.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 15 of 15
Search took 0.00 seconds.
Search: Posts Made By: warp nine
Forum: Space Empires: IV & V June 19th, 2001, 07:32 AM
Replies: 13
Views: 2,102
Posted By warp nine
What\'s new with Se4 Trek?

Been a while. Bad weather and a broken limb bring me back to the compuker. Wonder if I can remember how to play :P

What's the latest on Trek mods? Any new AI's?

------------------
~Warp!
...
Forum: Space Empires: IV & V February 1st, 2001, 01:35 PM
Replies: 2
Views: 864
Posted By warp nine
Re: Weapon Group Codes

'Weapon Family' setting in Components.txt
Forum: Space Empires: IV & V February 1st, 2001, 09:31 AM
Replies: 17
Views: 2,396
Posted By warp nine
Re: Space Combat - Observations and Questions (Aaron/Richard take note)

What settings can u use to make more use of boarding ships? The attack ships seem to destroy everything before they get involved, and boarding ships tend to stay away until shields are down (unless...
Forum: Space Empires: IV & V February 1st, 2001, 09:22 AM
Replies: 33
Views: 4,333
Posted By warp nine
Re: A Borg Collective style completed

I've uploaded the 8 races to the Mod section. Good luck!
Forum: Space Empires: IV & V January 31st, 2001, 08:18 AM
Replies: 33
Views: 4,333
Posted By warp nine
Re: A Borg Collective style completed

Cripes! Now I hate tripod! I used it for the short url. Any other suggestions?

I'll try uploading to the mod section, but give me a day or two to reorganize, rename, redocument, etc. first.
...
Forum: Space Empires: IV & V January 30th, 2001, 08:53 AM
Replies: 33
Views: 4,333
Posted By warp nine
Re: A Borg Collective style completed

Updates to all AI files for 8 races (Rom, Fer, Borg, 8472, Fed, Kli, Vulc, Card) posted on my site. I find the politics and anger to be greatly improved in gameplay, but here are a few notes:

-the...
Forum: Space Empires: IV & V January 17th, 2001, 08:07 AM
Replies: 33
Views: 4,333
Posted By warp nine
Re: A Borg Collective style completed

Wow, my races are actually being used! I wish my full Version would get here so I could play too!

-Borg unit designs: There were entries missing in the design file. The fixes are on my site.
...
Forum: Space Empires: IV & V January 16th, 2001, 09:30 AM
Replies: 8
Views: 2,117
Posted By warp nine
Re: New Strategy \"Hit and run\"

The AI combat movement definately needs work. An unarmed ship with a speed advantage simply runs into a corner and gets trapped. Playing manually, you can just fly circles around the attackers until...
Forum: Space Empires: IV & V January 11th, 2001, 07:49 AM
Replies: 93
Views: 9,220
Posted By warp nine
Re: Compiled Questions/Bug List/Wish List

Wishlist (let me know what u think)

More complex, active populations:
Give each planet population abilities in different areas that can improve as they learn from having facilities on the planet....
Forum: Space Empires: IV & V January 5th, 2001, 09:10 AM
Replies: 14
Views: 2,085
Posted By warp nine
Re: Conquered races - additional benefit: forced migrations and growing of planets

Don't you think conquered populations should retain their own Race abilities? They always switch to MY racial abilities. Are they genetically altered or something? They could change their cultural...
Forum: Space Empires: IV & V December 29th, 2000, 05:54 PM
Replies: 23
Views: 3,918
Posted By warp nine
Re: An analysis of the AI_Anger files in 1.19

A note on AI coveting your planets: they only covet a percentage of the planets they KNOW about. Which is why you have to be careful with treaties: upon forming a Partnership treaty, both sides...
Forum: Space Empires: IV & V December 27th, 2000, 10:32 AM
Replies: 35
Views: 4,747
Posted By warp nine
Re: Star Trek Ships and Sets

The reason I'm not posting the Star Trek Races to the mods page is because they're ALL 'under construction'. I'm making alterations as problems arise during gameplay which is pretty slow. If anyone...
Forum: Space Empires: IV & V December 22nd, 2000, 10:57 PM
Replies: 23
Views: 3,918
Posted By warp nine
Re: An analysis of the AI_Anger files in 1.19

You can change the anger setting for 'receive general message' to anything you want. I wish there was a setting for 'receive NO response'.

My Ferengi race gets insulted if you refuse a gift, but...
Forum: Space Empires: IV & V December 21st, 2000, 10:51 PM
Replies: 23
Views: 3,918
Posted By warp nine
Re: An analysis of the AI_Anger files in 1.19

I'm testing Anger and Politics AI files for Star Trek races (still Demo). Anger seems pretty straightforward, but Politics needs a lot of tuning to get the personalities right. I'm wondering whether...
Forum: Space Empires: IV & V December 19th, 2000, 01:53 PM
Replies: 0
Views: 901
Posted By warp nine
what does \'demeanor\' do?

tha's my question!

------------------
~Warp!
Showing results 1 to 15 of 15

 
Forum Jump

All times are GMT -4. The time now is 12:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.