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Posts Made By:
Baneslave
Forum:
Dominions 3: The Awakening
June 28th, 2010, 08:10 AM
Replies:
29
Mendeha
Views:
5,535
Posted By
Baneslave
Re: Mendeha
Only for melee purposes and for your opponents as well, then.
Forum:
Dominions 3: The Awakening
June 27th, 2010, 10:14 AM
Replies:
29
Mendeha
Views:
5,535
Posted By
Baneslave
Re: Mendeha
Darkness decreases the difference between elite and normal troops.
14 -> 7
10 -> 5
Difference falls from 4 to 2, making it much more manageable. Thus superior numbers trumps quality in...
Forum:
Dominions 3: The Awakening
June 9th, 2010, 05:56 AM
Replies:
74
Various questions
Views:
11,609
Posted By
Baneslave
Re: Various questions
You can swift click them to group them. This means that when you select one from the group, others are selected as well. That helps somewhat.
Forum:
Dominions 3: The Awakening
March 30th, 2010, 09:23 AM
Replies:
47
ea pangaea vs tienchi
Views:
8,677
Posted By
Baneslave
Re: ea pangaea vs tienchi
How so? The capital always begins with your starting scales and the only scale that is ever really likely to wary is the heat one.[/QUOTE]
Uh, I was just about to prove you wrong with screenshots,...
Forum:
Scenarios, Maps and Mods
March 30th, 2010, 07:53 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
194,941
Posted By
Baneslave
Re: Conceptual Balance Mod 1.6
IIRC, patrolling kills population, so at least bandits, rebels and other trouble makers are spared. :p
Forum:
Dominions 3: The Awakening
March 30th, 2010, 07:32 AM
Replies:
47
ea pangaea vs tienchi
Views:
8,677
Posted By
Baneslave
Re: ea pangaea vs tienchi
Seems plausible as:
Means that capital could have misfortune 0, 1 or 2.
Forum:
Dominions 3: The Awakening
March 22nd, 2010, 09:46 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
570,913
Posted By
Baneslave
Re: Bug Thread: Discussion
Well, ethereality without flight doesn't make any sense, as wouldn't those units just fall through the earth? :p
Forum:
Dominions 3: The Awakening
March 21st, 2010, 10:42 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
570,913
Posted By
Baneslave
Re: Bug Thread: Discussion
Same is true with many LA Ermor's (cold aura) commanders. Maybe they cannot go underwater because it freezes around them? :p
Forum:
Dominions 3: The Awakening
March 20th, 2010, 04:01 PM
Replies:
16
Ice Crafter Equipped with Dwarven Hammer
Views:
3,927
Posted By
Baneslave
Re: Ice Crafter Equipped with Dwarven Hammer
My tests state otherwise. I tested this with a commander having natural 90% bonus plus dwarwen hammer.
Forum:
Dominions 3: The Awakening
March 18th, 2010, 01:57 AM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
Illuminated One: I made some changes and now Phoenix Guard (hurrah for imaginative names!) have second ethereal form. And immortality.
Multiple forms is bit problematic as:
1. Soul Slay doesn't...
Forum:
Dominions 3: The Awakening
March 17th, 2010, 04:00 PM
Replies:
39
Favourite Wishes
Views:
9,924
Posted By
Baneslave
Re: Favourite Wishes
That is just mean. :D
Forum:
Dominions 3: The Awakening
March 17th, 2010, 03:59 PM
Replies:
23
Afflictions
Views:
5,353
Posted By
Baneslave
Re: Afflictions
From modding manual:
"7.6.2 #maxage <age>
This maximum age for a monster. After this age it
will risk getting afflictions and eventually die.
Default is 50 for humans, 500 for undead, 1000
for...
Forum:
Dominions 3: The Awakening
March 17th, 2010, 03:56 PM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
Sorry for double post.
My first AI-test crashed because of summoning spell's "fatieguecost". AI summoned blood mages, used those to summon some more and in the end (when I scryed the province)...
Forum:
Dominions 3: The Awakening
March 17th, 2010, 01:26 PM
Replies:
23
Afflictions
Views:
5,353
Posted By
Baneslave
Re: Afflictions
There is some kind of limit on the time you can edit. Original posts (thread starters) don't have this limit.
Forum:
Dominions 3: The Awakening
March 17th, 2010, 12:17 PM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
Doesn't seem any worse than they hydra, could be pretty cool to GoR though if they have decent stats.[/QUOTE]
Stats:
#hp 18
#mor 18
#mr 15
#str 18
#att 13
#def 12
#mapmove 3
Forum:
Dominions 3: The Awakening
March 17th, 2010, 10:16 AM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
Only the last form has 1 hp. Others have 17.
Edit. I could also turn them into normal immortals, which would be thematic as well.
Ouch.
Forum:
Scenarios, Maps and Mods
March 17th, 2010, 10:14 AM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
34,595
Posted By
Baneslave
Re: Kingdom of Angmar - Version 0.52 available
Sounds good IMO, as those look very out of place.
Forum:
Dominions 3: The Awakening
March 17th, 2010, 07:43 AM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
No, but size 2 infantry with claymores, gilded plates and masks, good stats and these (cumulative) bonuses is over powered:
- Nothing yet
- Fire resistance
- Ice resistance
- Shock resistance
-...
Forum:
Dominions 3: The Awakening
March 16th, 2010, 02:14 PM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
Heavy armour actually makes the situation worse as:
1. Troops cost more
2. It takes longer to get to close combat
I need to test how well +4 mr demon only holy spell works.
On the other...
Forum:
Scenarios, Maps and Mods
March 14th, 2010, 02:48 PM
Replies:
17
questions about modding a spell
Views:
3,220
Posted By
Baneslave
Re: questions about modding a spell
"9.19 #nreff <nbr of effects>
Sets the number of effects for this spell. For
summoning spells this determines how many
creates are summoned. Add 1000 to this value to
give more powerful casters...
Forum:
Dominions 3: The Awakening
March 14th, 2010, 01:21 PM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
Ragnarok-X: Good point. I never noticed that Oni have so high MR. And heavy armour my demons carry doesn't help either.
Forum:
Dominions 3: The Awakening
March 14th, 2010, 11:15 AM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Re: Couple questions about demons and magic paths
So, making all national troops demons is good reason to increase their stats. Also, holy and blood spells that increase mr or give other demon specific bonuses seems nice. That is thematic too.
...
Forum:
Dominions 3: The Awakening
March 14th, 2010, 09:34 AM
Replies:
19
Couple questions about demons and magic paths
Views:
3,772
Posted By
Baneslave
Couple questions about demons and magic paths
Okay, my latest mod project (curse you, my easily distracted mind!) has led me to ponder these questions:
1. How bad weakness being demon is? This is assuming that pretty much every unit and...
Forum:
Dominions 3: The Awakening
March 13th, 2010, 03:30 PM
Replies:
4
Douse bonus without blood magic
Views:
1,380
Posted By
Baneslave
Re: Douse bonus without blood magic
Did a quick test (why I didn't do one in the first hand? Who knows) and no, that doesn't work, Redeyes.
Forum:
Dominions 3: The Awakening
March 13th, 2010, 03:23 PM
Replies:
4
Douse bonus without blood magic
Views:
1,380
Posted By
Baneslave
Re: Douse bonus without blood magic
That is too bad. Oh well, mage dogs are now reality.
Showing results 1 to 25 of 63
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