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Posts Made By:
Khuratokh
Forum:
Scenarios and Mods
May 19th, 2012, 05:44 PM
Replies:
9
Communist Worlds Union (v0.1)
Views:
13,842
Posted By
Khuratokh
Re: Communist Worlds Union (v0.1)
although I like the shipmodels. I can't acually play the mod itself. It keeps crashing. (win xp)
Good effort for your first mod, though.
If any of the old mod masters were still around they could...
Forum:
Scenarios and Mods
February 26th, 2011, 08:14 AM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
44,905
Posted By
Khuratokh
Re: Peculiar Planets Version 0.5. - Finally Here!
This is one of the many "features" of WW. Enemy fighters will automatically lock on to a new enemy. Your own must be ordered seperately, very annoying if you've got 6-8 fighters onscreen. This is...
Forum:
Scenarios and Mods
June 7th, 2009, 02:36 PM
Replies:
2
Changing score table
Views:
3,903
Posted By
Khuratokh
Re: Changing score table
thanks! that's been a great help!
It seems the forum's dried up a bit these days...
Forum:
Scenarios and Mods
April 13th, 2009, 09:11 PM
Replies:
2
Changing score table
Views:
3,903
Posted By
Khuratokh
Changing score table
I'm sorry if this had been posted before but does anyone know how to change or delete the scoreboard results?
And i'm not talking about the "you start a new life as a freighter pilot" line
Forum:
Scenarios and Mods
June 18th, 2008, 04:36 PM
Replies:
23
Star Wars Mod - continued
Views:
14,091
Posted By
Khuratokh
Re: Star Wars Mod - continued
I applaud the effort you've made with this mod, though I do have one small point of criticism:
The battle music. The first two lines from the operatic opening to the phantom menace "the duel of the...
Forum:
Scenarios and Mods
June 18th, 2008, 04:29 PM
Replies:
3
changing Weapons your ships starts with
Views:
4,025
Posted By
Khuratokh
changing Weapons your ships starts with
Is there a file you can edit, where you can change the weapons you start out with? I ask this because i'm trying my first hand at modding myself.
Forum:
Scenarios and Mods
July 9th, 2007, 01:32 PM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,177
Posted By
Khuratokh
Re: New Mod: Added Content
Aha, that explains it.
thanks for your help, but it was a software problem.
You see, I didn't have Win-rar installed, so from my pc's point of view the .rar files were just weird alien single files...
Forum:
Scenarios and Mods
June 17th, 2007, 11:33 PM
Replies:
15
New Mod: Added Content (now version 2.5)
Views:
5,177
Posted By
Khuratokh
Re: New Mod: Added Content
This might seem like a stupid question , but how do you install the mod in Weird Worlds.
The other mods I had no trouble installing as they had folders I could put in the Mod directory.
But what do...
Forum:
Weird Worlds: Return to Infinite Space
June 17th, 2007, 11:20 PM
Replies:
10
Experimental Anti-Kawangi Tactics
Views:
7,386
Posted By
Khuratokh
Re: Experimental Anti-Kawangi Tactics
possibly the easiest way to off the yellow bastards is to use the Chromium Gong. Not really a fiendishly clever tactic but hey...
Personally, I like to use the phase cloaking device to get as close...
Showing results 1 to 9 of 9
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