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Posts Made By:
TreadHead
Forum:
WinSPWW2
February 14th, 2009, 10:36 AM
Replies:
12
Beer
Views:
4,707
Posted By
TreadHead
Re: Beer
The supply sergeant for the Kampfguppe has been very good about ensuring a steady supply of Bitburger and Warsteiner. And, the captured Imperial Russian Stouts (Stone Brewery or North Coast Brewery)...
Forum:
TO&Es
February 6th, 2009, 06:06 PM
Replies:
4
Bug smoke available to destroyed mortar
Views:
1,942
Posted By
TreadHead
Re: Bug smoke available to destroyed mortar
Chuck,
It would allow you to plot the smoke missions, but would it actually fire?
Thanks, Ross
Forum:
TO&Es
February 3rd, 2009, 10:32 AM
Replies:
2
Moebelwagen & SdKfz 251/1 Rak
Views:
2,037
Posted By
TreadHead
Re: Moebelwagen & SdKfz 251/1 Rak
And, just notice a similar deal with the Vielfachwerfer in spob16, OB Slot 399, where the Fire Control should be 0 instead of 5.
Thanks, Ross
Forum:
TO&Es
February 3rd, 2009, 10:17 AM
Replies:
2
Moebelwagen & SdKfz 251/1 Rak
Views:
2,037
Posted By
TreadHead
Moebelwagen & SdKfz 251/1 Rak
While digging around in spob16, I found two items that should be looked at:
unit 175 = Moebelwagen : Weapon Slot 1 should be a weapon 29 - 3.7cm Flak 43 instead of weapon 11 - 3.7cm FlaK 36. ...
Forum:
TO&Es
February 3rd, 2009, 09:51 AM
Replies:
4
Russian infantry guns.
Views:
2,634
Posted By
TreadHead
Re: Russian infantry guns.
The part above about a minimum range for indirect fire got my attention. I don't see that value as a characteristic set in Mobhack. Is that something automatically calculated? Is it perhaps a...
Forum:
WinSPWW2
January 31st, 2009, 01:27 PM
Replies:
6
The sound of the MG 34
Views:
3,361
Posted By
TreadHead
Re: The sound of the MG 34
Looking at spob16 (Germany) in Mobhack, the majority of the appearances of the the MG-42 have the sound set as 117. So, why is 54.wav in Cross Sounds 1.0 intended for the MG-42? To match up with the...
Forum:
TO&Es
November 24th, 2008, 10:28 AM
Replies:
7
Speed of M10 GMC (US Army)
Views:
3,253
Posted By
TreadHead
Re: Speed of M10 GMC (US Army)
In addition to spob012 USA units 016 & 020, there are some other WinSPWW2 OOBs using the M10/Wolverine/Achilles that will need to be taken care of, as well:
spob02 Poland - units 132, 133
spob06...
Forum:
TO&Es
October 28th, 2008, 02:37 PM
Replies:
6
Early War AAMG's on German Tanks
Views:
2,471
Posted By
TreadHead
Re: Early War AAMG's on German Tanks
Fair enough. I hadn't picked up on it before since I normally focus on the '43-'45 timeframe. Over the past couple of weeks, I added Cross Sounds 0.9 and did a unit by unit review of spob16 to...
Forum:
TO&Es
October 26th, 2008, 11:11 AM
Replies:
6
Early War AAMG's on German Tanks
Views:
2,471
Posted By
TreadHead
Early War AAMG's on German Tanks
That was from the thread "Starting core battle points" currently running in the WinSPWW2 root forum page.
Got to ask... what is the basis for some of the early war German tanks having an AAMG? I...
Forum:
TO&Es
October 25th, 2008, 09:23 PM
Replies:
1
Availability Dates for PzKw IIIn, unit 944
Views:
2,003
Posted By
TreadHead
Availability Dates for PzKw IIIn, unit 944
Stumbled on this one: spob016, Unit 944, PzKw IIIn has availability dates of 1/44 to 8/43.
The other varieties of PzKw III's that are in that same unit type of "Infantry Tank" are available until...
Forum:
After Action Reports
October 25th, 2008, 01:58 PM
Replies:
3
Big Map mid size force
Views:
4,103
Posted By
TreadHead
Re: Big Map mid size force
Generally I prefer the ratio in favor of more real estate. Both to permit maneuver, and because I tend to focus on Russian Front battles and dealing with the challenge of not having enough of a...
Forum:
TO&Es
October 25th, 2008, 01:41 AM
Replies:
0
7.5cm PaK 40 L/46
Views:
2,837
Posted By
TreadHead
7.5cm PaK 40 L/46
In the German spob016, the 7.5cm PaK40 (Weapon 052) should be L/46 instead of L/48. On the surface, the 2 calibers length difference doesn’t seem like much, but the devil is in the details. Below...
Forum:
WinSPMBT
August 19th, 2008, 07:33 AM
Replies:
11
Sound Mod for WinSPMBT
Views:
6,411
Posted By
TreadHead
Re: Sound Mod for WinSPMBT
Something I should have added in my previous post to be clearer, the sound files I was comparing are not the ones from Cross Sound 0.7. Those were the games' original files from WinSPWW2 (CD)...
Forum:
WinSPMBT
August 18th, 2008, 02:52 PM
Replies:
11
Sound Mod for WinSPMBT
Views:
6,411
Posted By
TreadHead
Re: Sound Mod for WinSPMBT
Good timing on this discussion! I've been doing some investigation recently into the sound files and MobHack to better understand why certain weapons have the sounds that they do in the game.
...
Forum:
Campaigns, Scenarios & Maps
August 3rd, 2008, 01:47 PM
Replies:
6
all man, I am getting destroyed here.
Views:
3,105
Posted By
TreadHead
Re: all man, I am getting destroyed here.
I've played around with this scenario a bit, and tried flanking assaults to the right over the bridge, and up the direct route along the water. Not pretty either way. As Andy noted, it's a kill...
Forum:
WinSPMBT
June 29th, 2008, 09:38 PM
Replies:
3
Restricting smoke discharger fire
Views:
1,701
Posted By
TreadHead
Re: Restricting smoke discharger fire
Tim,
If you select a unit, then right click, it presents a unit info screen. Just below the four line items of weapons, you have the line for Smoke Ammo. It will have a number of 0 or greater,...
Forum:
TO&Es
June 26th, 2008, 10:47 PM
Replies:
21
Minor German OOB error
Views:
6,462
Posted By
TreadHead
Re: Minor German OOB error
Yes, a block-style mantlet was produced with a coaxial MG for the mid-production StuG III Ausf G and was introduced in June '44. And a Saukopfblend with coaxial MG was introduced in Oct '44 on the...
Forum:
TO&Es
June 26th, 2008, 12:39 PM
Replies:
14
Stug AAMG's???
Views:
5,159
Posted By
TreadHead
Re: Stug AAMG\'s???
Yes. The buildings were in flat open terrain.
Ross
Forum:
TO&Es
June 25th, 2008, 01:16 PM
Replies:
14
Stug AAMG's???
Views:
5,159
Posted By
TreadHead
Re: Stug AAMG\'s???
Thanks for the clarification on the scenario specific edits.
Any ideas on what I'm seeing where an AAMG on an immobilized vehicle may not be able to fire 360 degrees?
Here is the most recent...
Forum:
TO&Es
June 25th, 2008, 02:33 AM
Replies:
14
Stug AAMG's???
Views:
5,159
Posted By
TreadHead
Re: Stug AAMG\'s???
Fuel for the discussion on both the AAMG and the Finnish StuG with a coaxial MG:
Looking in "Sturm & Drang No.2, StuG III", Japan, 1990, pages 88-89 have three photos of a StuG III Ausf G with a...
Forum:
WinSPWW2
June 9th, 2007, 12:53 PM
Replies:
22
A place to say thanks
Views:
3,665
Posted By
TreadHead
Re: A place to say thanks
I had little clue what was in store for me in 1977 when I pre-ordered a copy of Squad Leader from Avalon Hill and got this purple box full of goodies. Wargames at that squad level have captivated me...
Forum:
WinSPWW2
June 9th, 2007, 12:39 PM
Replies:
3
Multiple Arty Spotters - Game Mechanics
Views:
2,193
Posted By
TreadHead
Re: Multiple Arty Spotters - Game Mechanics
From what I'm seeing in gameplay and not from understanding the code behind it, I would agree that it appears the spotter that calls it controls it. It also seems that another spotter can "take...
Forum:
WinSPWW2
May 26th, 2007, 05:49 PM
Replies:
3
Multiple Arty Spotters - Game Mechanics
Views:
2,193
Posted By
TreadHead
Multiple Arty Spotters - Game Mechanics
I’m trying to better understand how the game handles Artillery Spotters, and in particular, when you have multiple spotters on one side in a scenario. As an example, in scenario 013 “Counterattack...
Forum:
TO&Es
May 22nd, 2007, 03:58 PM
Replies:
10
German armoured engineer vehicles
Views:
3,573
Posted By
TreadHead
Re: German armoured engineer vehicles
The 251/rak is definitely a retrofit kit that could be added to a SdKfz 251 model A, B, C, or D. Per Gander, "the Schweres Wurfrahmen 40 [SWR 40] was designed by the J.Gast KG. of Berlin-Lichtenberg...
Forum:
WinSPWW2
May 21st, 2007, 10:47 AM
Replies:
16
German nicknames
Views:
3,429
Posted By
TreadHead
Re: German nicknames
Here's some more links. These two are specific to vehicles:
http://www.totalmodel.com/workshop/pages/workshop_284.shtml...
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