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Showing results 1 to 25 of 65
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Posts Made By:
Alphasite
Forum:
Scenarios and Mods
May 29th, 2013, 11:31 AM
Replies:
6
MOD - Weird Worlds: Rebooted v0.11
Views:
12,388
Posted By
Alphasite
Re: MOD - Weird Worlds: Rebooted v0.11
I'll give it a try later today. I still play a lot, too.
Forum:
Scenarios and Mods
May 29th, 2013, 11:31 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,948
Posted By
Alphasite
Re: Updated mod: The Babylon Project
I don't recall ever seeing Keffer.
I haven't played it in quite a while due to the crashes. I tried it when the latest update to WW was released and the mod crashes more frequently.
Forum:
Weird Worlds: Return to Infinite Space
December 13th, 2012, 12:48 AM
Replies:
5
Can I buy this game?
Views:
11,017
Posted By
Alphasite
Re: Can I buy this game?
The first link on Digital Eel's website points there.
Forum:
Weird Worlds: Return to Infinite Space
December 3rd, 2012, 01:03 PM
Replies:
5
Can I buy this game?
Views:
11,017
Posted By
Alphasite
Re: Can I buy this game?
Shrapnel doesn't sell it any more. Check Digital Eel's website for information on how to buy it now:
http://www.digital-eel.com/
Forum:
Weird Worlds: Return to Infinite Space
September 19th, 2012, 12:36 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,942
Posted By
Alphasite
Re: Has anyone tried the iOS port?
Probably; once i get a few quest bugs ironed out. It'll be hard to separate out all the modded files as you're essentially replacing the default folder.[/QUOTE]
I've read that it's possible to...
Forum:
Weird Worlds: Return to Infinite Space
September 18th, 2012, 04:42 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,942
Posted By
Alphasite
Re: Has anyone tried the iOS port?
That's good news. Will you be releasing the files to copy over to get the mod running?
Forum:
Weird Worlds: Return to Infinite Space
September 4th, 2012, 11:16 AM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,942
Posted By
Alphasite
Re: Has anyone tried the iOS port?
I've messed around on my iPad (also jailbroken) and made some changes as a test. I haven't tried loading any mods since that would require changing the defaults. I would be interested in trying...
Forum:
Weird Worlds: Return to Infinite Space
June 4th, 2011, 11:24 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,942
Posted By
Alphasite
Re: Has anyone tried the iOS port?
I don't think I'll risk $5 right now to find out it's one that won't work right on the iPhone.
Shrapnel Games sells the PC and Mac versions. I know Digital Eel was the developer but I had the...
Forum:
Weird Worlds: Return to Infinite Space
June 2nd, 2011, 10:42 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,942
Posted By
Alphasite
Re: Has anyone tried the iOS port?
My Google-fu is fine. I didn't use Google to search for it, I used the search function in the App Store and looked at the Weird Worlds page...
Forum:
Weird Worlds: Return to Infinite Space
June 1st, 2011, 08:15 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,942
Posted By
Alphasite
Re: Has anyone tried the iOS port?
I didn't read anything about an iOS port and I can't find anything in the App Store. Was the port official?
Forum:
Scenarios and Mods
January 1st, 2011, 12:35 AM
Replies:
7
All Mods Crash WW on Mac OSX 10.6.4
Views:
12,795
Posted By
Alphasite
Re: All Mods Crash WW on Mac OSX 10.6.4
I haven't had that problem.
Forum:
Scenarios and Mods
August 5th, 2010, 08:32 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
I'm seeing the same thing.
Forum:
Scenarios and Mods
August 3rd, 2010, 04:47 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
I am as well.
Forum:
Scenarios and Mods
August 2nd, 2010, 10:08 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
Are you running on Windows or OS X?
Forum:
Scenarios and Mods
August 1st, 2010, 10:38 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
I deleted and reloaded the mod and still have indestructible Pandominii fighters.
I'm running this on a Mac. Maybe there's some kind of bug there.
Forum:
Scenarios and Mods
August 1st, 2010, 07:11 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
I tried all the different races in the simulator.
Can anyone else try the simulator and see?
Forum:
Scenarios and Mods
August 1st, 2010, 02:01 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
Well they're certainly not indestructible on my system. ;)
Try the simulator.[/QUOTE]
I'll give it a try there. I've been trying to run into them again and they either weren't around or I'd...
Forum:
Scenarios and Mods
August 1st, 2010, 01:58 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
Well they're certainly not indestructible on my system. ;)
Try the simulator.[/QUOTE]
I'll give it a try there. I've been trying to run into them again and they either weren't around or I'd...
Forum:
Scenarios and Mods
August 1st, 2010, 11:35 AM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
Neither my ship nor the Zorg fighters could do any damage to them.
Forum:
Scenarios and Mods
July 29th, 2010, 06:20 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
Are the Pandominii fighters supposed to be indestructible?
Forum:
Scenarios and Mods
July 23rd, 2010, 10:38 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
I had the Zorg fighter bay and had the same problem. I was running from the CLI and had hundreds of these lines:
ERROR: launchfighter: unknown race Zorg
That might help track down the...
Forum:
Scenarios and Mods
July 22nd, 2010, 07:47 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,907
Posted By
Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!
I had the Zorg fighter bay and had the same problem. I was running from the CLI and had hundreds of these lines:
ERROR: launchfighter: unknown race Zorg
That might help track down the problem.
Forum:
Scenarios and Mods
March 8th, 2010, 06:22 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
37,509
Posted By
Alphasite
Re: Updated: Drives 'R' Us v4.0
This mod just keeps getting better!
Forum:
Weird Worlds: Return to Infinite Space
August 24th, 2009, 10:33 AM
Replies:
9
Weird Worlds expansion pack?
Views:
13,891
Posted By
Alphasite
Re: Weird Worlds expansion pack?
I still play in bursts. I'd pay for an expansion pack or even a new version that was expanded with new features.
Forum:
Weird Worlds: Return to Infinite Space
August 24th, 2009, 10:30 AM
Replies:
14
I absolutely *&^%$#@! HATE Esmerelda
Views:
17,671
Posted By
Alphasite
Re: I absolutely *&^%$#@! HATE Esmerelda
The trick still works most of the time so I still juggle stuff around.
Showing results 1 to 25 of 65
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