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Posts Made By:
BlueMage
Forum:
Space Empires: IV & V
June 6th, 2001, 07:09 PM
Replies:
20
Neutral ships leaving their system
Views:
2,188
Posted By
BlueMage
Re: Neutral ships leaving their system
Not a bug: every once and a while a neutral's ship's orders get changed via a third party intell operation. At least, every time I've seen this I've jumped into the neutral AI and seen an 'orders...
Forum:
Space Empires: IV & V
April 25th, 2001, 12:07 AM
Replies:
15
Construction speed and population size
Views:
2,420
Posted By
BlueMage
Re: Construction speed and population size
Assuming unmodified settings.txt file; the population affects every production aspect of a facility. This includes the ship yards, research/intell, and resource gathering systems. Basically, for...
Forum:
Space Empires: IV & V
April 23rd, 2001, 07:22 PM
Replies:
6
Any word on the RCE's in the ME
Views:
1,027
Posted By
BlueMage
Re: Any word on the RCE\'s in the ME
I noticed RCE errors occured any time I attempted to add planets/asteriod belts when any warp points existed in the system.
Basically I didn't have problems as long as:
1) didn't go over 254...
Forum:
Space Empires: IV & V
April 9th, 2001, 07:10 PM
Replies:
91
Poll/Vote for Civil War feature
Views:
7,357
Posted By
BlueMage
Re: Poll/Vote for Civil War feature
Sorry for my sloppy post (clarification):
Intell project + triggers; basically if an empire is on the edge of civil war it should be possible for another empire to push it over.
I do not agree...
Forum:
Space Empires: IV & V
April 9th, 2001, 12:25 AM
Replies:
164
Intergalactic Civil War !!??
Views:
18,322
Posted By
BlueMage
Re: Intergalactic Civil War !!??
One moment about the comment on the Homeworld splitting off: why not? Basically, your subjects are subjects where ever they happen to be; a homeworld really wouldn't mean much later on in the game.
...
Forum:
Space Empires: IV & V
April 8th, 2001, 11:59 PM
Replies:
91
Poll/Vote for Civil War feature
Views:
7,357
Posted By
BlueMage
Re: Poll/Vote for Civil War feature
10. I like the option for keeping peacekeepers peacefull and bloodthirsty on the warpath. I also lean towards the idea of making this a really heavy intel project as discussed early in the other...
Forum:
Space Empires: IV & V
December 20th, 2000, 09:31 PM
Replies:
13
Strange Mods Anyone?
Views:
1,620
Posted By
BlueMage
Re: Strange Mods Anyone?
Yes; I only use a 1% increase up to 10% (want a better education; go to that there university on planet). Plus the the size is 1000k; and a bit expensive (11k min, 5k org, 5k radio).
Forum:
Space Empires: IV & V
December 19th, 2000, 09:32 PM
Replies:
13
Strange Mods Anyone?
Views:
1,620
Posted By
BlueMage
Re: Strange Mods Anyone?
Well; I added a system command/training component that is basically large enough for only baseships. I used the Ship Training - System and Fleet Training - System plus the sector defense tag (I don't...
Showing results 1 to 8 of 8
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