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Showing results 1 to 16 of 16
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Posts Made By:
marhawkman
Forum:
Space Empires: IV & V
July 18th, 2007, 07:51 PM
Replies:
6
AI research script??
Views:
1,218
Posted By
marhawkman
Re: AI research script??
So why is it the AIs don't research research?
Forum:
SEV Scenarios and Mods
July 18th, 2007, 07:49 PM
Replies:
2
Star Trek Flag Set
Views:
5,618
Posted By
marhawkman
Re: Star Trek Flag Set
Neato....
Forum:
SEIV
July 14th, 2007, 11:46 AM
Replies:
12
SectType.txt
Views:
2,527
Posted By
marhawkman
Re: SectType.txt
One thing I did was to create a solar system but give it the Nebula system type. that makes it very easy to pick out of the rest. (well I did that in SEV, not sure about IV) another fun idea is a...
Forum:
Space Empires: IV & V
July 14th, 2007, 11:39 AM
Replies:
31
SE5 Patch 1.44 Released
Views:
3,601
Posted By
marhawkman
Re: SE5 Patch 1.44 Released
Actually after reading the log of things fixed in the past, I don't really expect him to explain what the bugs were.
Forum:
SEV Scenarios and Mods
July 13th, 2007, 07:07 PM
Replies:
2
Migration Q
Views:
5,024
Posted By
marhawkman
Re: Migration Q
Actually I've tested it. It adds one Pop of the race that is the ship's crew. This is actually a useful feature as it allows you to hijack colony ships of other races and use them to get that race...
Forum:
SEIV
July 13th, 2007, 06:42 PM
Replies:
24
SE4 weapon index
Views:
6,347
Posted By
marhawkman
Re: SE4 weapon index
Unless you research better lifesupport/crewquarters/engines/sensors/etc. :p
I usually make ships with at least one solar panel and either use Organic missiles or a beam weapon. Electric discharge...
Forum:
SEV Scenarios and Mods
July 13th, 2007, 06:36 PM
Replies:
2
Migration Q
Views:
5,024
Posted By
marhawkman
Migration Q
Is it possible to change migration behavior? It a pain having multiple atmosphere types in your empire and having to manually rearrange people to get the right race for the planet's atmosphere.
...
Forum:
Space Empires: IV & V
July 9th, 2007, 02:56 PM
Replies:
39
Man, it's just not there.
Views:
5,273
Posted By
marhawkman
Re: Man, it\'s just not there.
Yeah I did like that method of Retreat too. It actually made sense.
Forum:
Space Empires: IV & V
July 6th, 2007, 03:06 PM
Replies:
39
Man, it's just not there.
Views:
5,273
Posted By
marhawkman
Re: Man, it\'s just not there.
IMO they need to fix the crash issues. that and certain aspects of game design seem illogical. the way the game sorts things needs a bit of work.
And most importantly... BRING BACK SECTOR...
Forum:
Space Empires: IV & V
July 6th, 2007, 02:55 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,339
Posted By
marhawkman
Re: Balance Mod
So where is the list of all the stuff that got changed?
Forum:
Space Empires: IV & V
July 5th, 2007, 10:54 PM
Replies:
89
Introducing the iPhone...
Views:
9,555
Posted By
marhawkman
Re: Introducing the iPhone...
BTW... do these thing actually work yet?
Forum:
SEIV Scenarios and Mods
July 2nd, 2007, 08:56 PM
Replies:
9
Small Ships mod
Views:
7,899
Posted By
marhawkman
Re: Small Ships mod
Yeah... I've discovered that fleets of small ships tend to get picked off one by one very easily.
Forum:
SEIV Scenarios and Mods
June 30th, 2007, 06:01 PM
Replies:
9
Small Ships mod
Views:
7,899
Posted By
marhawkman
Re: Small Ships mod
I guess I'm too much of a fan of building Massive Dreadnauts of Doom, and sending one to take over enemy space.
Forum:
SEIV Scenarios and Mods
June 26th, 2007, 08:04 PM
Replies:
9
Small Ships mod
Views:
7,899
Posted By
marhawkman
Re: Small Ships mod
"Mature"? So what'd the point of forcing people to use tiny ships?
Forum:
SEV Modders Knowledge Base
June 25th, 2007, 07:20 PM
Replies:
5
Being able to add a sphere world to the start
Views:
11,368
Posted By
marhawkman
Re: Being able to add a sphere world to the start
So you basically copied it?
my experiments have come to the conclusion that you'd need to otherwide you'll only end up spawning them in random locations. (very annoying)
Also I think you'd need...
Forum:
SEV Scenarios and Mods
June 24th, 2007, 10:14 PM
Replies:
0
Galactic shrapnel mod.
Views:
4,678
Posted By
marhawkman
Galactic shrapnel mod.
Still in progress, but I'm working on making it a galaxy dominated by asteroids.
Showing results 1 to 16 of 16
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