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Posts Made By:
Joe
Forum:
Air Command 3.0
December 20th, 2001, 02:33 AM
Replies:
1
Air Command 2.0
Views:
10,044
Posted By
Joe
Re: Air Command 2.0
3.0 airport files do not work in Air Command 2.0. But you can use 2.0 airport files in 3.0, if you convert them using the Airport Editor.
[ 19 December 2001: Message edited by: Joe ]</p>
Forum:
Air Command 3.0
December 3rd, 2001, 08:40 PM
Replies:
1
Cannot hear any pilot voices... Help Needed!
Views:
10,888
Posted By
Joe
Re: Cannot hear any pilot voices... Help Needed!
Peter,
Did this also happen in the Demo Version?
Forum:
Air Command 3.0
November 3rd, 2001, 01:45 PM
Replies:
3
Problem with AC3
Views:
9,973
Posted By
Joe
Re: Problem with AC3
Kevin,
The game gets the tick count (from the multimedia resources, not the Windows SDK)when you start a new game, and calculates all events relative from that number. It doesn't rely on any...
Forum:
Air Command 3.0
November 1st, 2001, 01:17 AM
Replies:
3
Problem with AC3
Views:
9,973
Posted By
Joe
Re: Problem with AC3
Hello Kevin,
Does the clock actually advance although the display is messed up? In other words, do planes still show up periodically as the game advances?
Forum:
Air Command 3.0
October 12th, 2001, 12:26 PM
Replies:
2
AC3 cd muzak problemos
Views:
11,959
Posted By
Joe
Re: AC3 cd muzak problemos
I will look into the audio CD problem. I thought we tested with a combined data/audio CD, but perhaps not.
AC3 should be 100% compatible with Windows XP (due to its use of only Windows documented...
Forum:
Air Command 3.0
August 25th, 2001, 02:56 PM
Replies:
1
AC3 and a bug or two...
Views:
9,676
Posted By
Joe
Re: AC3 and a bug or two...
Thanks, I'll look into these.
Forum:
Air Command 3.0
June 29th, 2001, 12:32 PM
Replies:
4
Heads up to Shrapnel or Joe! Urgent!
Views:
10,378
Posted By
Joe
Re: Heads up to Shrapnel or Joe! Urgent!
AC3 does NOT support 640x480, only 800 and 1024.
Forum:
Air Command 3.0
June 26th, 2001, 10:18 PM
Replies:
10
AC3 Airport Expansion Pack
Views:
15,581
Posted By
Joe
Re: AC3 Airport Expansion Pack
Now, Now... There will be a patch/revision coming soon aside from the expansion pack.
Forum:
Air Command 3.0
May 7th, 2001, 12:26 PM
Replies:
24
Suggestions for the Future of Air Command
Views:
63,504
Posted By
Joe
Re: Suggestions for the Future of Air Command
We're listening and paying attention- it is feedback like this that helps us the most in planning the next Version.
Thanks everyone for their great input!
-Joe
Forum:
Air Command 3.0
April 17th, 2001, 11:52 AM
Replies:
11
Some technical Problems With Demo
Views:
15,693
Posted By
Joe
Re: Some technical Problems With Demo
Gabriel,
In the "Game Content" thread you mentioned you played the demo and like it a lot. Does this mean your lockup problem is solved? If so, what was the fix?
Forum:
Air Command 3.0
April 17th, 2001, 11:47 AM
Replies:
6
Game Content
Views:
4,116
Posted By
Joe
Re: Game Content
There are 10 airports that come with the game. There will be a downloads section at this web site where you will be able to download additional airports created by other players.
The editor is...
Forum:
Air Command 3.0
April 9th, 2001, 02:13 PM
Replies:
11
Some technical Problems With Demo
Views:
15,693
Posted By
Joe
Re: Some technical Problems With Demo
I have tested the game and it works fine on an ATI Rage Fury Pro - I don't know if this is the same card as an ATI Rage Pro. Also, DirectX has a lot to do with the interaction between the video card...
Forum:
Air Command 3.0
February 9th, 2001, 12:39 AM
Replies:
0
Guillimot Sound Card
Views:
3,555
Posted By
Joe
Guillimot Sound Card
The problem with the Guillemot Muse sound card has been fixed. You'll need to download the demo again to get the latest Version.
-Joe
Forum:
Air Command 3.0
February 2nd, 2001, 10:35 PM
Replies:
11
OE error running downloaded demo
Views:
6,255
Posted By
Joe
Re: OE error running downloaded demo
I'll get a hold of a guillemot sound card and look at this. I'll post the info as soon as know something.
Forum:
Air Command 3.0
January 31st, 2001, 01:55 PM
Replies:
1
Which airports?
Views:
3,935
Posted By
Joe
Re: Which airports?
see "How many areas/airports will be in final?" message.
Forum:
Air Command 3.0
January 31st, 2001, 01:54 PM
Replies:
11
OE error running downloaded demo
Views:
6,255
Posted By
Joe
Re: OE error running downloaded demo
Try this (from guillemot support page):
http://us.guillemot.com/support/readtechnote.php3?id=595
Forum:
Air Command 3.0
January 28th, 2001, 03:18 PM
Replies:
11
OE error running downloaded demo
Views:
6,255
Posted By
Joe
Re: OE error running downloaded demo
I'm not familiar woth this error. Does it happen during the install process or the initial unzipping?
-Joe
Forum:
Air Command 3.0
January 28th, 2001, 03:16 PM
Replies:
1
Awesome game
Views:
3,609
Posted By
Joe
Re: Awesome game
The AC 3.0 Airport Editor will be able to take v2.0 airport files and convert them for use with AC 3.0. The only draw back here is that v2.0 files use only 256 colors, while v3.0 uses 16 million. So...
Forum:
Air Command 3.0
January 24th, 2001, 02:41 AM
Replies:
6
Darn...I was having fun :)
Views:
4,334
Posted By
Joe
Re: Darn...I was having fun :)
The demo game runs until the clock strikes 15:00
-Joe
Forum:
Air Command 3.0
January 24th, 2001, 02:37 AM
Replies:
2
Airport Editor
Views:
3,928
Posted By
Joe
Re: Airport Editor
The editor will allow you to create an entire airport from scratch, including background graphics, VORs, runways, etc. You can also edit and change the airports that will come with the game.
-Joe
Forum:
Air Command 3.0
January 22nd, 2001, 02:50 AM
Replies:
6
Count me in
Views:
4,368
Posted By
Joe
Re: Count me in
The clouds obscuring the VORs/airports was a trade off between game play and reality. However, the end result is the same. In reality, an air traffic controller may have to re-vector a landing...
Forum:
Air Command 3.0
January 22nd, 2001, 02:15 AM
Replies:
2
How many areas/airports will be in final?
Views:
3,877
Posted By
Joe
Re: How many areas/airports will be in final?
There will be 10 airports in the final Version. Here they are:
Amsterdam
Atlanta
Boston
Chicago
London
Los Angeles
New York
Rome
Forum:
Air Command 3.0
January 18th, 2001, 11:41 PM
Replies:
1
Tutorial?
Views:
3,667
Posted By
Joe
Re: Tutorial?
There is a section at the end of the manual that will discuss strategies (such as lining up planes in the sky for multiple landings), playing hints, etc.
-Joe
Forum:
Air Command 3.0
January 18th, 2001, 12:55 AM
Replies:
2
Sounds fun
Views:
3,609
Posted By
Joe
Re: Sounds fun
You can download the demo and give it a try.
By the way, you can go postal and create mid-air collisions http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Air Command 3.0
January 18th, 2001, 12:52 AM
Replies:
6
Count me in
Views:
4,368
Posted By
Joe
Re: Count me in
Since that early 1.0 Version a lot has changed. You still only have the radar screen view (after all, this is all that a real air traffic controllers will see!). Version 3.0 has 16 million colors,...
Showing results 1 to 25 of 25
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