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Search: Posts Made By: Tomgs
Forum: Space Empires: IV & V January 5th, 2001, 04:04 AM
Replies: 1
Views: 1,461
Posted By Tomgs
Re: New Facilities

The ship training facilities are in the game now. The Psychic racial trait also has system wide ship and fleet trainers.
Forum: Space Empires: IV & V January 5th, 2001, 03:52 AM
Replies: 6
Views: 1,861
Posted By Tomgs
Re: Another Newbie Question

This happens if you increase the number of systems in the Settings.txt. I think there are some additional system names in the mod section and I know I saw some in one of these threads. You just need...
Forum: Space Empires: IV & V January 5th, 2001, 12:57 AM
Replies: 27
Views: 5,854
Posted By Tomgs
Re: FAQ...First 50 turns

As an addition to this if they are indifferent to you or better if you blockade their homeworld and have a high enough score (less than is needed for surrender) you can get them to give you the...
Forum: Space Empires: IV & V January 5th, 2001, 12:48 AM
Replies: 10
Views: 3,339
Posted By Tomgs
Re: Most useful Intelligence Projects

The only ones I usually bother with are the various counter intell, the crew insurrection, and the puppet political parties when I use them at all. The rest aren't worth it in comparison with those...
Forum: Space Empires: IV & V January 5th, 2001, 12:34 AM
Replies: 11
Views: 4,097
Posted By Tomgs
Re: System Destruction

The "good events" are when the bad events happen to the other races. Since there are more of them than you it will tend to hit them more often. So really with events turned on you hurt the AI...
Forum: Space Empires: IV & V January 5th, 2001, 12:01 AM
Replies: 11
Views: 3,938
Posted By Tomgs
Re: Ahem....AI don\'t mass you say...

The AI can be more challenging if you do strategic combat and never ask them to surrender (Use troops or glass the planets if you want to fight them), and never trade technologies. This is not the...
Forum: Space Empires: IV & V January 4th, 2001, 11:34 PM
Replies: 11
Views: 4,083
Posted By Tomgs
Re: No Music

He is not the first to say it is linked to some music playing programs also. I wonder what they have in common with modems that causes this? Is there some kind of accelerator program that they use to...
Forum: Space Empires: IV & V January 4th, 2001, 11:29 PM
Replies: 21
Views: 5,815
Posted By Tomgs
Re: It\'s freezing here ad I must play with mittens :)

Well here in California it is warm and that is good because they messed up the energy distribution here so bad I probably would go broke paying for the electricity to run a heater. I am hoping I can...
Forum: Space Empires: IV & V January 4th, 2001, 11:25 PM
Replies: 3
Views: 1,606
Posted By Tomgs
Re: Surrender

Yes make sure that you go into the demand area for the surrender "request". There is a surrender button before that but that is for you to surrender to them. I almost made the same mistake but I saw...
Forum: Space Empires: IV & V January 3rd, 2001, 05:45 AM
Replies: 17
Views: 2,659
Posted By Tomgs
Computer Gaming World Review

Well I just got my Febuary issue of Computer Gaming world in the mail today and what was in there but a review of SEIV. It is a very positive review 4 out of 5 stars. The only hits they gave it were...
Forum: Space Empires: IV & V January 3rd, 2001, 05:31 AM
Replies: 23
Views: 4,867
Posted By Tomgs
Re: What is \"Mega Evil Empire\" ... ?

Mega evil empire is the setting in the data folder settings.txt file that says when you get to 500k score and are in first place with 170% of the second place player score all the computer empires...
Forum: Space Empires: IV & V January 3rd, 2001, 05:20 AM
Replies: 5
Views: 1,988
Posted By Tomgs
Re: CD Manual... What CD Manual?

You can find the manual in the SEIV directory. It is called the CD manual but it is placed on your hard drive during the install. You can either access it through the start menu or go to your SEIV...
Forum: Space Empires: IV & V January 3rd, 2001, 12:15 AM
Replies: 29
Views: 5,964
Posted By Tomgs
Re: Laying Mines problem since new Patch, Bug?

I had a mine group orbiting one of my frontier planets a fleet attacked the world and I had 4 partially damaged ships attacking after the mines were used up. So unless 3 of the ships were previously...
Forum: Space Empires: IV & V January 2nd, 2001, 11:55 PM
Replies: 19
Views: 3,523
Posted By Tomgs
Re: Newbie question

If you use maximum range go into your empires menu and click on strategies. You can then change the secondary strategy to don't get hurt. Then the ship will fire weapons at maximum range then move...
Forum: Space Empires: IV & V January 2nd, 2001, 11:28 PM
Replies: 13
Views: 4,259
Posted By Tomgs
Re: Racial Tech Advantages

One thing I favor advanced storage techniques over the natural merchant advantage. For the same cost you get an extra space for every 5 slots. So all those tiny breathable or huge nonbreathable...
Forum: Space Empires: IV & V January 2nd, 2001, 10:51 AM
Replies: 4
Views: 2,202
Posted By Tomgs
Re: Fighter grouping question

The probable reason for the EA having an old design fighter is that when a planet is filled up with units or it reaches its build limit (whatever that is set to) the old designs are not scrapped or...
Forum: Space Empires: IV & V January 1st, 2001, 07:53 PM
Replies: 12
Views: 3,270
Posted By Tomgs
Re: Should I buy it or wait till it\'s \"fixed\"

I would recomend to buy it if you like this type of game at all. I have posted my share of Posts that may look critical about the AI but I have gotten many hours of enjoyment learning this game. The...
Forum: Space Empires: IV & V December 31st, 2000, 10:55 AM
Replies: 29
Views: 5,964
Posted By Tomgs
Re: Laying Mines problem since new Patch, Bug?

I changed it a bit differently in my files. I made the amount to be launched equal to the level of the component. So a level 2 mine layer can launch 2 per turn. This is still a bit of a limit but it...
Forum: Space Empires: IV & V December 31st, 2000, 06:20 AM
Replies: 23
Views: 6,516
Posted By Tomgs
Re: Combat Initiative...

One thing you can do in the middle of a tactical battle if it has gone on too long is to speed up the animations and then use the order menu to resolve combat. Its not quite strategic combat but it...
Forum: Space Empires: IV & V December 30th, 2000, 08:44 PM
Replies: 8
Views: 2,730
Posted By Tomgs
Re: How is the AI any better than before??

Actually you have to have 10 times the AI score for them to surrender 1000%. The AI is definately better with this patch but it is not perfect yet. I still wish there was a way for the AI program to...
Forum: Space Empires: IV & V December 30th, 2000, 11:26 AM
Replies: 8
Views: 2,104
Posted By Tomgs
Re: Strategy Guide? This game is awesome but needs one

While gas giants do give you an advantage another way to look at it is what isn't out there. A no atmosphere start will give you an additional type of atmosphere to colonize that none of the races in...
Forum: Space Empires: IV & V December 30th, 2000, 07:16 AM
Replies: 16
Views: 3,550
Posted By Tomgs
Re: Ahh 3 front war somebody please help me and give me advice for victory

Speaking of a multi front war I tried to play in a large cluster galaxy. Is there a bug with cluster galaxies set on large? I got an nine system galaxy with 16 races. that was a very eventful place....
Forum: Space Empires: IV & V December 30th, 2000, 07:01 AM
Replies: 27
Views: 5,854
Posted By Tomgs
Re: FAQ...First 50 turns

My exploration ships always have supply storage thats why they are exploration ships. There is no room for that in Colonizers unless you drop the cargo unit which isn't a good idea. My frigates have...
Forum: Space Empires: IV & V December 29th, 2000, 11:12 PM
Replies: 16
Views: 3,550
Posted By Tomgs
Re: Ahh 3 front war somebody please help me and give me advice for victory

The Jraener use a lot of seekers don't they? If so make sure you have ships with plenty of point defence when you take them on. You could make special ships with lots of point defence to add to your...
Forum: Space Empires: IV & V December 29th, 2000, 10:53 PM
Replies: 27
Views: 5,854
Posted By Tomgs
Re: FAQ...First 50 turns

Well for me exploration ships are a must to find the best colonizable worlds. The colony ships are slow and have a much shorter range so they can't find good planets as easily expecially if you are...
Showing results 226 to 250 of 357

 
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