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Posts Made By:
Burnsaber
Forum:
Multiplayer and AARs
September 8th, 2010, 10:56 AM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
16,135
Posted By
Burnsaber
Re: Traitors! Team Game! 1 Captain, 1 Player needed!
Just happened to bump into this. I can't join myself due to other projects (and this game also seems to be on the wrong forum for me :D), but I wish you guys well, this seems like a intresting idea....
Forum:
Dominions 3: The Awakening
August 13th, 2010, 12:53 PM
Replies:
6
Guide:
Mastering a Game
Views:
3,933
Posted By
Burnsaber
Re: Mastering a Game
Updated with the map.
Forum:
Dominions 3: The Awakening
August 8th, 2010, 07:48 AM
Replies:
6
Guide:
Mastering a Game
Views:
3,933
Posted By
Burnsaber
Re: Mastering a Game
The problem is that it also takes away one copy from you. If you do several wished for the same item, you just get one. There is a way around this if you really need high const items early. Since it...
Forum:
Dominions 3: The Awakening
August 7th, 2010, 12:27 PM
Replies:
6
Guide:
Mastering a Game
Views:
3,933
Posted By
Burnsaber
Re: Mastering a Game
During these few days, I have updated the guide with some more paragraphs, mostly in the tips section.
Yeah, you can change the .dm file mid-game and alter the stats of units mid-game....
Forum:
Dominions 3: The Awakening
August 5th, 2010, 10:35 AM
Replies:
6
Guide:
Mastering a Game
Views:
3,933
Posted By
Burnsaber
This is a guide on how to create and admin a dom...
This is a guide on how to create and admin a dom 3 mp game using a special “Game Master” player to provide a scenario for other players. I prmised to write one once the Legendary Ordeals II game...
Forum:
Dominions 3: The Awakening
August 5th, 2010, 10:13 AM
Replies:
24
New update on the progress page (last update: 1st August 2010)
Views:
7,099
Posted By
Burnsaber
Re: New update on the progress page (last update: 1st August 2010)
Thanks JK, this is awesome.
Forum:
Scenarios, Maps and Mods
July 22nd, 2010, 02:46 PM
Replies:
40
Mod:
New Nation : Cantabira, Land of Standing Stones
Views:
14,553
Posted By
Burnsaber
Re: New Nation : Cantabira, Land of Standing Stones
I actually have done something in that line you might be intrested in. I had a early version of UWGIM with EA R'lyeh having that kind of coastal recruits. I dropped them out in a recent update, so...
Forum:
Multiplayer and AARs
July 22nd, 2010, 02:27 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Re: Epilogue
Thanks for the game everyone and especially Burnsaber.
->
Ok, the game is over. Many thanks to all parcipants. It was a fun ride!
As promised, here are the tables and other notes I had...
Forum:
Multiplayer and AARs
July 21st, 2010, 02:41 AM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Epilogue
->
Isokron won the game. Congratulations! He should feel free to gloat using the "Pantokrator Voice" (just quote this post for the forum code). He can now choose to either throw the other...
Forum:
Multiplayer and AARs
July 19th, 2010, 07:18 AM
Replies:
304
Sticky:
Utility:
List of games currently seeking players (Making a new game? Need Subs? Post Here!)
Views:
119,611
Posted By
Burnsaber
Re: List of games currently seeking players (Making a new game? Need Subs? Post Here!
The Legendary Ordeals II (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=137&st=0) game is missing one player for a UW nation. This is the last chance to join this one-of-a-kind GM'd game!
Forum:
Multiplayer and AARs
July 19th, 2010, 07:12 AM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Re: Legendary Ordeals
I'd like to hear from kianduatha first before calling the game, he might have something (I doubt it though). But this is kinda a big deal, so I want to cover all bases.
Also, we just need one...
Forum:
Multiplayer and AARs
July 18th, 2010, 03:36 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Re: Legendary Ordeals
Well, that is kind of crude to way to put it, but yes.
Usually a concensus is reached before the full 3 turns pass. It mostly depends on if any of the players has a plan to take a cap from you.
Forum:
Multiplayer and AARs
July 18th, 2010, 02:22 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
The Ordeal for Turn 76: The Gates of Tartarus
The Ordeal for Turn 76: The Gates of Tartarus
->
After this turn, every month one fallen god will escape from tartarus with a host of servants and attemp to recapture their old capital. The...
Forum:
Scenarios, Maps and Mods
July 15th, 2010, 04:58 PM
Replies:
49
Map Forge BETA 001
Views:
41,445
Posted By
Burnsaber
Re: Map Forge BETA 001
I just want to advertise this fine tool. I just used this to make the map for the Legendary Ordeals II game. I had no previous map modding knowledge and this great tool helped me a great deal.
My...
Forum:
Multiplayer and AARs
July 15th, 2010, 02:22 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Re: Legendary Ordeals
Good point about WoG. They already had a ton of hp (i was thinking mostly about being armageddon proof), but I also gave them 100% lighting res, that should make them immune to WoG.
On other news,...
Forum:
Scenarios, Maps and Mods
July 15th, 2010, 09:31 AM
Replies:
12
Mod:
Mistica: A Magocratic Police State (LA) - v 0.2
Views:
8,366
Posted By
Burnsaber
Re: Mistica: A Magocratic Police State (LE)
The thing is, he can expand into independents very well. The indy troops cannot deal with 20 prot dude that has over 250+ hp (since he spreads his own dominion, he fights in it quite often). Also the...
Forum:
Scenarios, Maps and Mods
July 14th, 2010, 07:47 AM
Replies:
12
Mod:
Mistica: A Magocratic Police State (LA) - v 0.2
Views:
8,366
Posted By
Burnsaber
Re: Mistica: A Magocratic Police State (LE)
I took a quick look. Noticed some things. Sorry for not elaborating, but have a bit of a rush to work right now.
- The Mod Title says "MA Nation: Mistica", which kinda confused me
- Juggernaut...
Forum:
Multiplayer and AARs
July 12th, 2010, 02:33 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Re: Legendary Ordeals
Yeah, in hindsight I could have handled that a ritual ordeal lot better, like give warnings about the events so that people could dodge them to make it more interactive.
Yeah, I didn't...
Forum:
Multiplayer and AARs
July 10th, 2010, 07:54 AM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
???
-->
???
Forum:
Multiplayer and AARs
July 9th, 2010, 12:18 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Re: Legendary Ordeals
Okay guys, I've recently worked on LO II stuff and it seems that I could start it pretty soon. While this game is really nearing completion, I have seriously no clue how or when the victor will...
Forum:
Scenarios, Maps and Mods
July 8th, 2010, 02:48 AM
Replies:
23
MA Nation Balance Mod - Planning
Views:
5,476
Posted By
Burnsaber
Re: MA Nation Balance Mod - Planning
That sounds.. ambitious. I think that # of spell slots is really going to be a problem. I'd probably eliminate some of the national spells for Ulm/Machaka. I mean, does a single nation really need 15...
Forum:
Multiplayer and AARs
July 3rd, 2010, 05:49 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
44,028
Posted By
Burnsaber
Re: The Ordeal for Turn 71: Days of Wonder
The Ordeal for Turn 71: Days of Wonder
->
All players can reguest for a free boon before the next ordeal starts on turn 77. This reguest can be a "specific" one and it counts for your boon...
Forum:
Dominions 3: The Awakening
July 3rd, 2010, 02:17 AM
Replies:
15
Can you have more than one skin?
Views:
3,969
Posted By
Burnsaber
Re: Can you have more than one skin?
I once tried modding a spell that gave barkskin, stoneskin, ironskin and invulnerability in a single spell. IIRC, only the two "top" spells in that spell took effect and the protection value was...
Forum:
Scenarios, Maps and Mods
July 2nd, 2010, 07:55 AM
Replies:
89
Mod:
Worthy Heroes 1.8
Views:
35,686
Posted By
Burnsaber
Re: Worthy Heroes 1.8
Since I mentioned my intentions to update the WH here, I think it would be fair to announce here that the project is complete.
Here is the thread for the just released WH 1.9...
Forum:
Scenarios, Maps and Mods
July 1st, 2010, 10:37 AM
Replies:
57
Mod:
Squirrel Balance Mod (Current Ver: v0.05)
Views:
14,011
Posted By
Burnsaber
Re: Squirrel Balance Mod (Current Ver: v0.02)
Well, while you're removing spells..
I'd like to suggest combining the Hand of Dust & Hand of Death into a single spell. Hand of Dust just plain sucks and gets instantly overwritten by a spell 40...
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