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Showing results 1 to 25 of 35
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Posts Made By:
Crash
Forum:
Dominions 2: The Ascension Wars
January 27th, 2005, 05:51 AM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
7,085
Posted By
Crash
Re: Ideas to stop mass castle building for DOM_3
Some good ideas here.
I kind of like the one about the first-turn weakness after porting/trapeezing.
Would there be a good reason 'not' to have something like that?
Forum:
Multiplayer & AARs
January 27th, 2005, 05:31 AM
Replies:
150
Faerun Test Mod - 17 player modded game STARTED
Views:
13,688
Posted By
Crash
Re: 48hr Quickhost
I'm here,
I am really not sure how that stale happened. I try to check the game regularly but my clock has been kind of messed up lately (rotating shifts can blow). I'll try not to let it...
Forum:
Multiplayer & AARs
January 27th, 2005, 05:25 AM
Replies:
244
MP Game - European War 2
Views:
21,416
Posted By
Crash
Re: MP Game - European War 2
Sorry,
I'll log in when I get off work... about 12 hours or so, and get my turn in. I just kind of got used to the game not moving.
Crash. (Ulm)
Forum:
Scenarios, Maps & Mods
December 21st, 2004, 03:13 AM
Replies:
497
Conceptual Balance Series (Mod)
Views:
55,622
Posted By
Crash
Re: Conceptual Balance Series (Mod)
You have a good point.
Would modding the elementals themselves to make them a bit weaker be a solution?
Forum:
Multiplayer & AARs
December 21st, 2004, 02:50 AM
Replies:
150
Faerun Test Mod - 17 player modded game STARTED
Views:
13,688
Posted By
Crash
Re: Server Problems
Graeme:
Thanks for the feedback.
Though I am new to Dom2, I'm not new to multiplayer strat games in general. The "ok, let's goon-squad that guy" tactic is pretty universal across every strat...
Forum:
Scenarios, Maps & Mods
December 21st, 2004, 01:25 AM
Replies:
497
Conceptual Balance Series (Mod)
Views:
55,622
Posted By
Crash
Re: Conceptual Balance Series (Mod)
I had heard that the fatigue cost was set low to keep communions from killing themselves off with elementals after script ran out.
Adding a gem would solve spamming, but result may be that that...
Forum:
Multiplayer & AARs
December 20th, 2004, 12:45 PM
Replies:
150
Faerun Test Mod - 17 player modded game STARTED
Views:
13,688
Posted By
Crash
Re: Server Problems
Turin: You may be right.
This was not a case of me thinking people should "wait to attack", heck, I was the one who attacked first. There is a difference between aggressive expansion and what...
Forum:
Dominions 2: The Ascension Wars
December 20th, 2004, 04:25 AM
Replies:
4
Are there any Newbie FAQ's around??
Views:
1,275
Posted By
Crash
Re: Are there any Newbie FAQ\'s around??
Stickied near the top of this page is a Dominions links post. Under official, use the FAQ link. It is newby friendly.
Forum:
Multiplayer & AARs
December 20th, 2004, 04:18 AM
Replies:
271
Fools Lament III (modded) - Started, v2.15!
Views:
27,104
Posted By
Crash
Re: Fools Lament III (modded) - Recruiting Now!
Odd,
I don't know about the two execs thing. I installed a copy of Dom2 and upgraded it to 2.15 in another directory while still keeping a copy of 2.14 on my drive. It seems to be working good. ...
Forum:
Multiplayer & AARs
December 19th, 2004, 09:38 PM
Replies:
150
Faerun Test Mod - 17 player modded game STARTED
Views:
13,688
Posted By
Crash
Re: Server Problems
Turin:
I don't know the specifics of your other game, so I'm not sure by what you mean by very early. Bear in mind also that this game is VH research., in my case, I was no where near being able to...
Forum:
Multiplayer & AARs
December 18th, 2004, 04:43 PM
Replies:
150
Faerun Test Mod - 17 player modded game STARTED
Views:
13,688
Posted By
Crash
Re: Server Problems
Anyone want to form an alliance??
Ermor is currently fighting a group of 3 players, who have support from at least one other. Ulm has been driven to AI status, but Pangea, Man, and Caelum remain...
Forum:
Dominions 2: The Ascension Wars
December 18th, 2004, 01:14 AM
Replies:
26
Poll:
(OT) Do you prefer to know game formulas?
Views:
2,955
Posted By
Crash
Re: (OT) Do you prefer to know game formulas?
For a game like this, I like some amount of vaguary or randomness thrown into things. It helps preserve the 'flavor' IMO and makes the game a little less like chess.
However, if stuff is too...
Forum:
Multiplayer & AARs
December 17th, 2004, 03:27 AM
Replies:
271
Fools Lament III (modded) - Started, v2.15!
Views:
27,104
Posted By
Crash
Re: Fools Lament III (modded) - Recruiting Now!
I think restarting would be more convenient than 72 hrs between turns.
If we restart, I'd vote to revisit the upgrading to 2.15 issue then. By then everybodies other games may be upgraded as well.
Forum:
Multiplayer & AARs
December 16th, 2004, 01:08 AM
Replies:
244
MP Game - European War 2
Views:
21,416
Posted By
Crash
Re: MP Game - European War 2
I'm easy. I am staying home for the holidays, so I can play, or I'm fine with the game holding if someone cannot.
Forum:
Multiplayer & AARs
December 14th, 2004, 07:50 PM
Replies:
244
MP Game - European War 2
Views:
21,416
Posted By
Crash
Re: MP Game - European War 2
Good game Cohen.
You stomped two of my armies into dust.
Err.. or is it 'rust', since these are Ulmish we're talking about.
Forum:
Dominions 2: The Ascension Wars
December 13th, 2004, 07:59 PM
Replies:
21
How to use mage in a battle
Views:
2,007
Posted By
Crash
Re: How to use mage in a battle
Well,
I'm not the greatest mage user, but I have gotten stomped by several different configurations of mages casting different spells.
One constant I've noticed, people tend to build armies...
Forum:
Multiplayer & AARs
December 13th, 2004, 07:46 PM
Replies:
244
MP Game - European War 2
Views:
21,416
Posted By
Crash
Re: MP Game - European War 2
Ermor,
You should know that wiping out the Ulmish armies as they scramble to reform will only prolong your demise.
Initially you were to be offered a quick death, that will no longer be an...
Forum:
Multiplayer & AARs
December 10th, 2004, 10:03 PM
Replies:
150
Faerun Test Mod - 17 player modded game STARTED
Views:
13,688
Posted By
Crash
Re: Server Problems
Hey Soapy,
I can't register on those Boards for some reason. I emailed the administrator so that might get fixed. Pass on my congratulations to him though on a game well played please.
I...
Forum:
Multiplayer & AARs
December 10th, 2004, 03:41 AM
Replies:
150
Faerun Test Mod - 17 player modded game STARTED
Views:
13,688
Posted By
Crash
Re: Server Problems
Good game Rollory.
Believe it or not, that invasion was prompted out of fear. I had scouted your territory and saw temples everywhere.
I 'thought' that you were part of an alliance that...
Forum:
Multiplayer & AARs
December 10th, 2004, 12:26 AM
Replies:
271
Fools Lament III (modded) - Started, v2.15!
Views:
27,104
Posted By
Crash
Re: Fools Lament III (modded) - Recruiting Now!
I'd like to see this fill up. I will give up Marignon and take atlantis IF someone would like to join in and would rather do it as a land nation.
Forum:
Multiplayer & AARs
December 6th, 2004, 12:05 AM
Replies:
271
Fools Lament III (modded) - Started, v2.15!
Views:
27,104
Posted By
Crash
Re: Fools Lament III (modded) - Recruiting Now!
I would like to try Marignon if that nation is still available.
Thanks,
Crash.
Forum:
Dominions 2: The Ascension Wars
December 3rd, 2004, 07:02 PM
Replies:
3
Bug with Carrion Dragon.
Views:
629
Posted By
Crash
Re: Bug with Carrion Dragon.
Dragons have their magic paths reduced by 2 each when in dragon form. If you change shape to it's humanoid form, you should have your higher paths.
Not sure, but I think this works for carrion...
Forum:
Multiplayer & AARs
December 2nd, 2004, 09:48 PM
Replies:
244
MP Game - European War 2
Views:
21,416
Posted By
Crash
Re: MP Game - European War 2
Dang it Abysia, WTH do you think you are doing sending that angel deep into the steel lands?
For your sake she'd better be half-priest. If I can't kill her, I can surely erase the dominion...
Forum:
Dominions 2: The Ascension Wars
December 1st, 2004, 01:49 AM
Replies:
14
bleeping hell
Views:
1,341
Posted By
Crash
Re: bleeping hell
Hello,
I'm relatively new to the game also. I'm playing a SG ermor in a MP game, and they're kinda cool.
Something about AE though, you don't need a 5 in death magic to get all the national...
Forum:
Multiplayer & AARs
November 26th, 2004, 01:51 AM
Replies:
94
PBEM game "Not Stupid But Slow": Running
Views:
14,121
Posted By
Crash
Re: PBEM game \"Not Stupid But Slow\": Running
Good work Marignon and Pangea.
I look forward to more battles with you in the future.
Crash.
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