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Showing results 1 to 25 of 108
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Posts Made By:
ExplorerBob
Forum:
Approaching Infinity
November 18th, 2014, 07:08 AM
Replies:
29
General Discussion
Views:
9,511
Posted By
ExplorerBob
Re: General Discussion
I've noticed that I tend to be very hard on my away teams. I don't know if this is a thing or not, but it seems that taking casualties should increase the cost of additional crew and officers. There...
Forum:
Approaching Infinity
November 17th, 2014, 07:58 AM
Replies:
29
General Discussion
Views:
9,511
Posted By
ExplorerBob
Re: General Discussion
In this most recent game, I picked up the "T-Shirt of Resignation", which comes with the Amnesia effect.
I have to say, that might be a little bit overpowered... right now it's basically a...
Forum:
After Action Reports
November 15th, 2014, 11:43 PM
Replies:
15
YASD: Yet Another Stupid Death
Views:
13,242
Posted By
ExplorerBob
Re: YASD: Yet Another Stupid Death
I was in sector 4, I believe, having gone back after crashing a Temple and acquiring the Ceiling Fan of Forever in sector 5. With a kitted Assault Scout and a rifle for ground combat, things were...
Forum:
Approaching Infinity
November 15th, 2014, 08:08 PM
Replies:
2
Thoughts on oxygen
Views:
3,193
Posted By
ExplorerBob
Thoughts on oxygen?
This could be just me, but it seems like the only thing oxygen really does right now is slow down the game. I hate having to constantly go back to the shuttle, so much that I normally pick up...
Forum:
Approaching Infinity
November 14th, 2014, 09:15 PM
Replies:
10
Demo On Mac
Views:
5,523
Posted By
ExplorerBob
Re: Demo On Mac
It's no great loss; I've made more since then.
Will saved games from the demo cross over to the registered game? Right now, I've been holding off on starting a new game in the demo, since I have a...
Forum:
Approaching Infinity
November 13th, 2014, 06:13 PM
Replies:
10
Demo On Mac
Views:
5,523
Posted By
ExplorerBob
Re: Demo On Mac
I've played through the Mac demo a few times, and've pretty well hit the exploration limit on the most recent run-through; the only planets I think I haven't hit yet were high-G or irradiated, which...
Forum:
Scenarios and Mods
June 19th, 2011, 06:36 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.003
My new blog, A Thought Repository (http://athoughtrepository.blogspot.com/), is up and has a bit of information regarding a feature I hope to include in 004. Feel free to take a look; future...
Forum:
Scenarios and Mods
June 16th, 2011, 04:40 AM
Replies:
0
Supernova Inducer
Views:
7,631
Posted By
ExplorerBob
Supernova Inducer
On a strange whim I decided to see what would happen if I replaced the BOMB in the Limited Vacuum Collapser with a NOVA effect.
The result is a weapon that mirrors the power of the Yellow Kawangi,...
Forum:
Scenarios and Mods
June 13th, 2011, 03:23 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.003
Work on 004 is coming along. I've started on a new race, the Murrlur, which will complicate diplomatic relations in the game.
Hint phrase: Birds and cats.
Also, I'm thinking a little about...
Forum:
Weird Worlds: Return to Infinite Space
March 24th, 2011, 08:09 PM
Replies:
1
Favorite/Most Played Mods
Views:
9,912
Posted By
ExplorerBob
Re: Favorite/Most Played Mods
C'mon, *nobody* has any mods that they like? ;)
Forum:
Scenarios and Mods
February 12th, 2011, 10:10 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.003
The most likely reason why is because I left it turned off.
Unlike with the first two releases, this time I forgot to delete the .cfg file as part of my release preparations; normally I would have...
Forum:
Scenarios and Mods
February 11th, 2011, 08:01 PM
Replies:
0
"Nogen" may be overriden by graphics
Views:
7,509
Posted By
ExplorerBob
"Nogen" may be overriden by graphics
Just noticed in 003 that it is now possible to obtain the lava bomb launcher, by virtue of getting it from the Klakar... this strikes me as utterly insane, especially since it still has nogen flags...
Forum:
Scenarios and Mods
February 11th, 2011, 04:45 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.003
Well, that's what I get for time zones. :)
It *is* to the minute...with two hours' difference!
Somehow I think I remember knowing this was going to be a problem, but I didn't take action, so...
Forum:
Scenarios and Mods
February 11th, 2011, 04:30 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
It's here.
What New Things This Mod Does:
If you haven't read the 001 or 002 read-mes yet, go ahead and do so now; for a newcomer, understanding what the mod has done in the past is just as or...
Forum:
Scenarios and Mods
February 11th, 2011, 03:06 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
This is a test of my banner uploading. If this works, 003 will be viable for release very soon. The file within, if it can be viewed, will show you what the 003 banner will look like.
And no, this...
Forum:
Weird Worlds: Return to Infinite Space
February 9th, 2011, 08:52 PM
Replies:
1
Favorite/Most Played Mods
Views:
9,912
Posted By
ExplorerBob
Favorite/Most Played Mods
The modding forum gets 98% of the attention these days, but I figured I'd use this to ask the general community what mods you play most, which ones you have played, and why you played them so much.
...
Forum:
Scenarios and Mods
February 9th, 2011, 12:12 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
One more hint, since I've realized that the clue could pertain to a lot of different things:
The hint directly pertains to the item in question, and could be said to be synonymous with it.
Forum:
Scenarios and Mods
February 8th, 2011, 08:58 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
'sonly one God, who has all power... nothing I or anyone else can create could ever have the same power He does.
Anyhow, the idea is to make an overpowered item *less* overpowered; I'll give y'all...
Forum:
Scenarios and Mods
February 7th, 2011, 03:22 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
Working on some cool new stuff for 003, including some new music and such. Most importantly, I've devised an interesting change to an overpowered item that I think you will all appreciate.
Forum:
Scenarios and Mods
February 4th, 2011, 06:17 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
Added another ship, which I think y'all will like okay. It adds an extra depth to the game, I think. The only problem is that I realized, after I added it, that it's similar to a ship that exists in...
Forum:
Scenarios and Mods
February 3rd, 2011, 10:35 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
Working on adding a new ship, the Talshkjen Gunship, but unfortunately I'm lacking graphics, so if it makes it into 003, it'll bear an uncanny resemblance to the Terran Scout.
Also fixed the...
Forum:
Scenarios and Mods
February 1st, 2011, 08:57 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
Shouldn't bow... it's just one mod for an increasingly old game.
Haven't worked on it a lot yet, but it's up and running again, so that's something. Maybe I'll post up an action video or something...
Forum:
Scenarios and Mods
January 31st, 2011, 06:06 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,587
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
I've now regained access to the mod.
Forum:
After Action Reports
January 7th, 2011, 04:27 PM
Replies:
2
AAR:
My Odd Adventure (Non-RP)
Views:
11,655
Posted By
ExplorerBob
Re: My Odd Adventure (Non-RP)
That may be, and I tried to figure out a way to balance it out.
If it's any consolation, you can look back at Odd Adventures 001, which I think has the original Time Trapper...that one allows you...
Forum:
Scenarios and Mods
January 4th, 2011, 12:49 AM
Replies:
10
Mod:
My first public mod.
Views:
15,180
Posted By
ExplorerBob
Re: My first public mod.
24 hours, eh? Not bad.
Well, if you want to send it over to me, I might be able to fix it... it seems it'd be convenient for both of us, since I don't have any WW projects I can work on right this...
Showing results 1 to 25 of 108
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