The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 10 of 10
«
First
<
8
9
10
Showing results 226 to 248 of 248
Search took
0.01
seconds; generated 32 minute(s) ago.
Search:
Posts Made By:
jc173
Forum:
Space Empires: IV & V
March 14th, 2001, 04:56 AM
Replies:
16
AI_DesignCreation File
Views:
3,482
Posted By
jc173
Re: AI_DesignCreation File
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
There's one more quirk to the AI design process, Mephisto. Each of those Misc. abilities is...
Forum:
Space Empires: IV & V
March 13th, 2001, 11:18 PM
Replies:
3
Fighter Groups
Views:
1,494
Posted By
jc173
Re: Fighter Groups
I'm pretty sure you need a planet or a carrier. I think the fighter Groups are pretty much permanent, at least until they land or are blown to bits.
Forum:
Space Empires: IV & V
March 13th, 2001, 08:44 AM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,600
Posted By
jc173
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Once I caught one of my partners trying to sneak a colony ship into one of my systems, I asked my ally to remove all of its ships from that system which they agreed to. I thought that was the end of...
Forum:
Space Empires: IV & V
March 13th, 2001, 07:24 AM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,600
Posted By
jc173
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Recon and intel data on enemy systems and planet that persists after you leave the area. It's not perfect, but it's better than trying to remember what the heck you saw where. If you've seen a...
Forum:
Space Empires: IV & V
March 13th, 2001, 04:56 AM
Replies:
10
maximum number of races
Views:
3,414
Posted By
jc173
Re: maximum number of races
Granted I'm still pretty new to the game (only owned it for about a month). But so far in my experience it seems that in the end all the AI's hate you. Act like Santa Clause or Atilla the Hun but...
Forum:
Space Empires: IV & V
March 12th, 2001, 11:43 PM
Replies:
0
AI facility construction problem
Views:
1,644
Posted By
jc173
AI facility construction problem
Ok I think I may have found the bug that was giving me the invalid index problem with the AI facility file. I may just be reaching here, but after much testing and not a little bashing my head...
Forum:
Space Empires: IV & V
March 12th, 2001, 11:17 PM
Replies:
20
combat modifiers: stealth armor + ECM?
Views:
5,939
Posted By
jc173
Re: combat modifiers: stealth armor + ECM?
Yep I found the thread thanks http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Unfortunately the abilities file doesn't list a use for the second value for combat to hit offense/defense so my...
Forum:
Space Empires: IV & V
March 12th, 2001, 11:02 PM
Replies:
20
combat modifiers: stealth armor + ECM?
Views:
5,939
Posted By
jc173
Re: combat modifiers: stealth armor + ECM?
Regarding combat movement, what I was trying to see was if these two components would stack.
Name := Aux Generator I
Description := Backup generators that provide...
Forum:
Space Empires: IV & V
March 12th, 2001, 10:53 PM
Replies:
7
Why in the world.....
Views:
1,888
Posted By
jc173
Re: Why in the world.....
Personally I reset the Mega-Evil threshold since I moded the settings file for a galaxy twice as big as default. Otherwise it triggers way too early. Even if you haven't changed the default number...
Forum:
Space Empires: IV & V
March 12th, 2001, 05:13 AM
Replies:
7
New planets found so far - Aren't they all Gas Giants?
Views:
2,314
Posted By
jc173
Re: New planets found so far - Aren\'t they all Gas Giants?
I'm not sure if there is a way to modify the moons, my guess would be there probably is. There's a mod in the archive here where the designer removed the moons. So he'd probably have a better idea...
Forum:
Space Empires: IV & V
March 12th, 2001, 03:15 AM
Replies:
1
AI design and facility questions
Views:
1,582
Posted By
jc173
AI design and facility questions
I've been taking a look through the AI tech queues and design files. I've noticed that several races have weapons included on their designs like shield depleters or high energy discharge weapons,...
Forum:
Space Empires: IV & V
March 12th, 2001, 02:16 AM
Replies:
9
Sundevil's Mod Compatibility
Views:
2,506
Posted By
jc173
Re: Sundevil\'s Mod Compatibility
God Emperor could you repost your mod? I did a search for it in the mod forum but the link came up as an unavailable page. Maybe it got erased in the Last house cleaning in that forum?
[This...
Forum:
Space Empires: IV & V
March 11th, 2001, 05:23 PM
Replies:
2
Invalid Index
Views:
1,876
Posted By
jc173
Re: Invalid Index
Thanks for the tip I'd hate to have to start over again twice in one week.
Forum:
Space Empires: IV & V
March 11th, 2001, 08:57 AM
Replies:
2
Invalid Index
Views:
1,876
Posted By
jc173
Invalid Index
Just started to play a new game after doing some modifications to the AI routines. I keep getting a Invalid Index error in a popup box. Unfortunately its a windows error box not one of the ones SE4...
Forum:
Space Empires: IV & V
March 11th, 2001, 03:18 AM
Replies:
2
AI diplomacy problems
Views:
1,660
Posted By
jc173
AI diplomacy problems
Being fairly new to the game, I'm still trying to get used to some of the oddities of the diplomacy model. I've done some searching on the Boards but haven't found all the answers I was looking for,...
Forum:
Space Empires: IV & V
March 10th, 2001, 04:51 AM
Replies:
28
Secret of the 89 Movement point BaseShip
Views:
7,278
Posted By
jc173
Re: Secret of the 89 Movement point BaseShip
Yep, you activate the components one at a time so it works. Just be sure not to activate too many at once before moving there seems to be a limit of how many movement points over your max you can...
Forum:
Space Empires: IV & V
March 10th, 2001, 02:46 AM
Replies:
809
A pirates life for me...
Views:
77,056
Posted By
jc173
Re: A pirates life for me...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Thanks for asking http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
<HR></BLOCKQUOTE>...
Forum:
Space Empires: IV & V
March 10th, 2001, 02:11 AM
Replies:
20
combat modifiers: stealth armor + ECM?
Views:
5,939
Posted By
jc173
combat modifiers: stealth armor + ECM?
Once again a question for those with more experience modding. Is only one component for combat to hit defense plus effective per ship or is only one component per family effective? I guess what I'm...
Forum:
Space Empires: IV & V
March 9th, 2001, 11:27 PM
Replies:
809
A pirates life for me...
Views:
77,056
Posted By
jc173
Re: A pirates life for me...
I can understand pirates not having full fledged colonies, but how are you resupplying your ships?
JC
Forum:
Space Empires: IV & V
March 8th, 2001, 09:20 PM
Replies:
6
Newbie Questions. For the love of GOD: help me. *whimper*
Views:
2,092
Posted By
jc173
Re: Newbie Questions. For the love of GOD: help me. *whimper*
I believe cloaked ships will still trigger mines, at least a couple of my cloaked scouts hit mines a few updates ago. I'm pretty sure it's still the same
I think for your minister to shuffle...
Forum:
Space Empires: IV & V
March 8th, 2001, 08:58 PM
Replies:
5
-100% production for jubilant pop.?
Views:
3,031
Posted By
jc173
Re: -100% production for jubilant pop.?
Hmm it's possible that it was misspelled. Currently, I just installed patch 4 so I've decided to sort of start over and patch my changes in a little at a time and continue testing. Hopefully that...
Forum:
Space Empires: IV & V
March 7th, 2001, 09:01 PM
Replies:
5
-100% production for jubilant pop.?
Views:
3,031
Posted By
jc173
Re: -100% production for jubilant pop.?
Darn just checked that and it matches your values. Must be something else I did, or maybe a number of things working together to corrupt something in the game engine. Oh well back to the drawing...
Forum:
Space Empires: IV & V
March 7th, 2001, 08:35 PM
Replies:
5
-100% production for jubilant pop.?
Views:
3,031
Posted By
jc173
-100% production for jubilant pop.?
Recently I've started tinkering with the data files for SE4, mostly faclilites and components. But in my Last game I noticed that a large portion of my planets couldn't manufacture anything so I...
Showing results 226 to 248 of 248
Page 10 of 10
«
First
<
8
9
10
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:55 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.