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Posts Made By:
BandarLover
Forum:
Multiplayer and AARs
March 16th, 2010, 06:58 PM
Replies:
35
AAR:
Feb25 Update - Calling All Tourists! - MA Oceania DAR - Chapter 13
Views:
16,665
Posted By
BandarLover
Re: Feb25 Update - Calling All Tourists! - MA Oceania DAR - Chapter 13
So....family stay longer than intended? I miss the updates you and Trumanator were doing. So I guess this constitutes being a bump :)
Forum:
Multiplayer and AARs
February 16th, 2010, 12:42 AM
Replies:
10
AAR:
EA Alchera (from Tourmaline)
Views:
2,743
Posted By
BandarLover
Re: EA Alchera (from Tourmaline)
Isn't Alchera an EA nation? And you were going up against MA nations? Sounds like you held your own quite well to me. :D
Maybe next game you can try out your MA version of Alchera, the name of...
Forum:
Multiplayer and AARs
February 11th, 2010, 09:29 PM
Replies:
22
AAR:
A Gentlmen's DAR with the Ogres
Views:
5,853
Posted By
BandarLover
Re: A Gentlmen's DAR with the Ogres
Oops, I had forgotten everyone involved in the game agreed not to look at these threads. So I shall not speak of Cleveland's thread anymore lest I let slip something he does not want the other...
Forum:
Multiplayer and AARs
February 11th, 2010, 05:35 PM
Replies:
22
AAR:
A Gentlmen's DAR with the Ogres
Views:
5,853
Posted By
BandarLover
Re: A Gentlmen's DAR with the Ogres
My guess is Cleveland's thread gets more comments because of the little extra flair he puts into the updates, while you simply provide the game turns with no commentary on your strategy. That being...
Forum:
Scenarios, Maps and Mods
October 26th, 2009, 04:41 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,108
Posted By
BandarLover
Re: Warhammer Dwarfs, version 0.7
I still get the dwarf engineer sprite 2 error.
Forum:
Scenarios, Maps and Mods
October 21st, 2009, 09:25 AM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
49,851
Posted By
BandarLover
Re: MA Skavenblight 1.0 - get it while it's fecund
If I remember correctly, you cannot actually mod names into Dominions or rather, you cannot give a specific name to a specific unit. The best you can do is create a list that the game will randomly...
Forum:
Scenarios, Maps and Mods
October 19th, 2009, 11:14 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
90,442
Posted By
BandarLover
Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
that is....odd. I know I've started my own SP Warhammer game using this mod. You're sure it is the ONLY one running? They can't guarantee total compatibility with any other mods running, except maybe...
Forum:
Scenarios, Maps and Mods
October 19th, 2009, 01:20 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
90,442
Posted By
BandarLover
Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
try this:
http://forum.shrapnelgames.com/showpost.php?p=711472&postcount=53
it is a mod that combines the 6 finished Warhammer nations into 1 mod and it doesn't seem to have any conflicts that...
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 05:40 PM
Replies:
34
Awesome
Views:
7,489
Posted By
BandarLover
Re: Awesome
I'm pretty sure that KISS will make it in. Yes, I believe they are vastly over-rated but there is no denying the impact they've had on metal music.
I almost feel like Glam rockers should be...
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 09:47 AM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
Thanks Burn and Sombre, I knew I was tired last night, I had a space in the middle of the #newweapon command :P
I suppose I'll forgo AP on choppas. My reasoning for including it to begin with was...
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 01:03 AM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
Almost forgot, I made the bonus weapon as suggested by Calchet but it doesn't appear in the unit description screen. It's getting late here and I can't think why it's not showing, it's listed in the...
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 12:36 AM
Replies:
34
Awesome
Views:
7,489
Posted By
BandarLover
Re: Awesome
Have been playing a bit of Brutal Legend...have been letting the awesomeness of it percolate in my brain...some great ideas in that game that could translate over to this 'mod that will not be'.
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 12:31 AM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
OK a few more questions to get people's reactions on some more ideas. Note, once Okin sends me his notes and/or code that he has already done for his orc mod, some of these may change, but I want...
Forum:
Scenarios, Maps and Mods
October 12th, 2009, 01:38 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
Almost forgot, I need ideas on start sites. What gems they should produce, units, etc.
Hopefully on my next 2 days off, I'll have completed a bare bones dm file of just orc units, but I'd like to...
Forum:
Scenarios, Maps and Mods
October 9th, 2009, 04:51 PM
Replies:
34
Awesome
Views:
7,489
Posted By
BandarLover
Re: Awesome
Boo!
:(
Forum:
Scenarios, Maps and Mods
October 9th, 2009, 05:33 AM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
ah, ok I see. I like this idea then and will see what I can come up with.
Forum:
Scenarios, Maps and Mods
October 8th, 2009, 08:22 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
Sounds good but I have to ask cause I'm still a bit noobish...how is doing the above different than adding #charge to the weapon? I guess what I mean is, why that way and not charge?
Thank you for...
Forum:
Scenarios, Maps and Mods
October 8th, 2009, 06:48 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
How exactly would I go about doing something like that? I was thinking charge just because I wanted them to have some real Umph! packed into their opening attacks. But if there is a different command...
Forum:
Scenarios, Maps and Mods
October 8th, 2009, 05:14 PM
Replies:
173
Mod:
Warhammer MA: Empire
Views:
64,233
Posted By
BandarLover
Re: Warhammer MA: Empire
You're prolly too demanding on yourself. I think it looks cool. :D
Forum:
Scenarios, Maps and Mods
October 8th, 2009, 05:08 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
I would be very interested in seeing whatever code you've done so far, Okin!
I've been working on a bare bones DM so far, basically it just has orc foot units, or will soon. But I had some...
Forum:
Scenarios, Maps and Mods
October 7th, 2009, 05:58 PM
Replies:
173
Mod:
Warhammer MA: Empire
Views:
64,233
Posted By
BandarLover
Re: Warhammer MA: Empire
Very nice sprites Sombre! Particularly the Warrior priest. LOVE the twin tail comet on his tunic.
As far as the lord goes, I know mounting them would def make them stand out separate from reg...
Forum:
Scenarios, Maps and Mods
October 7th, 2009, 04:09 PM
Replies:
71
Warhammer Dwarfs, discussion/hype thread
Views:
14,816
Posted By
BandarLover
Re: Warhammer Dwarfs, discussion/hype thread
Very nice Burn, as usual!
1. Is the Slayer King wearing a full mail suit? And if so, isn't that, like, against Slayer code?
2. I like the statue. Could be a kind of Watcher like construct.
...
Forum:
Scenarios, Maps and Mods
October 7th, 2009, 01:40 PM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
49,851
Posted By
BandarLover
Re: MA Skavenblight 1.0 - get it while it's fecund
Most likely a nation number conflict? Other more experienced modders can say for sure. To be fair, this mod is really meant to be played with the other Warhammer mods, sans any other mods being...
Forum:
Scenarios, Maps and Mods
October 7th, 2009, 01:35 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
LOL that's all I can think to say to that Honey.
Any ideas on unit numbers that are available? I was thinking of just copying the unit numbers of a seperate mod not related to any of the Warhammer...
Forum:
Scenarios, Maps and Mods
October 7th, 2009, 01:01 PM
Replies:
53
Warhammer Greenskin hype/brainstorming thread....
Views:
9,792
Posted By
BandarLover
Re: Warhammer Greenskin hype/brainstorming thread....
you've blown my mind Honeybadger!! I don't quite understand what you said, but I'm intrigued enough to see if I can make something like that work.
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