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Posts Made By:
MattII
Forum:
Star Legacy
August 26th, 2012, 02:51 PM
Replies:
7
Any progress?
Views:
49,576
Posted By
MattII
Re: Any progress?
Slow, maybe you should try PMing Gregstorm or one of the other guys actually involved in the production process.
Forum:
Star Legacy
November 19th, 2011, 03:08 AM
Replies:
50
Ship Talk
Views:
40,010
Posted By
MattII
Re: Ship Talk
What about giving some components an "external" label (sensors, engines, gun-weapons, etc.) that means you don't have to go through the armour to get to them? Also, I'd suggest that armour (and...
Forum:
Star Legacy
November 19th, 2011, 01:51 AM
Replies:
3
Star Types/Resources and Research
Views:
16,662
Posted By
MattII
Re: Star Types/Resources and Research
Pretty much all of this has been discussed elsewhere, and in more detail.
Forum:
Star Legacy
July 8th, 2011, 05:07 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
71,021
Posted By
MattII
Re: Welcome Star Legacy Development Group!
Well I've had a look at population thing and come to the conclusion that you can pick three (and scrap one) of:
- Planet Population (how many people it's realistic for a planet to have to be...
Forum:
Star Legacy
June 6th, 2011, 08:50 PM
Replies:
12
Races
Views:
15,650
Posted By
MattII
Re: Races
Well the per-turn change would be small, but I couldn't give you an exact figure, because the number of ways you could change the characteristics could possibly be pretty huge, I suspect you'd have...
Forum:
Star Legacy
June 5th, 2011, 07:51 AM
Replies:
12
Races
Views:
15,650
Posted By
MattII
Re: Races
No, what I was meaning would be like the Characteristics screen in the SE4 Empire Setup section, only with the categories being Racial (covering what is now Environmental Resistance, Reproduction and...
Forum:
Star Legacy
June 4th, 2011, 06:17 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,037
Posted By
MattII
Re: High level design thoughts
One thing that did always get me about Space Empires (and other games that featured similar aspects, like Heroes of Might and Magic) was the whole issue of set research levels. I'd like to see...
Forum:
Star Legacy
June 4th, 2011, 06:06 PM
Replies:
12
Races
Views:
15,650
Posted By
MattII
Re: Races
What I'd like to see is certain cultural attributes that can be changed during the game itself, such as how good you are at research compared to how good you are at construction compared to how...
Forum:
Star Legacy
June 1st, 2011, 05:31 AM
Replies:
43
Planets and Resources
Views:
34,253
Posted By
MattII
Re: Planets and Resources
Nah, if you treat it as a single location how are you supposed to attack any particular asteroid?
There's only a fraction more volume in a 100km diameter asteroid than in a 50m deep (a...
Forum:
Star Legacy
May 29th, 2011, 02:13 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,037
Posted By
MattII
Re: High level design thoughts
Well the variable-between-games tech tree sounds a bit much, but the rest of it is almost doable with Space Empires, certainly the complex tech-tree, some special techs (ancient techs, racial techs,...
Forum:
Star Legacy
May 28th, 2011, 08:12 PM
Replies:
12
Races
Views:
15,650
Posted By
MattII
Re: Races
Agreed, drop Causticity and Air Pressure, the other 4 are bigger concerns and provide enough complexity.
Well I don't know about SE5, but SE4 got both, levelled sliders for basic attributes, and...
Forum:
Star Legacy
May 25th, 2011, 03:45 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,037
Posted By
MattII
Re: High level design thoughts
Ah, seems I misunderstood.
Forum:
Star Legacy
May 24th, 2011, 05:45 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,037
Posted By
MattII
Re: High level design thoughts
Oh right. Most of my experience is with the Space-Empires line, which doesn't have such, beyond perhaps weapons, although I suppose with the modifiability of the game...
Forum:
Star Legacy
May 24th, 2011, 06:50 AM
Replies:
43
Planets and Resources
Views:
34,253
Posted By
MattII
Re: Planets and Resources
So if we're sticking 2-3 facilities on an asteroid*, how many on a planet the size of Pluto (~55 times the surface area)? How many on a planet the size of Earth (~500 times the surface area in land...
Forum:
Star Legacy
May 24th, 2011, 05:03 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,037
Posted By
MattII
Re: High level design thoughts
Actually, a better analogy would be the fact that in 1900 cars were powered by batteries or steam as often as petrol.
In a more general sense, he'd like to see a tech-tree where there are, in some...
Forum:
Star Legacy
May 14th, 2011, 05:07 PM
Replies:
12
Races
Views:
15,650
Posted By
MattII
Races
How variable do we want to make the races/factions, all fixed values, a few pre-game-modifiable options (Space Empires 3), most of the races attributes are pre-game-modifiable (Space Empires 4), or...
Forum:
Star Legacy
May 14th, 2011, 05:01 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,037
Posted By
MattII
Re: High level design thoughts
Okay, this isn't my idea, it belongs to a friend over on spaceempires.net who's having trouble with activating his account here and asked me if I could post it for him.
Forum:
Star Legacy
May 14th, 2011, 06:13 AM
Replies:
43
Planets and Resources
Views:
34,253
Posted By
MattII
Re: Planets and Resources
Fine by me, I'm just looking for size thresholds.
How many facilities for those asteroid bases do you think, just 3 or 4?
Forum:
Star Legacy
May 4th, 2011, 07:53 AM
Replies:
50
Ship Talk
Views:
40,010
Posted By
MattII
Re: Ship Talk
How detailed are ships going to be, will you have to have juggle power food and fuel, or just 'supplies'?
Also, one thing I never really liked about Space Empires was the fact that if you wanted...
Forum:
Star Legacy
May 3rd, 2011, 04:27 AM
Replies:
43
Planets and Resources
Views:
34,253
Posted By
MattII
Re: Planets and Resources
What's going to be the smallest object that we can colonise? Something around the Size of Pluto? Or is it going to be smaller, around the size of 2-Pallas/4-Vesta, or 31-Euphrosyne, or, hells how...
Forum:
Star Legacy
May 1st, 2011, 06:57 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
45,037
Posted By
MattII
Re: High level design thoughts
New poster here (lorq13 pointed me onto this place), and I have to say that some of there ideas are rather interesting, particularly the stuff about technology. Now I have a few ideas of my own...
Showing results 1 to 21 of 21
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