The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 4
1
2
3
>
Last
»
Showing results 1 to 25 of 84
Search took
0.00
seconds.
Search:
Posts Made By:
ajr
Forum:
Multiplayer and AARs
May 17th, 2007, 07:09 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
(And by the way, I'm sorry it's taking me so long to respond to these things; moving across state lines seems to expand to take up all time available)
Forum:
Multiplayer and AARs
May 17th, 2007, 06:57 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
OK, the backup seems to have worked (I grab the state just before hosting). I've left the timer off again, but I would like to get moving soon...
Forum:
Multiplayer and AARs
May 17th, 2007, 06:54 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
Ugh - according to the logs, everyone but Jomon and Mictlan staled last turn. I'm inclined to agree (as one of the non-staling players) that four of six staling is too many, and I will attempt to...
Forum:
Multiplayer and AARs
May 15th, 2007, 02:05 AM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: The filth that is Man
Jomon is not set to AI because his turn was in when I went to do it. Now that I'm back, and we have no timeout requests as far as I know, I've turned the timer back on.
Forum:
Multiplayer and AARs
May 11th, 2007, 08:30 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Continuation...
Argh, I'm really sorry about that, guys. Someone uploaded a 3.08 turn; I discovered that just before I went to the airport yesterday, but didn't have time to fix it. I was planning to fix it last...
Forum:
Multiplayer and AARs
May 10th, 2007, 12:11 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
OK, I have not heard from Jomon, either through PM or personal email. I think at this point I don't have a lot of choice other than setting him to AI; I'll do it this afternoon.
I'll be out of...
Forum:
Multiplayer and AARs
May 5th, 2007, 11:05 AM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
We're just waiting for Jomon now; I pinged him by private mail. Hopefully once this turn rolls over we can really get moving again...
Forum:
Multiplayer and AARs
May 3rd, 2007, 04:28 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
Oh, and I see 3.08 is out; please play your turn BEFORE upgrading. I will go to 3.08 once this turn is finished.
Forum:
Multiplayer and AARs
May 3rd, 2007, 04:18 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
And we're going again; please get your turns in as soon as possible.
Forum:
Multiplayer and AARs
May 2nd, 2007, 12:53 AM
Replies:
1
Seeking replacement player - late era Man
Views:
1,567
Posted By
ajr
Seeking replacement player - late era Man
We are looking for a replacement player for late era Man in the Paraganos game. We are currently on turn 66 (with fast research). His game position is quite strong - he's almost certainly in first...
Forum:
Multiplayer and AARs
May 2nd, 2007, 12:45 AM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Lets pause the game
I will write this up and post it. I apologize for not doing so sooner; I had been waiting for a technical reason that no longer applies. (Thanks for posting, btw; I had meant to post this earlier...
Forum:
Multiplayer and AARs
May 2nd, 2007, 12:38 AM
Replies:
377
Faerun MA PBEM (Calmon/Ermor Wins)
Views:
31,734
Posted By
ajr
Re: Ermor Wins
Congratulations, calmon!
Forum:
Multiplayer and AARs
April 28th, 2007, 12:23 AM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: The filth that is Man
(I'm holding off on my turn for a bit until I can sort out what's going on with Man, one way or the other)
Forum:
Multiplayer and AARs
April 27th, 2007, 03:25 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: The filth that is Man
I don't believe I can reverse a switch to AI, even with the master password (in fact, as far as I know the only thing that the master password allows me to do is set a player to AI). With that said,...
Forum:
Multiplayer and AARs
April 25th, 2007, 12:51 AM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Parganos game for 6 players (signing up)
OK, the server is back up now.
Forum:
Multiplayer and AARs
April 24th, 2007, 05:00 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Parganos game for 6 players (signing up)
I'm back, and I believe we're currently back to normal schedule with no one away (although I still haven't finished going through the giant piles of mail in my inbox). However, the server will be...
Forum:
Multiplayer and AARs
April 19th, 2007, 10:53 AM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Parganos game for 6 players (signing up)
As I said earlier, I'll be out of town this weekend; I'm leaving today, and I'll be back Monday night. I expect to have limited net access, so I should be able to get a couple of turns in at least. ...
Forum:
Dominions 3: The Awakening
April 18th, 2007, 12:12 PM
Replies:
384
Wish-List for Dominions 4
Views:
69,602
Posted By
ajr
Re: Wish-List for Dominions 4
What I'd really like to see is as a UI improvement is a new order for mages, <pool> or something along those lines. Mages set to pool will, if there's nothing else for them to do, research. ...
Forum:
Dominions 3: The Awakening
April 17th, 2007, 07:54 PM
Replies:
11
Announcing catgod, a pretender file viewer
Views:
2,818
Posted By
ajr
Re: Announcing catgod, a pretender file viewer
I don't have a table, but with the work done by Evil Dave and Edi, this is easy to code up;
http://rupes.dyndns.org/~ajr/dom3/godpoints
took me maybe 45 minutes. It takes catgod's output on stdin,...
Forum:
Multiplayer and AARs
April 5th, 2007, 04:37 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Parganos game for 6 players (signing up)
A possible long-term problem - I'm going to be moving in early June. It's quite possible that the game will be over by then - at our current pace, we should be past turn 100 - but if it's not, then...
Forum:
Dominions 3: The Awakening
March 29th, 2007, 01:10 AM
Replies:
9
Blood slaves in combat bug?
Views:
1,596
Posted By
ajr
Re: Blood slaves in combat bug?
To be clear, after the battle, I now have no blood slaves in the mages' gem stocks (although none were spent), and some blood slave units in the garrison or under the command of the mages.
Forum:
Dominions 3: The Awakening
March 29th, 2007, 12:51 AM
Replies:
9
Blood slaves in combat bug?
Views:
1,596
Posted By
ajr
Blood slaves in combat bug?
I've now had two battles in my current MP game that have resulted in my blood slaves being converted into normal units. Is this a known bug? (I'm not seeing it in the main bug thread) It's very...
Forum:
Multiplayer and AARs
March 26th, 2007, 12:23 PM
Replies:
117
Parganos game for 6 players (running)
Views:
11,940
Posted By
ajr
Re: Parganos game for 6 players (signing up)
Very advance notice - I will be out of town April 19-23. I suggest a timer stop even if I'm not still in the game, as I won't be able to fix things if someone else needs a break while I'm gone.
Forum:
Multiplayer and AARs
March 25th, 2007, 06:25 PM
Replies:
2
Replacement player needed - LA Pan
Views:
1,111
Posted By
ajr
Re: Replacement player needed - LA Pan
Breaks for things like going away are fine, as long as you let me know beforehand so I can stop the clock; if your normal schedule is 24 hours, you'll be fine. If you're still interested, PM me your...
Forum:
Multiplayer and AARs
March 25th, 2007, 05:50 PM
Replies:
2
Replacement player needed - LA Pan
Views:
1,111
Posted By
ajr
Replacement player needed - LA Pan
We need a replacement player for LA Pan. The game is run on my server, with 24 hour quickhost; please do not volunteer to join the game if you can't keep up with a 24 hour schedule. I don't know...
Showing results 1 to 25 of 84
Page 1 of 4
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:58 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.