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Showing results 1 to 25 of 47
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Posts Made By:
Zargen
Forum:
Scenarios, Maps and Mods
December 8th, 2010, 10:56 PM
Replies:
48
Mod:
New Nation - The Shogun of the Dark - Rise of the Ninja
Views:
14,792
Posted By
Zargen
Re: New Nation - The Shogun of the Dark
I want to say first that I love the concept for this mod. Though a couple things striked me a little off.
First, the national troops only have one viable commander. The bandit and he only has a...
Forum:
Dominions 3: The Awakening
June 10th, 2010, 04:59 AM
Replies:
9
Increasing Age Cap/Decreasing Age
Views:
2,116
Posted By
Zargen
Re: Increasing Age Cap/Decreasing Age
Empowering in death doesn't do it. But nature did, thanks.
Forum:
Dominions 3: The Awakening
June 10th, 2010, 04:16 AM
Replies:
9
Increasing Age Cap/Decreasing Age
Views:
2,116
Posted By
Zargen
Increasing Age Cap/Decreasing Age
Aside from the blood spell that lowers the commanders age. Is there any other spell/means of pushing a commander out of old age?
Forum:
Dominions 3: The Awakening
June 7th, 2010, 08:16 AM
Replies:
1
Magic Site List?
Views:
3,294
Posted By
Zargen
Magic Site List?
I've been looking for somewhere on the internet that has a complete list of all the magical sites in Dominions3+their game number+what they do. Can anyone help me out?
edit - derp, found it....
Forum:
Scenarios, Maps and Mods
June 5th, 2010, 03:17 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,889
Posted By
Zargen
Re: Mytheology Pretenders 3
Where can you download the latest version?
Forum:
Scenarios, Maps and Mods
May 13th, 2010, 03:22 AM
Replies:
7
Sombre's mods
Views:
3,101
Posted By
Zargen
Re: Sombre's mods
Wait, it's been awhile since I've last checked into the forums. What happened :eek:
Forum:
Dominions 3: The Awakening
February 6th, 2010, 02:47 PM
Replies:
62
Zen and the art of Thugging
Views:
40,383
Posted By
Zargen
Re: Zen and the art of Thugging
Not when you can take someone's capital with it!
Forum:
Dominions 3: The Awakening
February 6th, 2010, 02:29 AM
Replies:
62
Zen and the art of Thugging
Views:
40,383
Posted By
Zargen
Re: Zen and the art of Thugging
IMO, the best thugs you can make are ones capable of dieing large amounts of life drain per turn. Think my favorite thug was a Dusk Elder that I had use wish for 'power' to beef him up a bit. And...
Forum:
Dominions 3: The Awakening
February 1st, 2010, 01:17 PM
Replies:
3
Unorthodox LA Ermor Strategies?
Views:
1,676
Posted By
Zargen
Unorthodox LA Ermor Strategies?
Been pondering to myself lately on if theres any way to avoid into the same old rut time and time again when playing LA Ermor. That is gunning straight for Burden of time + Foul Winds, Well of...
Forum:
Scenarios, Maps and Mods
November 1st, 2009, 05:17 PM
Replies:
5
Modding independent difficulty?
Views:
1,752
Posted By
Zargen
Modding independent difficulty?
Had a question for modders. Is there a way to mod Dom so that Independent provinces can be more difficult to take? Independent strength of 9 seems a bit tame and wanted to see if I can make it so...
Forum:
Scenarios, Maps and Mods
October 24th, 2009, 10:54 AM
Replies:
173
Mod:
Warhammer MA: Empire
Views:
64,262
Posted By
Zargen
Re: Warhammer MA: Empire
Whats the latest news Sombre?
Forum:
Scenarios, Maps and Mods
October 14th, 2009, 01:46 AM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
34,611
Posted By
Zargen
Re: Possible mod nation? - Kingdom of Angmar
The Witch King would be more along the lines of a pretender.
Forum:
Scenarios, Maps and Mods
October 12th, 2009, 05:24 AM
Replies:
173
Mod:
Warhammer MA: Empire
Views:
64,262
Posted By
Zargen
Re: Warhammer MA: Empire
Hey Sombre have a look at this
http://greywolf.critter.net/ahq/spells/amethyst.htm
From the looks of it Amethyst actually have more in common with astral magic instead of death.
For their weapons...
Forum:
Scenarios, Maps and Mods
October 11th, 2009, 04:48 AM
Replies:
173
Mod:
Warhammer MA: Empire
Views:
64,262
Posted By
Zargen
Re: Warhammer MA: Empire
Amethyst would be a great one. Death magic! hm...But how to give them death magic without having them spamming undead spells? Since Amethyst Wizards more-or-less worship Morr who is against the use...
Forum:
Dominions 3: The Awakening
June 4th, 2009, 03:59 AM
Replies:
7
OT: David Eddings Has Died
Views:
2,313
Posted By
Zargen
Re: OT: David Eddings Has Died
:( I loved the Malloerean series.
Forum:
Dominions 3: The Awakening
June 4th, 2009, 03:58 AM
Replies:
22
Alchemists Stone
Views:
5,933
Posted By
Zargen
Re: Alchemists Stone
I find the alchemist stone to be of some use when I'm playing nation with absolutely no need for fire/earth gems. And when you start gathering up a bunch of them from random magic sites and from...
Forum:
Dominions 3: The Awakening
June 1st, 2009, 03:41 AM
Replies:
112
Worst Nations in Each Era
Views:
22,957
Posted By
Zargen
Worst Nations in Each Era
I saw the -best- nations in each era. Now whats everyones thoughts on the worst?
Mine would be:
Early - Agartha/Marveni
Mid - Man/Ulm
Late - Hard choice, but in the end for me it was tied...
Forum:
Dominions 3: The Awakening
June 1st, 2009, 03:36 AM
Replies:
11
Free-Spawning Units
Views:
3,441
Posted By
Zargen
Re: Free-Spawning Units
Ok, now bear with me for a second.
What if someone say, used the Wish spell to summon all the commanders/pretenders that give free units. Would they in theory have an army spawning every turn?:D
Forum:
Dominions 3: The Awakening
May 31st, 2009, 10:37 AM
Replies:
11
Free-Spawning Units
Views:
3,441
Posted By
Zargen
Free-Spawning Units
Just a quick question. Does anyone have a list of all the Commander units that have free-spawning units?(Ageless Olm, West and Eastern Generals, Vampire Count, etc)
Forum:
Dominions 3: The Awakening
May 19th, 2009, 01:30 AM
Replies:
370
Did you know that? (Dominions trivia)
Views:
116,493
Posted By
Zargen
Re: Did you know that? (Dominions trivia)
If you make a prophet out of a Warlord(EA at least) He gets a new graphic as well as superior weapons. Goes from 2 axes to 2 battleaxes
Forum:
Dominions 3: The Awakening
May 15th, 2009, 03:09 PM
Replies:
35
New Wishes
Views:
10,250
Posted By
Zargen
Re: New Wishes
Hmmm...
Wish for Genocide of
Personally, this could be one [I]hell of a wish to use against enemies that use giant hordes of units of one type.
Genocide of Tartarian Cyclops/Titan/Monstroso...
Forum:
Scenarios, Maps and Mods
April 27th, 2009, 11:32 PM
Replies:
9
Modding nations into different Eras
Views:
1,734
Posted By
Zargen
Re: Modding nations into different Eras
Ok I got that. But I still need to know where the file for Marignon is so I can do a quick switch between MA and LA. And that isn't in my mods file.
Thanks for answering my questions by the way...
Forum:
Scenarios, Maps and Mods
April 27th, 2009, 11:14 PM
Replies:
9
Modding nations into different Eras
Views:
1,734
Posted By
Zargen
Re: Modding nations into different Eras
Errr, question. Still no clue on what I should be doing. Where would the nations files to be so I can edit them?
Forum:
Scenarios, Maps and Mods
April 27th, 2009, 11:06 PM
Replies:
9
Modding nations into different Eras
Views:
1,734
Posted By
Zargen
Re: Modding nations into different Eras
I didn't even know I had a docs folder! Thanks.
Forum:
Scenarios, Maps and Mods
April 27th, 2009, 08:00 PM
Replies:
9
Modding nations into different Eras
Views:
1,734
Posted By
Zargen
Modding nations into different Eras
Say I wanted to take Middle-Age Marignon and put it in Late Age since I feel that it'd be a more thematic place for it to fight against LA Ermor, and of course replace LA Marignon into MA. How would...
Showing results 1 to 25 of 47
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