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Showing results 1 to 23 of 23
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Posts Made By:
phalzyr
Forum:
Space Empires: IV & V
May 15th, 2008, 12:07 PM
Replies:
78
Warning! Do NOT apply XP SP 3!
Views:
10,862
Posted By
phalzyr
Re: Warning! Do NOT apply XP SP 3!
David: Microsoft has a program called TweakUI that is very handy. It can make your machine auto login again. It provides easy access to some hidden registry values that are very useful to tweak (And...
Forum:
Space Empires: IV & V
June 4th, 2007, 12:08 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod Available for SE:V
Yes, Kwok please http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
May 10th, 2007, 03:09 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
Captain Kwok: I look foward to you next version. Are you going to release the newer AI empire scripts also, for those of us that like to mod your mod?...
Forum:
Space Empires: IV & V
May 10th, 2007, 02:55 PM
Replies:
2
SEV Game play question: Supply
Views:
865
Posted By
phalzyr
Re: SEV Game play question: Supply
No, it gives supplies out to any ship in the system no matter where they are. They are limited to how much they give to ships (see in facilities descr).
If you have a ship move to a plant that...
Forum:
SEV Modders Knowledge Base
May 9th, 2007, 10:56 AM
Replies:
6
SEV AI Modding questions
Views:
10,637
Posted By
phalzyr
Re: SEV AI Modding questions
Baron: Do you see file extensions for csf files in the default empire directories?
IF they dont have extensions: Windows can disable showing known extensions thus you won't see them(that is the...
Forum:
Space Empires: IV & V
May 9th, 2007, 10:42 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
Great. I haven't looked into scripting AI and what functions exist much so figured you'd know a better way. sometime I'll have to look for a guide or such about it, unless I'm over looking something...
Forum:
Space Empires: IV & V
May 9th, 2007, 09:47 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
Captain Kwok: OK it does seem to be only those that have Natural Merchants racial traits right now. I can't get it to happen for others (unless they don't have a resupply or spaceport of course)....
Forum:
Space Empires: IV & V
May 8th, 2007, 03:19 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
You're welcome. I wonder why you haven't. Every 14 player game I start it happens to at least two players usually three. I have a clean 1.33 installed with your latest release...(I deleted dir after...
Forum:
Space Empires: IV & V
May 8th, 2007, 01:59 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
I'm not really sure Kwok. I thought about that but at time was thinking they did and didn't. I.E. those that did had 100% chance of suicide but still another race would from time to time, at tleast...
Forum:
Space Empires: IV & V
May 8th, 2007, 08:56 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
Captain Kwok: I did some more reasearch, and can not only describe the issue better but can point to the exact part of your code that causes it, and how to easily recreate it, and even how to fix it...
Forum:
Space Empires: IV & V
May 7th, 2007, 09:07 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
Kwok: I gave up on my mod because of the error I mentioned, and reverted back to your originally 1.05 version. I noticed that it even happens with your version though not nearly as good of a chance....
Forum:
Space Empires: IV & V
May 4th, 2007, 09:28 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
Thanks Kwok, Actually I already combined the three types into one "Colony (Multi)" type. I tried the demand list both ways with just multi once and multi three times simply replacing the other three....
Forum:
Space Empires: IV & V
May 3rd, 2007, 02:08 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,205
Posted By
phalzyr
Re: Balance Mod v1.06
Captain Kwok:
I'm using your latest empire scripts and having a AI slowness in expansion issue. I've modded your mod so that there is only one colony module and it for all three types. In 9 game...
Forum:
Space Empires: IV & V
March 30th, 2007, 10:54 AM
Replies:
26
OT: Things One Qught Not Do Just Before Bed
Views:
3,006
Posted By
phalzyr
Re: OT: Things One Qught Not Do Just Before Bed
Randallw: i find it strange that you think it is strange. Don't you know americans enough by now to not think it is strange for us to do things differently?
Forum:
Space Empires: IV & V
March 27th, 2007, 10:40 AM
Replies:
16
Who designed the !@#$ing cursor control of SEV?
Views:
2,992
Posted By
phalzyr
Re: Who designed the !@#$ing cursor control of SEV
If it is jumping around a lot and you don't think it is low video capabilities there is something else that I've seen cause this personally:
Mouse acceleration/control software. Specifically...
Forum:
Space Empires: IV & V
October 23rd, 2006, 09:52 AM
Replies:
175
1.08 bugs.
Views:
14,584
Posted By
phalzyr
Re: 1.08 bugs.
No 1.0 save games here. I never crashed in 1.0 in combat but then I never attack planets before upgrading. new game started after that. This is the ONLY time strategic happens for me, When BOTH a...
Forum:
Space Empires: IV & V
October 23rd, 2006, 09:42 AM
Replies:
10
OT: Internet Explorer 7
Views:
2,712
Posted By
phalzyr
Re: OT: Internet Explorer 7
I tried pre-release and it couldn't handle the simplist web-sites. I had to uninstall it because it couldn't handle the ones I made for our company. I reported the issues, and hopefully the final...
Forum:
Space Empires: IV & V
October 23rd, 2006, 09:34 AM
Replies:
2
How to use emergency propulsion?
Views:
1,662
Posted By
phalzyr
Re: How to use emergency propulsion?
You MUST cancel all orders FIRST, AND you must NOT use more resupply pod than you max movement allows. The last is a bug the first a feature? Oh and for doing this easy when ship is selected simply...
Forum:
Space Empires: IV & V
October 18th, 2006, 10:39 AM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,352
Posted By
phalzyr
Re: SEIV: Problems and Questions: Not Found in Search
Nevermind been a while since I played SeIV: forgot you can que research..
Forum:
Space Empires: IV & V
October 18th, 2006, 10:29 AM
Replies:
26
Did anyone see this from Stardock?
Views:
3,013
Posted By
phalzyr
Re: Did anyone see this from Stardock?
The screenshots all look like Empires at war combat (which is a good thing, the only thing I liked about that game) but if it is real time per their statment it won't be for me. I'm too much of a...
Forum:
Space Empires: IV & V
October 16th, 2006, 11:07 AM
Replies:
25
What do you think of the game?
Views:
3,815
Posted By
phalzyr
Re: What do you think of the game?
I just hope like in seIV (at least it hink thye did) they release what files the changed in patch so if they never touched techarea.txt I don't have to rework that file for my mod. I can't wait until...
Forum:
Space Empires: IV & V
October 16th, 2006, 10:51 AM
Replies:
40
So, what time of day do you think the patch...
Views:
5,109
Posted By
phalzyr
Re: So, what time of day do you think the patch...
because they said it would via bug report replyies to several people me included that is why we think it will be out today. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Space Empires: IV & V
October 13th, 2006, 11:25 AM
Replies:
165
SEV Beta History starting V1.0
Views:
15,386
Posted By
phalzyr
Re: SEV Beta History starting V1.0
Sticky this? If I'd of seen this before I emailed they'd of only gotten one email from me. Or better yet since beta is over start a new thread titled Patch fix list or something and sticky it...
Showing results 1 to 23 of 23
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