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Search: Posts Made By: jc173
Forum: Space Empires: IV & V March 14th, 2001, 04:56 AM
Replies: 16
Views: 3,482
Posted By jc173
Re: AI_DesignCreation File

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
There's one more quirk to the AI design process, Mephisto. Each of those Misc. abilities is...
Forum: Space Empires: IV & V March 13th, 2001, 11:18 PM
Replies: 3
Views: 1,494
Posted By jc173
Re: Fighter Groups

I'm pretty sure you need a planet or a carrier. I think the fighter Groups are pretty much permanent, at least until they land or are blown to bits.
Forum: Space Empires: IV & V March 13th, 2001, 08:44 AM
Replies: 66
Views: 11,600
Posted By jc173
Re: New Features You Would Like to See That Would Have to Be Hard Coded

Once I caught one of my partners trying to sneak a colony ship into one of my systems, I asked my ally to remove all of its ships from that system which they agreed to. I thought that was the end of...
Forum: Space Empires: IV & V March 13th, 2001, 07:24 AM
Replies: 66
Views: 11,600
Posted By jc173
Re: New Features You Would Like to See That Would Have to Be Hard Coded

Recon and intel data on enemy systems and planet that persists after you leave the area. It's not perfect, but it's better than trying to remember what the heck you saw where. If you've seen a...
Forum: Space Empires: IV & V March 13th, 2001, 04:56 AM
Replies: 10
Views: 3,414
Posted By jc173
Re: maximum number of races

Granted I'm still pretty new to the game (only owned it for about a month). But so far in my experience it seems that in the end all the AI's hate you. Act like Santa Clause or Atilla the Hun but...
Forum: Space Empires: IV & V March 12th, 2001, 11:43 PM
Replies: 0
Views: 1,644
Posted By jc173
AI facility construction problem

Ok I think I may have found the bug that was giving me the invalid index problem with the AI facility file. I may just be reaching here, but after much testing and not a little bashing my head...
Forum: Space Empires: IV & V March 12th, 2001, 11:17 PM
Replies: 20
Views: 5,939
Posted By jc173
Re: combat modifiers: stealth armor + ECM?

Yep I found the thread thanks http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Unfortunately the abilities file doesn't list a use for the second value for combat to hit offense/defense so my...
Forum: Space Empires: IV & V March 12th, 2001, 11:02 PM
Replies: 20
Views: 5,939
Posted By jc173
Re: combat modifiers: stealth armor + ECM?

Regarding combat movement, what I was trying to see was if these two components would stack.

Name := Aux Generator I
Description := Backup generators that provide...
Forum: Space Empires: IV & V March 12th, 2001, 10:53 PM
Replies: 7
Views: 1,888
Posted By jc173
Re: Why in the world.....

Personally I reset the Mega-Evil threshold since I moded the settings file for a galaxy twice as big as default. Otherwise it triggers way too early. Even if you haven't changed the default number...
Forum: Space Empires: IV & V March 12th, 2001, 05:13 AM
Replies: 7
Views: 2,314
Posted By jc173
Re: New planets found so far - Aren\'t they all Gas Giants?

I'm not sure if there is a way to modify the moons, my guess would be there probably is. There's a mod in the archive here where the designer removed the moons. So he'd probably have a better idea...
Forum: Space Empires: IV & V March 12th, 2001, 03:15 AM
Replies: 1
Views: 1,582
Posted By jc173
AI design and facility questions

I've been taking a look through the AI tech queues and design files. I've noticed that several races have weapons included on their designs like shield depleters or high energy discharge weapons,...
Forum: Space Empires: IV & V March 12th, 2001, 02:16 AM
Replies: 9
Views: 2,506
Posted By jc173
Re: Sundevil\'s Mod Compatibility

God Emperor could you repost your mod? I did a search for it in the mod forum but the link came up as an unavailable page. Maybe it got erased in the Last house cleaning in that forum?

[This...
Forum: Space Empires: IV & V March 11th, 2001, 05:23 PM
Replies: 2
Views: 1,876
Posted By jc173
Re: Invalid Index

Thanks for the tip I'd hate to have to start over again twice in one week.
Forum: Space Empires: IV & V March 11th, 2001, 08:57 AM
Replies: 2
Views: 1,876
Posted By jc173
Invalid Index

Just started to play a new game after doing some modifications to the AI routines. I keep getting a Invalid Index error in a popup box. Unfortunately its a windows error box not one of the ones SE4...
Forum: Space Empires: IV & V March 11th, 2001, 03:18 AM
Replies: 2
Views: 1,660
Posted By jc173
AI diplomacy problems

Being fairly new to the game, I'm still trying to get used to some of the oddities of the diplomacy model. I've done some searching on the Boards but haven't found all the answers I was looking for,...
Forum: Space Empires: IV & V March 10th, 2001, 04:51 AM
Replies: 28
Views: 7,278
Posted By jc173
Re: Secret of the 89 Movement point BaseShip

Yep, you activate the components one at a time so it works. Just be sure not to activate too many at once before moving there seems to be a limit of how many movement points over your max you can...
Forum: Space Empires: IV & V March 10th, 2001, 02:46 AM
Replies: 809
Views: 77,056
Posted By jc173
Re: A pirates life for me...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Thanks for asking http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
<HR></BLOCKQUOTE>...
Forum: Space Empires: IV & V March 10th, 2001, 02:11 AM
Replies: 20
Views: 5,939
Posted By jc173
combat modifiers: stealth armor + ECM?

Once again a question for those with more experience modding. Is only one component for combat to hit defense plus effective per ship or is only one component per family effective? I guess what I'm...
Forum: Space Empires: IV & V March 9th, 2001, 11:27 PM
Replies: 809
Views: 77,056
Posted By jc173
Re: A pirates life for me...

I can understand pirates not having full fledged colonies, but how are you resupplying your ships?

JC
Forum: Space Empires: IV & V March 8th, 2001, 09:20 PM
Replies: 6
Views: 2,092
Posted By jc173
Re: Newbie Questions. For the love of GOD: help me. *whimper*

I believe cloaked ships will still trigger mines, at least a couple of my cloaked scouts hit mines a few updates ago. I'm pretty sure it's still the same

I think for your minister to shuffle...
Forum: Space Empires: IV & V March 8th, 2001, 08:58 PM
Replies: 5
Views: 3,031
Posted By jc173
Re: -100% production for jubilant pop.?

Hmm it's possible that it was misspelled. Currently, I just installed patch 4 so I've decided to sort of start over and patch my changes in a little at a time and continue testing. Hopefully that...
Forum: Space Empires: IV & V March 7th, 2001, 09:01 PM
Replies: 5
Views: 3,031
Posted By jc173
Re: -100% production for jubilant pop.?

Darn just checked that and it matches your values. Must be something else I did, or maybe a number of things working together to corrupt something in the game engine. Oh well back to the drawing...
Forum: Space Empires: IV & V March 7th, 2001, 08:35 PM
Replies: 5
Views: 3,031
Posted By jc173
-100% production for jubilant pop.?

Recently I've started tinkering with the data files for SE4, mostly faclilites and components. But in my Last game I noticed that a large portion of my planets couldn't manufacture anything so I...
Showing results 226 to 248 of 248

 
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