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Showing results 1 to 25 of 108
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Posts Made By:
GeorgiaBoy
Forum:
Approaching Infinity
August 28th, 2015, 02:15 PM
Replies:
6
Sticky:
Direct Question For The Developer
Views:
10,169
Posted By
GeorgiaBoy
Re: Direct Question For The Developer
Opinions on my feature requests?
Forum:
Approaching Infinity
August 16th, 2015, 12:58 PM
Replies:
100
Sticky:
Feature requests
Views:
51,653
Posted By
GeorgiaBoy
Re: Feature requests
Hi PvK,
I do not know how I missed the armor. It appears ibol uses a diablo like item generation model. Anyway, hopefully these posts will get 'eyeballed' in due course.
Gb
Forum:
Approaching Infinity
August 12th, 2015, 06:59 PM
Replies:
100
Sticky:
Feature requests
Views:
51,653
Posted By
GeorgiaBoy
Re: Feature requests
@PvK: Thanks for the response! Nice to see a veteran of the forums. I was referring to armor for the ship (not just additional hull points)? I know that there is armor for the away team...
I have...
Forum:
Approaching Infinity
August 12th, 2015, 01:22 AM
Replies:
100
Sticky:
Feature requests
Views:
51,653
Posted By
GeorgiaBoy
Re: Feature requests
New player here...have not been in the shrapnel forums in a while. I have some questions and ideas (posted at 1:25AM...kinda sleepy):
Questions:
Plan to raise devicefile.txt cap past 99?...
Forum:
Space Empires: IV & V
January 24th, 2011, 07:00 PM
Replies:
0
SE V:Just upgraded my Vista Machine to Win 7...
Views:
10,282
Posted By
GeorgiaBoy
SE V:Just upgraded my Vista Machine to Win 7...
..so now I can play SE V easily. I do have some modding questions, though.
1) I believe the one facility per planet, system, sector, empire issue was solved in SE V. Is that correct?
2) Can a...
Forum:
Space Empires: IV & V
October 29th, 2009, 10:48 AM
Replies:
78
A favor...
Views:
28,353
Posted By
GeorgiaBoy
Re: A favor...
Another suggestion...get rid of the circles as system on the galaxy map. Replace it with a grid (which can be toggled on/off) and stars (and other features as needed) instead of circles. Much more...
Forum:
Space Empires: IV & V
October 27th, 2009, 11:05 AM
Replies:
78
A favor...
Views:
28,353
Posted By
GeorgiaBoy
Still finding it. Thanks for asking. We are...
Still finding it. Thanks for asking. We are trying to compile this into some orderly fashion... We will continue to monitor this thread. Any questions for me?[/QUOTE]
Yep. Three questions and...
Forum:
Space Empires: IV & V
October 20th, 2009, 11:22 PM
Replies:
78
A favor...
Views:
28,353
Posted By
GeorgiaBoy
Re: A favor...
Apologies for double post...
-invasion of new race by random event
-conversion of enemy of friendly population to X resource as a special ability
-more abilities than listed in abilities.txt....
Forum:
Space Empires: IV & V
October 20th, 2009, 09:50 PM
Replies:
78
A favor...
Views:
28,353
Posted By
GeorgiaBoy
Re: A favor...
Likes:
Ease of modability
2d graphics is fine
Not needing any 3d graphics experience
Dislikes:
Use .png instead of .bmp files
SE IV needs facility limits one per planet/system/player/game.
Forum:
Space Empires: IV & V
October 11th, 2009, 12:32 AM
Replies:
7
SE IV: Eating Captured Population
Views:
5,527
Posted By
GeorgiaBoy
Re: SE IV: Eating Captured Population
Yup. I want to see if the Ithkul could be modded into SE IV...
Very perceptive, Xrati...
Thanks,
GB
Forum:
Space Empires: IV & V
October 10th, 2009, 02:02 PM
Replies:
7
SE IV: Eating Captured Population
Views:
5,527
Posted By
GeorgiaBoy
Re: SE IV: Eating Captured Population
Maybe converting pop into organics/minerals/rads?
GB
Forum:
Space Empires: IV & V
October 10th, 2009, 12:48 AM
Replies:
7
SE IV: Eating Captured Population
Views:
5,527
Posted By
GeorgiaBoy
SE IV: Eating Captured Population
IIRC, there is a mod that simulates this? Which one is it?
Many Thanks,
GB
Forum:
Space Empires: IV & V
August 27th, 2009, 09:29 PM
Replies:
16
Interest in SE5 Expansion?
Views:
8,838
Posted By
GeorgiaBoy
Re: Interest in SE5 Expansion?
Thank you, Fyron. Maybe 500 systems? Only if SE V would run reasonably on a Vista SP1 Dual Core 4GB laptop...
GB
Forum:
Space Empires: IV & V
August 26th, 2009, 01:28 PM
Replies:
16
Interest in SE5 Expansion?
Views:
8,838
Posted By
GeorgiaBoy
Re: Interest in SE5 Expansion?
Any update on this?
Back after a long absence. Expansion? Yeah...I'd be interested in paying for one. Agree with AT's points regarding the 'one per empire' componant, facility, etc. I do not think...
Forum:
SEIV
June 15th, 2009, 09:00 PM
Replies:
18
Hex Editor on SE IV?
Views:
23,879
Posted By
GeorgiaBoy
Re: Hex Editor on SE IV?
It would be nice to have 1 facility per empire as well as other modifiers...More than 255 systems and 20 players would be a blast. Oh well.
GB
Forum:
SEIV
June 12th, 2009, 06:07 PM
Replies:
18
Hex Editor on SE IV?
Views:
23,879
Posted By
GeorgiaBoy
Re: Hex Editor on SE IV?
Since it may be a difficult task, anybody think of ways to spark interest in the folks who have a background?
GB
Forum:
SEIV
June 11th, 2009, 11:08 AM
Replies:
18
Hex Editor on SE IV?
Views:
23,879
Posted By
GeorgiaBoy
Re: Hex Editor on SE IV?
+1. I think Atrocities would love that as well.
So, are there any hex saavy programmers out there who would have an interest? If so, maybe we could formulate a wishlist and find a way for us...
Forum:
SEIV
June 7th, 2009, 01:55 PM
Replies:
18
Hex Editor on SE IV?
Views:
23,879
Posted By
GeorgiaBoy
Re: Hex Editor on SE IV?
Thanks Fyron, but no luck.
Has ANYBODY succeeded in doing this (doubtful)?
GB
Forum:
SEIV
June 6th, 2009, 10:20 AM
Replies:
18
Hex Editor on SE IV?
Views:
23,879
Posted By
GeorgiaBoy
Re: Hex Editor on SE IV?
Just curious, and I case I find my BotF CD again ;) - which forum ?
Thanks[/QUOTE]
Hi Arralen:
http://www.armadafleetcommand.com/botf/modules.php?name=Forums&file=index
A lot of activity...
Forum:
SEIV
June 5th, 2009, 09:46 PM
Replies:
18
Hex Editor on SE IV?
Views:
23,879
Posted By
GeorgiaBoy
Re: Hex Editor on SE IV?
Surprising, considering the amount of technical expertise in the SE IV world...It may spark new interest in the game, like it has with BotF.
Thank you very much, SJ.
GB
Forum:
SEIV
June 5th, 2009, 12:13 AM
Replies:
18
Hex Editor on SE IV?
Views:
23,879
Posted By
GeorgiaBoy
Hex Editor on SE IV?
Has anybody used a hex editor on se4.exe for the following reasons:
1) Increase system limit beyond 255
2) When planets are in the same square as a star, the star will always appear on the top.
...
Forum:
Weird Worlds: Return to Infinite Space
May 10th, 2009, 03:01 PM
Replies:
9
Weird Worlds expansion pack?
Views:
13,891
Posted By
GeorgiaBoy
Re: Weird Worlds expansion pack?
Never say never but there's been no talk about an expansion or sequel. Having said that I think it's safe to say that the Weird Worlds universe has a special place for Digital Eel, so of any of...
Forum:
Weird Worlds: Return to Infinite Space
May 8th, 2009, 11:19 PM
Replies:
9
Weird Worlds expansion pack?
Views:
13,891
Posted By
GeorgiaBoy
Re: Weird Worlds expansion pack?
Bump (more like Necro).
@S.R. Krol: Any news on an expansion/sequel?
GB
Forum:
SEIV
April 28th, 2009, 04:08 PM
Replies:
29
Some new component examples
Views:
27,491
Posted By
GeorgiaBoy
Re: Some new component examples
Hi BK,
If the Vorlon/Shadow/Borg are playable, how could you balance them and keep the tech realistic? I have always liked the TNG/BOTF version of the Borg...very powerful.
I also wanted to...
Forum:
SEIV
April 28th, 2009, 10:41 AM
Replies:
29
Some new component examples
Views:
27,491
Posted By
GeorgiaBoy
Re: Some new component examples
Hi BK,
Sounds great! I believe I have posted elsewhere that I am a huge fan of the Masters Mod. I have always liked the idea of the 'crossover mod'. I hope the Borg, Vorlons, Species 8472, and...
Showing results 1 to 25 of 108
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