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Posts Made By:
Dodd
Forum:
Space Empires: IV & V
January 24th, 2007, 03:10 AM
Replies:
15
SE5 Discontinued ??
Views:
1,849
Posted By
Dodd
Re: SE5 Discontinued ??
Unsure, but I think it was going for about 30$ Australian. It was at the local EB in my area.
Forum:
Space Empires: IV & V
January 24th, 2007, 12:07 AM
Replies:
15
SE5 Discontinued ??
Views:
1,849
Posted By
Dodd
Re: SE5 Discontinued ??
Here in Sydney, Australia I saw a copy of Space Empires 4 on the shelf two days ago.
Forum:
Space Empires: IV & V
December 28th, 2006, 08:32 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,408
Posted By
Dodd
Re: Balance Mod Available for SE:V
In version 1.02, I would like to see large and heavy ship mounts having a greater range. This would make them more effective against the faster and more agile frigates which I tend to build in large...
Forum:
Space Empires: IV & V
December 19th, 2006, 07:53 PM
Replies:
3
Are old games still playable with patch 1.20?
Views:
1,020
Posted By
Dodd
Re: Are old games still playable with patch 1.20?
Thats good. A friend and I are at the moment playing a game on the same computer and I didnt want to spoil a potentialy interesting game.
Dodd
Forum:
Space Empires: IV & V
December 19th, 2006, 07:11 PM
Replies:
3
Are old games still playable with patch 1.20?
Views:
1,020
Posted By
Dodd
Are old games still playable with patch 1.20?
Before I install the latest patch for SE5, I needed to confirm if my old games would still be playable? I currently am playing Kwoks version 1.00 and am also looking at upgrading this to 1.01.
Forum:
Space Empires: IV & V
December 15th, 2006, 09:18 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,408
Posted By
Dodd
Re: Balance Mod Available for SE:V
Kwok, congadulations with version 1.0. The A.I is garrisoning warp points and its colonies much better than before.
Is it possibe to tweak the AI so that its fleets stay more upto date? In one...
Forum:
Space Empires: IV & V
December 8th, 2006, 04:09 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,408
Posted By
Dodd
Re: Balance Mod
In my current and preceding games the treaties have been fair. I can often get a non agression pact of some kind. Even if the aliens dont want a treaty they seem to leave me alone. They only get...
Forum:
Space Empires: IV & V
December 4th, 2006, 08:31 PM
Replies:
36
What Is More Important To You?
Views:
3,836
Posted By
Dodd
Re: What Is More Important To You?
I still play Pacific War, a game that came out in 1990. Back then it had many bugs but after a considerable amount of patches it turned into a little gem.The graphics are not great but the level of...
Forum:
Space Empires: IV & V
December 2nd, 2006, 07:22 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,408
Posted By
Dodd
Re: Balance Mod
Yes. The the total armor value wouldnt change. I did not realize that the values would update next turn.
Thanks
Dodd
Forum:
Space Empires: IV & V
December 2nd, 2006, 06:49 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,408
Posted By
Dodd
Re: Balance Mod
I have noticed that when I try to upgrade my pre existing ship designs that items like better armor are not improved i.e the armor value remains the same. To improve a design I have to start from...
Forum:
Space Empires: IV & V
November 28th, 2006, 04:47 AM
Replies:
2
unable to fire weapons platform
Views:
892
Posted By
Dodd
Re: unable to fire weapons platform
Woops. Looks like I ran out of supply. Thanks
Dodd
Forum:
Space Empires: IV & V
November 28th, 2006, 01:28 AM
Replies:
2
unable to fire weapons platform
Views:
892
Posted By
Dodd
unable to fire weapons platform
I seem to be having a problem firing my 3 weapon platforms on the tac battle screen. I select the planet to target an enemy ship yet nothing appears to be happening. Is there something I am doing...
Forum:
Space Empires: IV & V
November 27th, 2006, 08:24 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,408
Posted By
Dodd
Re: Balance Mod Update
As this was the alien homeworld with a 4 billion population I expected a tougher defence. However I was counter attacked a turn later by a force of ten frigates ( a most enjoyable battle} but by then...
Forum:
Space Empires: IV & V
November 27th, 2006, 07:25 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,408
Posted By
Dodd
Re: Balance Mod Update
I am presently playing Balance mod 0.99 ,patch 1.17. I am playing under high difficulty settings. I have just taken out an alien main planet with my 5 frigates and a repair ship. They defended it...
Forum:
Space Empires: IV & V
November 25th, 2006, 03:51 AM
Replies:
2
Systems to avoid
Views:
1,743
Posted By
Dodd
Re: Systems to avoid
Thanks what I needed in my current game to keep going in regards to managing my empire of 7 systems.
Forum:
Space Empires: IV & V
November 25th, 2006, 03:38 AM
Replies:
2
Systems to avoid
Views:
1,743
Posted By
Dodd
Systems to avoid
Can any body tell me how you nominate which systems to avoid in SE5?
Dodd
Forum:
Space Empires: IV & V
November 16th, 2006, 08:30 PM
Replies:
4
Space Empires V AI
Views:
2,565
Posted By
Dodd
Re: Space Empires V AI
Thanks. I will give both of these options a go.
Tony Dodd
Forum:
Space Empires: IV & V
November 16th, 2006, 08:11 PM
Replies:
4
Space Empires V AI
Views:
2,565
Posted By
Dodd
Space Empires V AI
I have noticed that the AI is very weak in this game. In the game I am currently playing the A.I did not defend its home planet or any of its 1 dozen other worlds with any thing more than a single...
Forum:
Space Empires: IV & V
April 20th, 2006, 12:34 AM
Replies:
5
long range scanners
Views:
1,341
Posted By
Dodd
Re: long range scanners
Thanks for the clarification. I am new to the game and am still playing the tutorial. I have been thoroughly enjoying and just needed assistance on this issue.
Regards
Tony Dodd
Forum:
Space Empires: IV & V
April 19th, 2006, 11:24 PM
Replies:
5
long range scanners
Views:
1,341
Posted By
Dodd
long range scanners
How do I get long range scanners to work? Even ships with a scan range of 5 dont seem to pick up activity on unocupied systems.
Showing results 1 to 20 of 20
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