The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 42
Search took
0.00
seconds.
Search:
Posts Made By:
Darkfather
Forum:
Game Mastery
March 18th, 2012, 09:20 PM
Replies:
0
How much is money worth?
Views:
42,077
Posted By
Darkfather
How much is money worth?
Game masters can construct their own versions of wealth and treasure, but Total Eclipse was built on a structure of wealth that existed in the Muslim Caliphate from the 8th to the 10th Centuries. ...
Forum:
Game Mastery
March 18th, 2012, 06:09 PM
Replies:
0
Archetypes
Views:
7,970
Posted By
Darkfather
Archetypes
Total Eclipse uses Archetypes instead of Character classes.
At first level Total Eclipse Adventurers are new to the world of adventure, but not to life itself. They have had a mundane life of...
Forum:
Game Mastery
March 18th, 2012, 04:29 PM
Replies:
0
The Adult Life Bonus
Views:
11,397
Posted By
Darkfather
The Adult Life Bonus
The adult life bonus is a running tally taken during character creation that can tell at a glance where you should be (assuming you do not screw something up) on the pecking order of society. So if...
Forum:
Dominions 3: The Awakening
March 18th, 2012, 04:00 AM
Replies:
12
OT: Steve Jackson
Views:
7,154
Posted By
Darkfather
Re: OT: Steve Jackson
The sad fact is that MMOs cost between 7 and 40 million to produce. Lots of cool MMOs never see the light unless they come attached to a killer IP, and even then it takes a lot of effort to make a...
Forum:
Dominions 3: The Awakening
March 18th, 2012, 03:54 AM
Replies:
12
OT: Steve Jackson
Views:
7,154
Posted By
Darkfather
Re: OT: Steve Jackson
Steve and I were talking about both having the same name and the confusion with Steve Jackson in the UK, and he suggested we each change our name to Gary Gygax, a moniker so original that it would...
Forum:
Dominions 3: The Awakening
March 15th, 2012, 01:56 AM
Replies:
12
OT: Steve Jackson
Views:
7,154
Posted By
Darkfather
Re: OT: Steve Jackson
Ogre and Car Wars were a different era of gaming. They sold for around $5 each when they first hit the shelves and were designed during the lean and mean era of Steve Jackson. In some ways they...
Forum:
Players Sought
March 15th, 2012, 01:04 AM
Replies:
2
Sticky:
Welcome to players sought
Views:
11,022
Posted By
Darkfather
Re: Welcome to players sought
Viv,
Most of our play test groups both drew experienced players, but also brought in new people to the hobby. The trick is to choose people with good personalities, not just people who play RPG. ...
Forum:
Total Eclipse
March 14th, 2012, 05:30 AM
Replies:
0
Introductions
Views:
7,808
Posted By
Darkfather
Introductions
Please feel free to introduce yourself to the new forum. The game is newly released, and we expect at least a few new faces around here.
:D
Forum:
Game Mastery
March 9th, 2012, 06:47 PM
Replies:
2
Progressive Rolls
Views:
7,608
Posted By
Darkfather
Re: Progressive Rolls
Progressive rolls exit in a number of games. The most famous is Shadowrun by FASA. The idea in Shadowrun was that the game only used a d6, which provided only a limited ability to simulate real...
Forum:
Game Mastery
February 29th, 2012, 06:57 PM
Replies:
2
On the Horizon
Views:
8,082
Posted By
Darkfather
Re: On the Horizon
Six books currently exist in rough form (around 50% written) which could be published, depending on sales and interest. Two of them directly cover these subjects:
Ironmongery - Arms and...
Forum:
Total Eclipse
February 27th, 2012, 05:57 AM
Replies:
0
Welcome to the Community
Views:
17,078
Posted By
Darkfather
Welcome to the Community
With the game coming out of BETA, it is time to start a welcome page, especially since BETA groups in five states will be meeting for the first time.
First off of course is Darkfather. I wrote...
Forum:
Total Eclipse
February 27th, 2012, 04:37 AM
Replies:
0
Player Contributions
Views:
8,205
Posted By
Darkfather
Player Contributions
Many play testers have expressed an interest in contributing to the body of material available to the game. In particular, they are interested in producing new Actors, Loot, spells, and magical...
Forum:
Game Mastery
February 25th, 2012, 07:24 PM
Replies:
0
Sample Target Number
Views:
7,439
Posted By
Darkfather
Sample Target Number
While many target numbers for skill attempts are defined in the rules, there will be many times the game master has to wing it when figuring out what numbers need to roll above.
The average...
Forum:
Game Mastery
February 23rd, 2012, 02:20 AM
Replies:
0
When do players get to level their attributes?
Views:
7,262
Posted By
Darkfather
When do players get to level their attributes?
"When do players get to level their attributes?"
Attributes are leveled by using up a special ability. If you look at the beginning of Part IV in the Adventurer's Forge there is a table called...
Forum:
Game Mastery
February 22nd, 2012, 02:36 AM
Replies:
2
On the Horizon
Views:
8,082
Posted By
Darkfather
On the Horizon
Still to come in future supplements:
New archetypes:
Priest
Warlock
Beast Warden
Longbowman
Herald
Pathfinder
Forum:
Game Mastery
February 21st, 2012, 08:17 PM
Replies:
4
Background Counts
Views:
8,477
Posted By
Darkfather
Re: Background Counts
For role playing, Forlorn and Hada will be comfortable in different areas of magic. Hada are Fey who have enough connection to the strands of reality that they can live outside the dells that...
Forum:
Game Mastery
February 21st, 2012, 04:01 PM
Replies:
0
Power Rating
Views:
6,747
Posted By
Darkfather
Power Rating
The Power Rating of a Skill Roll is an additional die(dice) that is/are rolled and added to the number of Successes gained in a normal Skill check, but only if the Skill check gains at least one...
Forum:
Game Mastery
February 21st, 2012, 03:29 PM
Replies:
4
Background Counts
Views:
8,477
Posted By
Darkfather
Re: Background Counts
The answer is yes, usually.
The more life, the lower the background count (and thus the closer the aether is to the physical world).
The the less life the higher the background count (and the...
Forum:
Game Mastery
February 21st, 2012, 04:13 AM
Replies:
2
Progressive Rolls
Views:
7,608
Posted By
Darkfather
Progressive Rolls
A progressive roll is the basis for all Skill rolls. A normal Skill roll is 1d6 + Skill. Each point that this skill exceeds the target number (such as they Body attribute + Armor for a physical...
Forum:
Game Mastery
February 21st, 2012, 04:04 AM
Replies:
4
Background Counts
Views:
8,477
Posted By
Darkfather
Background Counts
Background is how "thick" the magical environment is. A tree covered valley has a background of 5 or 6. A desert with little or no life may have a background as high as 9. If the adventurers where...
Forum:
Game Mastery
February 21st, 2012, 04:03 AM
Replies:
17
Sticky:
Welcome to Game Mastery
Views:
14,864
Posted By
Darkfather
Re: Welcome to Game Mastery
Background is how "thick" the magical environment is. A tree covered valley has a background of 5 or 6. A desert with little or no life may have a background as high as 9. If the adventurers where...
Forum:
Game Mastery
February 20th, 2012, 06:42 PM
Replies:
17
Sticky:
Welcome to Game Mastery
Views:
14,864
Posted By
Darkfather
Re: Welcome to Game Mastery
There is no universal language, although trade, a pidgin with limited syntax, is very common. It is probably good for any group to either have access to a nice range of languages, but also make sure...
Forum:
Game Mastery
February 20th, 2012, 06:40 PM
Replies:
17
Sticky:
Welcome to Game Mastery
Views:
14,864
Posted By
Darkfather
Re: Welcome to Game Mastery
A +1 skill is permanently attached to the skill and is limited by the adventurer's level and attribute score. A +1 advantage operates at a given time and place but is not affected by skill level...
Forum:
Game Mastery
February 20th, 2012, 06:38 PM
Replies:
17
Sticky:
Welcome to Game Mastery
Views:
14,864
Posted By
Darkfather
Re: Welcome to Game Mastery
You are correct. Downing a glass of drano is contraindicated - it is a poison with no food value. But berries with food value that are also mild poisons, rotten mean that would sicken a normal...
Forum:
Game Mastery
February 20th, 2012, 06:31 PM
Replies:
2
Forlorn
Views:
7,117
Posted By
Darkfather
Re: Forlorn
Forlorn do not "sleep" but instead meditate every 24 hours. Their meditations unfortunately are the rest of the dead. Find a resting Forlorn and they are extremely vulnerable - they cannot move,...
Showing results 1 to 25 of 42
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
08:54 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.