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Search: Posts Made By: coinspinner_72
Forum: Scenarios, Maps and Mods February 23rd, 2008, 03:48 PM
Replies: 15
Map: Primea
Views: 6,735
Posted By coinspinner_72
Re: New Map (Sorta)

I finally got my new PC built and my programs migrated over to it. I put the missing white dots in each province, so it should work now. In the process of doing that I just redid the original map...
Forum: Scenarios, Maps and Mods February 7th, 2008, 07:20 PM
Replies: 15
Map: Primea
Views: 6,735
Posted By coinspinner_72
Re: New Map (Sorta)

I'll fix that as soon as I can. I had no idea the white pixels were needed, as it seemed to work when I tried it out in singleplayer and the few turns of the multiplayer game have gone fine. ...
Forum: Scenarios, Maps and Mods February 5th, 2008, 05:11 PM
Replies: 15
Map: Primea
Views: 6,735
Posted By coinspinner_72
Re: New Map (Sorta)

Hmm, not sure how detailed you want me to get, but I can give the general gist of what I did. First step is to have a graphics program that lets you have a bunch of layers, so you can stack the map...
Forum: Scenarios, Maps and Mods February 4th, 2008, 11:44 PM
Replies: 15
Map: Primea
Views: 6,735
Posted By coinspinner_72
Primea

I used the Semi Randomizer to generate this map for a multiplayer game I am running, but replaced the map graphics with something more like the Seven Seas map. It has 150 provinces and 12 starting...
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