:
Scenarios and Mods
March 28th, 2006, 07:21 PM
Replies:
6
Question: TIME command
Views:
2,611
Posted By
Toe
Question: TIME command
Today I tried modifying the Melodium Chonograph into a machine that takes you back in time.
Its entry TIME 365 makes a year pass.
I thought that by simply adding a "-" (TIME -365) I could achieve...
Forum:
Scenarios and Mods
March 28th, 2006, 02:18 PM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,102
Posted By
Toe
Re: New Mod: Added Content
Glad you like it http://forum.shrapnelgames.com/images/smilies/happy.gif
Yes, the weapons were a bit overpowered.
I've weakened the Railgun. It's still very effective against fighters, but now...
Forum:
Weird Worlds: Return to Infinite Space
March 27th, 2006, 08:27 PM
Replies:
5
Hired help always accepts offers?
Views:
2,424
Posted By
Toe
Re: Hired help always accepts offers?
I guess that's normal.
It seems the mercenary is unhappy that he can't install the item on his ship, but accepts the payment anyway, because it can be sold for profit later on. At least that's my...
Forum:
Scenarios and Mods
March 27th, 2006, 08:20 PM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,102
Posted By
Toe
Re: New Mod: Added Content
Sure
The mod leaves basic gameplay untouched, but adds new elements.
Until now I've added
- new names for stars on the map
- three new weapons (which are strong, but have drawbacks)
- a new...
Forum:
Scenarios and Mods
March 22nd, 2006, 04:37 PM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,102
Posted By
Toe
Re: New Mod: Added Content
Attached a new version with several new objects and ship systems.
Forum:
Scenarios and Mods
March 19th, 2006, 08:01 AM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,102
Posted By
Toe
New Mod: Added Content (now version 2.5)
Hello all!
I've spent a lot of time playing Weird Worlds. Somehow it doesn't get boring. Still, a bit more content wouldn't hurt and make the games more variable.
That's why I've created this...
Showing results 1 to 13 of 13
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