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Showing results 1 to 15 of 15
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Posts Made By:
arkhangelsk
Forum:
WinSPMBT
May 13th, 2013, 08:36 AM
Replies:
11
Well, that's another game ruined
Views:
4,991
Posted By
arkhangelsk
Re: Well, that's another game ruined
Look, if it really bothers you and you are not doing multiplayer, you can always reload from your save and see if you can get an "appeal".
Forum:
WinSPMBT
April 20th, 2013, 01:04 PM
Replies:
6
Question:
Infantry getting slaughtered inside their APC by small-arms fire
Views:
2,557
Posted By
arkhangelsk
Re: Infantry getting slaughtered inside their APC by small-arms fire
That explains things. Thanks.
Forum:
WinSPMBT
April 20th, 2013, 12:42 PM
Replies:
6
Question:
Infantry getting slaughtered inside their APC by small-arms fire
Views:
2,557
Posted By
arkhangelsk
Re: Infantry getting slaughtered inside their APC by small-arms fire
I have been trying to stick the savefile on before, but the forum wasn't working great back then ... it is attached now.
It was September 1979, Russia v Japan. Note the vehicle J5 [BMP-2(-)], who...
Forum:
WinSPMBT
April 20th, 2013, 11:32 AM
Replies:
6
Question:
Infantry getting slaughtered inside their APC by small-arms fire
Views:
2,557
Posted By
arkhangelsk
Infantry getting slaughtered inside their APC by small-arms fire
According to the instructions, if I load infantry onto say a tank, they are presumed to be riding on top and I can expect to lose them if the tank gets sprayed by small-arms fire. If I use a proper...
Forum:
WinSPMBT
April 3rd, 2013, 09:24 AM
Replies:
50
WinSPMBT version 7.0 Upgrade patch
Views:
27,787
Posted By
arkhangelsk
Re: WinSPMBT version 7.0 Upgrade patch
>Artillery can no longer be plotted (including air transports and spotters) on turn 0, or 1 if the battle is a meeting engagement or you are the delayer or defender.
But I like sending UAVs to...
Forum:
WinSPMBT
March 2nd, 2013, 11:40 AM
Replies:
8
Philosophical discussion regarding tank berms
Views:
2,777
Posted By
arkhangelsk
Re: Philosophical discussion regarding tank berms
Hard to say. The game simulates a "generic" entrenchment (for example, the tank might be actually partially buried instead of a berm) and even a berm can be of widely varying thickness.
It would...
Forum:
Campaigns, Scenarios & Maps
November 27th, 2012, 08:30 AM
Replies:
21
Standing up to China
Views:
6,811
Posted By
arkhangelsk
Re: Standing up to China
China would find it hard to invade them outright, but its naval and air forces are enough that if the US doesn't bail them out, China can make life h*ll on the SE Asia nations.
But that would be a...
Forum:
WinSPMBT
November 17th, 2012, 02:11 AM
Replies:
5
Wishlist:
High Speed Reconnaisance
Views:
2,506
Posted By
arkhangelsk
Re: High Speed Reconnaisance
Can't you kind of do it by making a "helo" with a ridiculously large MOVE? (Of course, it must be human-controlled and the player must keep himself EXTREMELY honest) :-)
Forum:
WinSPMBT
September 1st, 2012, 09:48 PM
Replies:
28
Question to the community regarding the sportsmanship and z-fire
Views:
7,303
Posted By
arkhangelsk
Re: Question to the community regarding the sportsmanship and z-fire
Being one of the people that asked for more accurate Z-fire, I must say that surely the correct solution is NOT the old system where the darn attack is more likely to hit the neighboring unit than...
Forum:
WinSPMBT
August 14th, 2012, 01:37 AM
Replies:
14
ATGM Units
Views:
4,093
Posted By
arkhangelsk
Re: ATGM Units
To be fair, resupply is too easily abused in the game, making multiple rocket launchers for example seem much more effective than they are - one reload sure, infinite reloads no.
Besides, not...
Forum:
WinSPMBT
March 26th, 2012, 09:46 AM
Replies:
27
Info:
WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Views:
17,613
Posted By
arkhangelsk
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Oh, thank you.
Forum:
WinSPMBT
January 30th, 2012, 05:38 AM
Replies:
3
Small proposal: Allow reinforcements in random battle
Views:
1,863
Posted By
arkhangelsk
Re: Small proposal: Allow reinforcements in random battle
OK, let's try this again, step by step.
I select Battle, Russia (All Human) v Japan (Human Buy and Deploy, Computer Run). I change the Turn Count to 70 and buy Russia's units, then Japan's Units,...
Forum:
WinSPMBT
January 29th, 2012, 10:32 AM
Replies:
3
Small proposal: Allow reinforcements in random battle
Views:
1,863
Posted By
arkhangelsk
Small proposal: Allow reinforcements in random battle
Reason: The computer is currently allowed to do so - when you click Auto-Deploy, some units are occasionally set as Reinforcements rather than deployed. It would be nice to at least be able to clear...
Forum:
WinSPMBT
January 2nd, 2012, 01:22 PM
Replies:
16
The "Z" direct fire key - are they even trying
Views:
5,828
Posted By
arkhangelsk
Re: The "Z" direct fire key - are they even trying
I understand the theory, but sometimes there IS some indication.
For example, I am advancing with my tank+desant infantry and bump into infantry squad at about 2 hex range. The guy shoots at me...
Forum:
WinSPMBT
December 26th, 2011, 12:09 PM
Replies:
16
The "Z" direct fire key - are they even trying
Views:
5,828
Posted By
arkhangelsk
The "Z" direct fire key - are they even trying
...to aim at the hex I've selected?
So, I designate a hex about 3 hexes away from my tank for direct fire b/c I'm trying to flush out an enemy. The tank shoots up the hex to the side, even the one...
Showing results 1 to 15 of 15
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