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Showing results 1 to 25 of 51
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Posts Made By:
duff
Forum:
TO&Es
September 16th, 2015, 05:28 PM
Replies:
11
Mounted infantry shooting
Views:
5,006
Posted By
duff
Re: Mounted infantry shooting
Fair call about them being a "niche" item, and that's probably a good enough reason to leave them alone. I'm playing a Russian long campaign which brought cav for recon to the front of my mind.
Forum:
TO&Es
September 16th, 2015, 06:28 AM
Replies:
11
Mounted infantry shooting
Views:
5,006
Posted By
duff
Re: Mounted infantry shooting
So why have the cavalry units as they are?
If the best representation of WWII cav is the Dismounted cav unit and mounts to move them around, why have cav at all?
If the "shooting from horseback"...
Forum:
TO&Es
September 14th, 2015, 06:56 AM
Replies:
11
Mounted infantry shooting
Views:
5,006
Posted By
duff
Mounted infantry shooting
Would it be hard to add a flag to vehicles allowing the main weapon of a mounted infantry unit shoot?
The main use here would be to better capture cavalry - rifles fire and they move at speed when...
Forum:
TO&Es
September 14th, 2015, 06:50 AM
Replies:
1
Level bombers and heavy AA
Views:
2,298
Posted By
duff
Level bombers and heavy AA
Would it be hard to have "heavy AA" such as the German 88 shoot at level bombers?
Forum:
WinSPMBT
September 11th, 2014, 04:59 AM
Replies:
11
Arena/CIWS Hazard
Views:
5,255
Posted By
duff
Re: Arena/CIWS Hazard
And Andy, you do not come to Australia!
Forum:
Campaigns, Scenarios & Maps
August 13th, 2013, 06:37 PM
Replies:
20
Roundhammer 1943 US Campaign (Spoilers)
Views:
8,831
Posted By
duff
Re: Roundhammer 1943 US Campaign (Spoilers)
Thanks Imp. Can I suggest a change to future releases? Land link the "landing ship" islands to the retreat edge. It would give the player the option to remove them without taking away landing...
Forum:
Campaigns, Scenarios & Maps
August 9th, 2013, 07:18 PM
Replies:
20
Roundhammer 1943 US Campaign (Spoilers)
Views:
8,831
Posted By
duff
Re: Roundhammer 1943 US Campaign (Spoilers)
A question re the 2nd battle.
I found about 3/4 of my vehicles got bogged crossing the mud. They then got pounded by artillery for the rest of the battle causing heavy casualties among my open...
Forum:
Campaigns, Scenarios & Maps
June 24th, 2013, 01:46 AM
Replies:
4
Problem with paratroops in pacific?
Views:
2,393
Posted By
duff
Re: Problem with paratroops in pacific?
Works well enough to at least make it playable. Probably would be more elegant to change the battle type in the longer term.
Forum:
Campaigns, Scenarios & Maps
June 22nd, 2013, 03:22 AM
Replies:
4
Problem with paratroops in pacific?
Views:
2,393
Posted By
duff
Problem with paratroops in pacific?
In the first battle I couldn't plot para-drops in the deployment stage due to the "scenario type". Plotting them on turn one had most of them arrive in turn 10 of a 12 turn scenario. Any idea what...
Forum:
WinSPMBT
February 9th, 2013, 06:06 AM
Replies:
3
Question:
Are autocannon better?
Views:
2,638
Posted By
duff
Re: Are autocannon better?
Thanks Andy. If I understand correctly the word
"autocannon" indicates a class 19 weapon. If that's correct could it be added to the description perhaps like this -
Class 19 - Auto Cannon...
Forum:
WinSPMBT
February 9th, 2013, 04:05 AM
Replies:
3
Question:
Are autocannon better?
Views:
2,638
Posted By
duff
Are autocannon better?
Some of the Russian 14.5mm guns are labeled as autocannon while other appear to be machine-guns. What difference does the "autocannon" tag in the unit info make?
Forum:
WinSPMBT
February 2nd, 2013, 06:11 PM
Replies:
10
Wishlist:
Formations as reinforcements
Views:
3,748
Posted By
duff
Re: Formations as reinforcements
Thanks Mustang, that would ensure it's either a full formation or nothing but there is still the option that none of the ammo dumps arrive. Neat trick though!
Forum:
WinSPMBT
February 1st, 2013, 11:37 PM
Replies:
10
Wishlist:
Formations as reinforcements
Views:
3,748
Posted By
duff
Formations as reinforcements
Given reinforcments in scenarios are almost always assigned by the platoon or company, wouldn't it be great if when a formation leader was assigned a turn and % to arrive they rest of the formation...
Forum:
WinSPMBT
February 1st, 2013, 10:12 PM
Replies:
3
Wishlist:
Trees in the desert
Views:
1,467
Posted By
duff
Re: Trees in the desert
I've made the observation in Australian setting battles. Haven't played/edited a lot of random desert otherwise. When I was editing I found a few trees on hills and none in the valleys. Savannah...
Forum:
WinSPMBT
January 31st, 2013, 07:13 PM
Replies:
3
Wishlist:
Trees in the desert
Views:
1,467
Posted By
duff
Trees in the desert
Hopefully a simple request - for random maps in desert, can trees be mostly in the low areas instead of on hills? I know thats how Australian deserts work and I'm guessing the same in others.
Forum:
Campaigns, Scenarios & Maps
January 23rd, 2013, 10:06 PM
Replies:
8
New Campaign - US Marine riverboats in Vietnam
Views:
2,667
Posted By
duff
Re: New Campaign - US Marine riverboats in Vietnam
Hi Glaude
Thanks for the feedback, the scenarios are a little different so I've re-done the compression again. i'd like to blame technology but I'm pretty sure it was my error :doh:
Last try - The...
Forum:
Campaigns, Scenarios & Maps
January 21st, 2013, 10:25 PM
Replies:
8
New Campaign - US Marine riverboats in Vietnam
Views:
2,667
Posted By
duff
Re: New Campaign - US Marine riverboats in Vietnam
Done.
New zip with campaign saved as closed included
Forum:
Campaigns, Scenarios & Maps
January 20th, 2013, 01:10 AM
Replies:
8
New Campaign - US Marine riverboats in Vietnam
Views:
2,667
Posted By
duff
Re: New Campaign - US Marine riverboats in Vietnam
Hi glaude1955
On my machine, if I go to "edit campaign" and change from open campaign to fixed campaign, when I start to play, the fixed core force appears and I don't get the points to build a...
Forum:
Campaigns, Scenarios & Maps
January 17th, 2013, 07:35 PM
Replies:
8
New Campaign - US Marine riverboats in Vietnam
Views:
2,667
Posted By
duff
Re: New Campaign - US Marine riverboats in Vietnam
If you go to "edit campaign" and change it from open core to fixed, then save it the fixed core should be there for you. I've just tested it and it works from here.
Forum:
Campaigns, Scenarios & Maps
January 12th, 2013, 06:53 PM
Replies:
8
New Campaign - US Marine riverboats in Vietnam
Views:
2,667
Posted By
duff
New Campaign - US Marine riverboats in Vietnam
Hi Guys, this is version 1.1 for the Marines on boats. It's set to play as an open core but if you prefer, change to closed core, there is a closed core force selected. This version should be...
Forum:
Campaigns, Scenarios & Maps
December 28th, 2012, 06:31 AM
Replies:
27
Marine River force in Vietnam
Views:
6,314
Posted By
duff
Re: Marine River force in Vietnam
I'm working on an updated version slowly. I'm getting some more specific info on people's opinions. Hope to put version 1.1 out in 2-3 weeks. Any new feedback in the meantime would be appreciated.
Forum:
Campaigns, Scenarios & Maps
December 23rd, 2012, 05:00 AM
Replies:
22
Scenario:
Turkey's Lightening Shield Operation
Views:
6,883
Posted By
duff
Re: Turkey's Lightening Shield Operation
How far forward are the Turks starting?
Forum:
Campaigns, Scenarios & Maps
December 15th, 2012, 08:30 PM
Replies:
6
Enemy gone walkabout
Views:
2,504
Posted By
duff
Re: Enemy gone walkabout
It's intended to be the first battle in a campaign, the best way to emulate that would be for you to edit it to deploy your troops anywhere east of the police station. Hadn't considered the...
Forum:
Campaigns, Scenarios & Maps
December 15th, 2012, 06:38 PM
Replies:
6
Enemy gone walkabout
Views:
2,504
Posted By
duff
Re: Enemy gone walkabout
That was the wrong scenario. I attached 225, what I created was 325. Correct one should be attached now, thanks for checking.
Forum:
Campaigns, Scenarios & Maps
December 15th, 2012, 01:17 AM
Replies:
6
Enemy gone walkabout
Views:
2,504
Posted By
duff
Re: Enemy gone walkabout
Thanks for the suggestion. I've double checked that now. There were (are) no victory hexes off board. Any other suggestions
Showing results 1 to 25 of 51
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