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Posts Made By:
Psycho
Forum:
Scenarios, Maps and Mods
September 4th, 2011, 02:52 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
21,425
Posted By
Psycho
Re: Conceptual Balance Mod 1.84
Vampire lords are terribly overpowered at 66 blood slaves. I should know, I've been using them in almost every of my games. The completely useless succubus costs 66 blood slaves FFS.
All devils,...
Forum:
Scenarios, Maps and Mods
September 1st, 2011, 08:49 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
Psycho
Re: Endgame Diversity Mod - v1.2 released
I find that even with just A2 for teleportation they are nasty enough and other paths are just a bonus, especially E which lets you get more reinvigoration, protection and opens up a very important...
Forum:
Scenarios, Maps and Mods
September 1st, 2011, 08:27 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
21,425
Posted By
Psycho
Re: Conceptual Balance Mod 1.84
Not having them at all also favors nations with strong national blood mages. These nations will be able to hunt with these B2/B3 mages initially, later adding B1s with boosters, vampire lords or some...
Forum:
Scenarios, Maps and Mods
August 22nd, 2011, 06:23 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
21,425
Posted By
Psycho
Re: Conceptual Balance Mod 1.84
What is the logic behind the removal of SDRs? I know that blood is overpowered, but wouldn't just changing them to B2 or B3 suffice? Forging brazen vessels for each B1 hunter seems overkill. Making...
Forum:
Scenarios, Maps and Mods
August 22nd, 2011, 06:04 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
Psycho
Re: Endgame Diversity Mod - v1.2 released
I can't bother to read through 40 pages of this thread. Can someone sum up the reasons why Asynjas would be considered hopelessly weak?
The last poster is far off comparing them to recruitable...
Forum:
Scenarios, Maps and Mods
August 22nd, 2011, 03:31 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
Psycho
Re: Endgame Diversity Mod - v1.2 released
After having played a bit with this mod, my conclusion is that three summons stand above the rest and warrant nerfing. The three are:
1) Asynja being the only SC that can teleport and go into...
Forum:
Multiplayer and AARs
June 24th, 2011, 08:25 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,226
Posted By
Psycho
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Sorry everybody, first llamaserver broke and then I was away for a week.
Forum:
Multiplayer and AARs
June 14th, 2011, 05:10 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,226
Posted By
Psycho
Re: MA Mod Nation Combined Game - Testing Grounds - Running
PM me with the friend's email address and your nation
Forum:
Multiplayer and AARs
June 11th, 2011, 09:43 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,226
Posted By
Psycho
Re: MA Mod Nation Combined Game - Testing Grounds - Running
FL, would you care sharing in which paths are your lands searched. :)
Forum:
Multiplayer and AARs
June 2nd, 2011, 04:17 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,226
Posted By
Psycho
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I am gone Friday through Tuesday. I might manage to do one turn during that time, but expect delays.
Forum:
Dominions 3: The Awakening
June 1st, 2011, 08:11 AM
Replies:
0
Turn resolution order changed?
Views:
1,555
Posted By
Psycho
Turn resolution order changed?
Has the turn resolution order changed in one of the patches? I just experienced mind hunts after movement.
Edit: Nevermind, that was strands of arcane power. It's been a while since I played this...
Forum:
Dominions 3: The Awakening
May 27th, 2011, 06:40 PM
Replies:
44
Info:
updates
Views:
12,260
Posted By
Psycho
Re: updates
See above about starting Dom3 with an optional command line parameter to force the resolution.[/QUOTE]
The problem is that it is stretched. I would like to see it in normal proportions with 2...
Forum:
Multiplayer and AARs
May 27th, 2011, 04:18 PM
Replies:
120
LA Game - World of Symmetry 7/10 left
Views:
18,040
Posted By
Psycho
Re: LA Game - World of Symmetry 7/10 left
I thought I'd be able to do it for a few turns, but there is no way. You should post a sub thread.
Forum:
Dominions 3: The Awakening
May 27th, 2011, 04:15 PM
Replies:
44
Info:
updates
Views:
12,260
Posted By
Psycho
Re: updates
How about 1366 x 768. It would make running it on my laptop much nicer.
Forum:
Dominions 3: The Awakening
May 27th, 2011, 03:44 PM
Replies:
13
EA Pan: What's wrong with this build?
Views:
4,393
Posted By
Psycho
Re: EA Pan: What's wrong with this build?
It's non-CBM? I wasn't reading carefully enough then. :) Disregard the VQ build part. But, still, she can make a decent SC, not comparable to titans of course, but decent.
Forum:
Multiplayer and AARs
May 20th, 2011, 09:21 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,226
Posted By
Psycho
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Let me know I if should shorten the hosting interval
Forum:
Dominions 3: The Awakening
May 20th, 2011, 03:48 PM
Replies:
13
EA Pan: What's wrong with this build?
Views:
4,393
Posted By
Psycho
Re: EA Pan: What's wrong with this build?
Like others said:
1) With those scales, you won't have the money for Pans, you need more order
2) Lose some of the paths you don't need - B can be empowered, A from fairy queens, E you have on Pans...
Forum:
Multiplayer and AARs
May 19th, 2011, 04:09 PM
Replies:
498
YARG2 , 24 players EA RAND game [7/24 players left]
Views:
77,730
Posted By
Psycho
Re: YARG2 , 24 players EA RAND game [7/24 players left]
Hehe, I loled at this. But seriously, I don't know about your tests, but like you said ankh was in play, phoenix pyre as well, and also there were redundant casters for all crucial buffs. I would...
Forum:
Multiplayer and AARs
May 18th, 2011, 11:51 PM
Replies:
498
YARG2 , 24 players EA RAND game [7/24 players left]
Views:
77,730
Posted By
Psycho
Re: YARG2 , 24 players EA RAND game [7/24 players left]
So, this one is finally over. I was TC until turn 60-ish and here is the AAR for that period. Dimaz will give the rest. I was pretty disappointed when I got TC, since I didn't like the nation at the...
Forum:
Dominions 3: The Awakening
September 26th, 2010, 03:32 PM
Replies:
28
Dark Knight
Views:
5,946
Posted By
Psycho
Re: Dark Knight
If you bring mages along be warned that the troll archer is scripted to "fire magic user" and not "fire commander", which means that mages will be first targets.
Forum:
Dominions 3: The Awakening
September 23rd, 2010, 04:45 PM
Replies:
17
amphiptere plus ma man's units
Views:
4,806
Posted By
Psycho
Re: amphiptere plus ma man's units
I am also curious if anyone found a use for amphiteres and kithairon lions. Both units got commander status in CBM, but 0 leadership and only misc slots.
Forum:
Dominions 3: The Awakening
September 7th, 2010, 05:34 PM
Replies:
10
Extra secondary paths and fatigue reduction
Views:
2,781
Posted By
Psycho
Re: Extra secondary paths and fatigue reduction
Gifts from heavens have E as their primary path (E3S1), so it's the number of E levels that affects fatigue.
Forum:
Dominions 3: The Awakening
August 31st, 2010, 04:10 PM
Replies:
2
The order elemental royalty are summoned
Views:
1,537
Posted By
Psycho
Re: The order elemental royalty are summoned
It's random
Forum:
Multiplayer and AARs
August 30th, 2010, 10:24 AM
Replies:
498
YARG2 , 24 players EA RAND game [7/24 players left]
Views:
77,730
Posted By
Psycho
Re: YARG2 , 24 players EA RAND game [17/24 players left]
For me, at least, that's a surprise. I was in another game with him - a fast paced one, which had about 12 hour turnaround time while he was still alive. He didn't stale there and he actually...
Forum:
Multiplayer and AARs
August 29th, 2010, 05:27 PM
Replies:
498
YARG2 , 24 players EA RAND game [7/24 players left]
Views:
77,730
Posted By
Psycho
Re: YARG2 , 24 players EA RAND game [17/24 players left]
For some well-deserved public bashing? ;)
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